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Topics - Nielk1

#41
Can the ogg code be made to run ogg files listed in the mission files where CD track number would normaly be listed.  If this could be done, any mod or even map could have its own special music.

I hope GSH at least looks at this, despite how unlikely changes are at this time.

Then again, for all I know this has already been implemented :roll:.

I doubt it thout as it is such a minor level thing that *could* be a headach :|
#42
I was thinking that mabey we could add other armor types.  I would not suggest it unless I though it was easy to do if the variables are defined in the code in the following order

N=<from ODF>
L=<from ODF>
H=<from ODF>
S=<from ODF>
D=<from ODF>
A=<from ODF>
B=N(overriden if specified in ODF)
C=N(overriden if specified in ODF)
E=N(overriden if specified in ODF)
F=N(overriden if specified in ODF)
G=N(overriden if specified in ODF)
I=N(overriden if specified in ODF)
J=N(overriden if specified in ODF)
K=N(overriden if specified in ODF)
M=N(overriden if specified in ODF)
O=N(overriden if specified in ODF)
P=N(overriden if specified in ODF)
Q=N(overriden if specified in ODF)
R=N(overriden if specified in ODF)
T=N(overriden if specified in ODF)
U=N(overriden if specified in ODF)
V=N(overriden if specified in ODF)
W=N(overriden if specified in ODF)
X=N(overriden if specified in ODF)
Y=N(overriden if specified in ODF)
Z=N(overriden if specified in ODF)


Again I would not suggest it if I didn't think it was a simple bit of codeing.
I figure that if the normal values are set first, then the extra ones can all be set to N and then to the ODF.
So for, lets say 'V', I guess it's more like:

V = N;
if(<however you check for V in the odf>)
{
     V = <read from odf>;
}


I don't know C++, so the above is loosly based in Java with the stuff I realy don't know how to do in <>'s.

So GSH, do you at least think this is possable even if you don't implement it?
#43
Anyone ganna fix this that can?

Right now I made the bomber bay also build air units as factory # 4, but it overlaps the F1 slot :-(!
#44
I mean if we did that then mods could have music, and the no CD patch could still make music available...
So what's the damage to do this aside from getting some nice mp3 code, break everything in sight?
The part that controls the CD tracks for maps would have to be expanded :roll:.
I know the easiest thing to do would be make MP3 supported shell music, but cant we trick the game into playing that?

As in the subject, PLEAZE don't hurt me! :cry:
#45
This idea is definitly 2 late unless it is extreamly easy to implement or already done.

Be able to set a different xsi for an empty unit in the ODF.

Then hover bikes and transparent cockpits would look nice and logical.

He he, logic, bz2 engin, lol, I'm funny! :lol:
#46
Maybe it's just me, but i notic i need a Tech center to build an APC and piolet weapons and a Training Facility to build a Bomber.

I have 3 questions:

Is it just me?
Is it supposed to be like this?
Was it like theis in the prevouse versions, i dont think it was?
#47
Public 1.3 Beta Archive / new odf option list
April 25, 2004, 06:57:32 PM
I know you can now make piolets commandable with the following:

as Tempest Storm said:
[GameObjectClass]
...
canInteract = 1 // can interact using the reticle
isGrouped = 1 // add to a command group
needGroup = 1 // need free group to build
isLimited = 1 // add to the limit count
needLimit = 1 // need free limit to build
canDetect = 1 // can attack other pilots through attack command

Where can I get a list of the new odf options, i looked everywhere in my 1.3 pb instilation?  If there is no list somewhere else, can we put one here?
#48
I was told that if I could get together a list, OvermindDL1 would try to impliment the options into the DM and STRAT DLLs.  The Following are some of my ideas, be sure to post your own.

Both:
Allow Side Switch [Y/N] No is Default
Allow Back-stab [Y/N] No is Default
Player Pause [Y/N] No is Default
Set team color [AUTO/-long list-] Auto is Default
Choosing start position [AUTO/1/2/3/4/...] Auto is Default
Cant dammage units on own side [Y/N] No is Default

STRAT Only:
Undeployable Recycler [Y/N] No is Default

DM Only:

DURING GAME:

-Allow Side Switch [Y/N] No is Default
    tank becomes AI and piolet is teleported to side of choices start marker[/list:u]

    -Allow Back-stab [Y/N] No is Default
      Keep tank and position on map, but switch side[/list:u]

      Player Pause [Y/N] No is Default
        Player's ship acts like it is in a drop ship (Cant move or fire) and also cannon be hurt, all other game processes still take place[/list:u]