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Moving train map...

Started by bigbadbogie, July 29, 2009, 05:27:11 AM

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Warfreak

The animation could be more smooth.

@Raven: Your idea is VERY doable, however only the bits before you saying to put in twists and turns... unless you want it to turn and dip every 2 seconds. :|

bigbadbogie

Quote from: Warfreak on August 02, 2009, 12:29:36 AM
The animation could be more smooth.

I was rather new to animation back then.

Quote from: Warfreak on August 02, 2009, 12:29:36 AM
@Raven: Your idea is VERY doable, however only the bits before you saying to put in twists and turns... unless you want it to turn and dip every 2 seconds. :|

Not true. It could be a very long and complex animation.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

TheJamsh

you could always use computer class windows...


BZII Expansion Pack Development Leader. Coming Soon.

bb1


Nielk1

DLL could force you back into F1 if you want. I am messing with the system used on this map to handle my moving space carrier maps. Using the correct settings creates an interesting effects as you land a ship in a hanger going from in front of it but it moving a tad faster to inside where suddenly you 'inherit the ship's velocity'.

Click on the image...

bb1

Hmm. Could this make dropship landings seem more realistic?

bigbadbogie

I had a whole system of dropship landings where you moved at the same speed as the dropship in QF2.

I know exactly how to remake it if I wanted to.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Zero Angel

There is also that method that FE uses in the mission "Into the Fire", when you step on a transporter which flies you across one of miasma's rivers. It seems to do it at a consistent speed, without variation.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

bigbadbogie

That is exactly what I use.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

TheJamsh

dont think i remember that one... screenshot maybe :)?


BZII Expansion Pack Development Leader. Coming Soon.

bb1

No more fake dropship flights if we can help it in CP. The tools and powers have been presented to us and I think if I get back into ODF mode, It'll be cake.

TheJamsh

There are plenty of ways to do it. Sernesis has two moving dropship scenes. One is you being airlifted off of the roof of a moving stolen frieght train that the Black Cerberi are overrunning, and the other is after you are chased down a valley by a cerberi gone mad, and have to blitz it down the canyon and use the ramp of the terrain to jump into the dropships cargo hold as it flies past.

The technique is known as the 'Barn Swallow' :P.

While the assets arn't done for this yet, both are definately do-able.


BZII Expansion Pack Development Leader. Coming Soon.

Raven

Hell, even I got a moving dropship. ME. Back when I had 3dsmax and *somehow* got the animation to go through =/
It was funny when I accidentally made it disappear at the last frame, and you fell from a large height. Oh well.

Warfreak

Raven, you know we found how to do animation in any Max version past 3 right?
Look on www.bzcommand.com for the turorial.

bb1

IIRC it is as picky as hell and is hit or miss most of the time unless you go labcoat and goggles on it.

Moving, functional dropships definitely add immersive points to any map or mod or campaign or whatever. I'm glad it isn't as limited as before.

Also, I am a bit surprised that collision planes follow animations. I always assumed animations would lose it and send you falling through it.