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CPU recycler doesnt deploy on my map

Started by Zero Angel, August 16, 2009, 07:48:37 AM

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Zero Angel

I made an MPI map a long time ago for PB3, however now when I try to play it in TA5, the AI team doesnt doesnt even deploy their rec. Now since normal MPIs work I was wondering if something has changed, like if theres a new required pathpoint (I have Recycler, RecyclerEnemy, Tank and Turret pathpoints), so i'm perplexed.

Is there something new I must do in order to get my map to work with the newer 1.3's?

It's hosted here:

http://zeroangel.overminddl1.com/misc_files/mpieveningstar.zip
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

AHadley

Did you check that the AIP it's using is still valid? I know it's a rather silly suggestion, but often the toughest of problems are caused by the simplest of things.

Red Devil

Add this to your Recycler(s), but set it to false:

[DeployBuildingClass]
DoExtraBuildzoneCheck = true // false = 1.0 .. 1.3pb1 behavior, true = pb2 .. current
What box???

Commando

I believe the AI recycler (*vrecycpu) has that set to false already in the odfs Red.

Zero Angel

I believe the map loads mpinstant.dll -- I have not configured it to load any unique AIPs. I assume that it will load stock AIPs.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

ScarleTomato

#5
the pathpoint is too close to the hill or the pool, move it closer to the open area

here's the fixed one
http://stu.cbu.edu/~myarbrou/MPIEveningStar.zip

Nice map BTW

Zero Angel

So it was just that huh? Thanks for the fix  :-)
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression