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Topics - shane ward

#1
Battlezone 2 Mods / HellFury Mod (Please Read)
September 15, 2009, 08:02:59 PM
HellFury

Greeting everyone,

Many of you might have been wondering what I have been working on all these years, bringing up interesting units for help with and asking some people with help with units and so on.

Well, I have decided to let everybody in on what I have been doing.

For the past few years I WAS working on a Mod called "HellFury"

And now for the bad news, as time went on I have slowly gone of the project due to time and personal circumstances – to a point that I am not working on it as much as I would want to and not any time soon, there might come a time I could get interested in it again, but no one can tell.

However the amount of work I have put into it and the excitement that many of you want with mods, I have decided to release what I have done so far. Most people would just close the project and forget about it, I almost did but I have not and decided to upload the entire project to the server and it is now available for downloading as it is, or for someone to carry on.

What is the mod in short brief description: -

The mod is a Fury 3 and Hellbender mod in Battlezone 2.

The mod is in TWO sections so read carefully and bear in mind that since I have drifted off this project, a lot of the new levels and units are RAW, and although the early levels have been tested again and again, they might be errors.


DON'T forget to add the dll's in the dll Zip folder to your missions folder or you will be in the worlds alone!

The two parts are as follows, In the Zip file you will find two Pak files. They are individual sections of the game.

If you add "Hellmain.pak" to your "bzone.cfg" under the appropate place, you will be able to access the nine Fury 3/Hellbender style levels. (You will need to access them by adding "-map Furymap1.bzn" or "-map Furymap2.bzn" and so on, To a bz2 Icon shortcut or command prompt. There are nine levels) they are not available in the single campaign or instant action menu, but they are in the pak file.

These levels are basic, you start of in your Hellfury ship and blast any enemy units and attack painted units. Levels 1 and two might fail on some systems due to the map size. However the rest should work. The last 3 levels might cause lag due to the city cars.

How to play: Use the deploy key to cause your ship to hover high or close to the ground, this is handy to pick up ammo and weapons on the ground. Destroy the Podded Building (Black Pods throughout the map) to gain access to new weapons.

At the end of each world, there is a boss to kill.

Part two of the mod will add the BZ2 element into the game and throw you into the world of my brother and me ;) You will enjoy this.

HOW TO RUN:

Simply add the following to your "bzone.cfg" file

"Hellmain.pak" and add "Hellbz2.pak" these two MUST be added for this to work

Run the game as normal and you can access the bz2 style levels in the single player campaign will full talking, mission briefings and so on. However there are only five levels fully working (I hope) so don't race through them. They are also controlled by the games difficulty setting, so make sure it's not set to high!

Please note that this mod is extremely RAW and unknown effects could occur with any part of the game. The BZ2 Style game should work ok.

ALSO, PLEASE NOTE, This was designed with BZ2 1.3 in mind, I have no Idea what will happen with 1.4 I did not get that far.

If you are a pak boff that likes to take a look at the pak files or want to know more about the game errors or scripts and so on you will need to see the "LISTPLAN" files located in every mission folder for the BZ2 style game.

I have added a small credit list below so if I missed anyone out, please add them in your reply posts, I will try and add them in a later date.

If you don't like what I have done, TUFF!

Credits: -
Axeminister
Windy
Zero Angel
BNG Da BZ Fool = Models
BNG Da BZ Fool = SCIENTIST
Bigbadbogie = Idears, ODF Info
FE TEAM
NATTY
T3WOTM
GARION, JAKE ALLTHROUGH
ME :D

MOD DOWNLOAD: - http://www.bzscrap.com/~shanesmods/files/HellFury.zip
#2
Maps and Modding / APC's to carry the Player
June 01, 2009, 04:45:02 PM
Is there a easy way to make an APC come to the ground and then the player can hop onto it and then the apc will travel by it's self to a point in the map and then the user can exit the APC.

All I am trying is to make the apc a kinda taxi. But I am not sure how to do this. Without messing with tugs and turrets..

Thanks....
Shane
#3
Maps and Modding / Building Collision problem
February 24, 2009, 08:57:26 AM
I have a building that has me completely stumped.

This building did work, but now it will not, The Collision on the building will not work no matter what I do, and I am at a loss to explane it, I am hoping that someone can help. I checked the model, Added a Collision box (Which I did not have to first time around) and redone the model 6 times, with the same result,

I do not want the player to walk trough the walls.... it is a room ;)

I have uploaded the file for all to see...

Hope someone has an answer and able to help me fix this annoying problem... It has affected another similar building...

Shane
#4
Public 1.3 Beta 4 Archive / Building placement
February 09, 2009, 02:00:59 PM
Not sure if this has been posted before, But if I double post it then sorry, not sure what to call this.

I remember that in battlezone 2 1.2 the player can rotate the building they want to build by moving there ship around or clicking the right mouse button if they are in the radar,

Like if I select the constructor, and want to place a gun spire, I would right click on the mouse to make sure the power lung was not directly in the site of the enemy, or the factory was placed in the correct rotation to build units. But I noticed that this does not work, or not work for the ISDF.

Not sure if it's just my set-up tho... Just wondered if anyone else had this problem...

Thanks
Shane
#5
Maps and Modding / Things Wanted
February 01, 2009, 08:44:21 AM
Well it has come to that time again where I will need help from anyone that is able to model for me...

As before I am not much of a modeller so making something like this myself would turn out to be a disaster, so I am hoping that there are some people with might want to make some buildings for me.

I have added some images on this post so you can get a general Idea on what I want, but basically I need several buildings, a chamber as the core, legs(1 leg more can be added in the editor) and a array cannon head and this is for the planet dark.

I would like the buildings to have rooms, but this is not necessary but one of the buildings will need rooms, as this is a control building where the player needs to enter to start the machine.

What is supposed to happen on this map is the player is supposed to trap an enemy heavy unit into one of the plasma chamber path, where a plasma bolt will then drag the unit into the core of the machine and the player will turn on the array cannon and fry the thing back to earth. This is the only way this unit can be killed.

Buildings and the array cannon can be done in sections as this will be easyer to use and I can use 1 building more than once. I am hoping to use Planet Dark textures but if you feel more better textures would make this look better, you are more then welcome to use your own.




Also, if you have any buildings that might suite this task that you have already made, then I am more then happy to use them. Just PM me or post the links here....

Hope this Idea has sparked someone's interest...

P.S - The array cannon is supposed to be an energy distubuton node that blasts unimaginable amounts of continues stream of energy once turned on down a shaft, and around the core are supposed to be flouting eggs that spin around when the device is turned on.

Thanks
Shane
#6
Maps and Modding / Succeed command
January 21, 2009, 12:32:30 PM
Not sure about this but can the Succeed command only be used once in the Dll Scriptor, I used it twice to show diffrent succeed text but it just jumps onto the login screen.

Thanks for advice
Shane
#7
Maps and Modding / New Voices needed (Update)
January 21, 2009, 05:56:02 AM
Here is a current update on things and a new post, as the old one was not working...

At the moment, no one has offered any voices, so I have re-quoted them.

I need these lines ASAP, what I would like is random people for these lines... you are welcome to do more then 1 line and once someone has completed a line I will remove it from the list of lines so people do not duplicate them.

Here are the Lines needed: -

QuoteEarth transport here, requesting docking sequence for transport of 300 units of Bio scrap.
QuoteEarth transport, docking for 300 units of Bio scrap...
Quote300 units of Bio scrap, just perfect for us Pluto boys...
QuoteDrop ship construction here asking for a reserve for 100 units of Bio scrap for new drop ship construction.
QuoteRepair bays need 50 units of Bio scrap, please reserve us a bit of the sweet stuff too.
QuoteScience and research needs 235 units of Bio scrap, thanks.


QuoteAnyone mind if we borrow 200 units of scrap?

You can add the upload links here or PM me.

Hope you all can help
Shane
#8
Maps and Modding / Spawning working ships
January 01, 2009, 05:28:38 PM
What can I add in here to make the spawned ship work with a pilot in it....

[GameObjectClass]
geometryName = "spawn01.xsi"
animCount = 1
animName1 = "loop"
animFile1 = "spawn01.xsi"
classLabel = "objectspawn"
scrapCost = 0
scrapValue = 0
maxHealth = 0
maxAmmo = 0
unitName = "Spawn scout"

heatSignature = 0.0
imageSignature = 0.0
radarSignature = 0.0
collisionRadius = 0.0

[ObjectSpawnClass]
spawnName = "fvscout"
spawnDelay = 1.0

I have tried a lot of things and also tried to spawn a pilot beside the ship but they will do nothing and the ship stays empty.

What I want is the game to spawn ships onto the map using this spawn odf and be ready to attack anyting. Is there a command I can enter to include a pilot?

Thanks
Shane
#9
title says it all basically, Raven  was kind to make me this monster thing which is in a format I cannot do anything with, so I am asking for anyone that has a copy of 3DS Max, can they export it into xsi format. Nothing special and the model appears to be untextured. I just need it in xsi format to work more with it.

I do not have MAX and my converter programs will not allow me to open it without a copy of Max on my computer... Anyway, Just post a link to the file once done.

My file is below....

Download: - http://www.bzscrap.com/~shanesmods/files/Refinery.zip

Shane
#10
Maps and Modding / Animation Backwards
November 26, 2008, 09:59:14 AM
Hi all,

Is there anyway to get Battlezone 2 to run animation backwards, or play the animation from the last frame to the first, other then first to last. Or instruct the Dll scriptor to play the file backwards.

I have a file I would like to use, but I need it to play backwards. Like a robot, getting up and not sitting down. As I cannot animate it at all.
Shane
#11
Maps and Modding / Dll Object placement Help
November 10, 2008, 02:05:02 PM
Yep need a little help, how can I get my children to be good ;)

Oopss, sorry wrong thing... Never mind, I thought I know everything about using the scriptor but even I gets into a little trouble, OK Down to business.

What I am after is a way or command to get objects that are placed in a map to face a given position, like dropships,

I need my dropships to face each other and units will then come out of them into a centre point, Like the dropships are all in a circle formation then the doors open and the ships all come out into the middle of the circle.

But I need the dll to add the landing dropship, replace it with the flying one and then take off.  But I am not sure how to get the dropships to face in the correct angle..

Thanks
Shane
#12
Maps and Modding / Need Mars Planet
October 18, 2008, 03:52:29 PM
Well, anyone out there good at making planets....

I need the Mars planet for the missions screen. anyone wanna try and make it, or have one handy that they can.... Donate to me ;)

Thanks
Shane
#13
Overdrive Terminal / A good DVDR Drive
October 10, 2008, 02:36:24 PM
Right, I know I have come to the right place to ask this ;)

Anyone know of a good DVD Writer that will LAST YEARS, WRITE to any form of DVD/CDR Media without problems and will not get dusty and messed up inside... Something good.

I thought I had a good DVD Drive, Plextor, but after about 2 years it has gone funny on me... grrrrrr

Ho, and a good price too... prefbly in the UK ;)

Shane
#14
Maps and Modding / Console AIP Lookup.
September 19, 2008, 03:39:12 PM
I can't remember where I have seen this mentioned in a topic before, I remember seeing it but in 2 hours searching I cannot find it again..

Can someone tell me the command that can be typed into the console to bring up the AIP data, Someone posted this before, but I cannot find it.


Shane
#15
Maps and Modding / Skill Settings
September 07, 2008, 01:48:19 PM
Can someone tell me what the skill settings on the units do, I mean when you add a unit into the game through the editor, there are skill settings you can add to the units, also this can be edited with the dll scriptor.

When I use this, I don't notice anything. What is it used for.

Shane
#16
Overdrive Terminal / Large Hadron Collider, In france
September 06, 2008, 03:06:24 PM
Large Hadron Collider


So, they bult this massive machine. But what do you think will happen when they start the first Experement, in 4 days!

Here is the website for information about it....
http://public.web.cern.ch/public/en/LHC/LHC-en.html

Will the earth get eaten by a black hole or they find a new way at making scrap and start all this for real?
#17
Battlezone 2 / BattleZone 2 Timeline
August 25, 2008, 08:19:33 AM
Can someone give me some information on the timeline of battlezone 2 like from the first mission.

Thanks
Shane

This post might also help people who are making mods and also want to know about the history of battlezone.
#18
Maps and Modding / Terminator: War of the Machines
August 25, 2008, 05:42:00 AM
So................

Should we mess up the Battlezone Universe and the story line and bring in skynet and Machines to really mess everything up ;)

Sorry I could not resist sturing up trouble ;) heheheheh

Shane
#19
Maps and Modding / Map Snapshot
August 21, 2008, 01:40:53 PM
Anywat to make battlezone take a snapshot of the map at the bottom left of the screen in a selected size instead of a small little map.

I want the image BIG and in good detail too....

Thanks

Shane
#20
Maps and Modding / Lights
August 18, 2008, 08:03:15 AM
Why can I only put 4 lights onto a building, I am sure I was able to put as many as I wanted in 1.2, but 1.3 will only allow me to put 4? Is there a way around this, or something I can add to the odf to allow me to use more than 4.

Thanks
Shane