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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - GSH

#706
Public 1.3 Beta Archive / annoying sound effects thingy
February 29, 2004, 04:07:03 PM
Tried the /slowaudio commandline switch?

-- GSH
#707
Public 1.3 Beta Archive / Exiting Multi to Main
February 28, 2004, 09:37:24 PM
If you can't copy the AV info out of the box, then look at the bottom of the battlezone.log file in the same directory as bzone.exe. The AV info should be in there as well. Copy everything from the first ACCESS VIOLATION to the end of the file and post here.

Your initial post wasn't enough to determine what happened. Remember, it's best to err on the side of too much information.

-- GSH
#708
Public 1.3 Beta Archive / BZ2 v1.3 Public Beta 1 Released
February 28, 2004, 03:43:16 PM
Ladies and gentlemen, we are pleased to announce the Battlezone 2 1.3 public beta #1. This is a rather extensive patch to Battlezone 2. A short summary of what's changed is at http://www.visi.com/~nathan/bz2/bz2_13.html if you want to read that. This beta is released as a 36.2MB (37986304 byte) .exe download. There is also a 163KB .zip of the MP DLL source.

Note: this patch is available in English *ONLY*.

This Battlezone II 1.3 patch comes with no warranty, to the extent permitted by applicable law. Except when otherwise stated in writing the copyright holders and/or other parties provide the package "as is" without warranty of any kind, either expressed or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose and the accuracy of the information contained within it. The entire risk as to the quality and performance of the package is with you.

In addition, it is *highly recommended* that you install this patch to a directory with a fresh [re]install from CD to avoid problems from leftover MODs, etc. Please do NOT install over 1.2 if at all possible.

The patch is available to download from the following mirrors:

Mirrored by CmptrWz/bzscrap.com:
http://www.bzscrap.com/downloads/Patches/Public1.3/

European mirror by the-rip.com:
http://downloads.the-rip.com/bz2/patch1.3-beta/

By {VnB}Aegeis:
http://www.cutrzedge.net/user/BZ2_MPDlls_v13PublicBeta1.zip
http://www.cutrzedge.net/user/bz2_v13PublicBeta1_english.exe

Reference site (please use a mirror INSTEAD, so my bandwidth is conserved)
http://www.visi.com/~nathan/bz2_v13pb1/

Verifying archive integrity: should you have access to md5sum (a checksum program), the info is:
c0ac752ec1b88d88e01d2850c7e039be *bz2_v13PublicBeta1_english.exe
682aac6890cbec3e2a302b38290c8c40 *BZ2_MPDlls_v13PublicBeta1.zip

Potential mirror sites, please verify these sums before posting.

A few notes I've given to the beta testers already:

- Your addon folder is renamed off each full build. Odds are, you'll want to save space and zap the old ones, which are tagged with a date and time of renaming.

- In the folder you run BZ2 from, there's a file 'Battlezone.log' (Windoze will try and hide the extension by default; please fix that). That file is created each time you run BZ2, and last time's file is overwritten. Thus if you run into problems, you may want to copy it off for a minute.

- If you get a crash (== Access Violation), please do your best to copy & paste out the details of the AV. I may ask for your logfile (see above) to help debug it. Please report all crashes to me; we've fixed a lot of them, but there's still probably a few left. Everyone will benefit if crashes are fixed before release.

- Please note some terminology: a crash is an Access Violation or some other dialog box that pops up to note the game's quitting. A freeze is when BZ2 stops responding without any crash message box.

- In the folder you installed BZ2 to, there's a file called "changelog.txt." It is updated every build with what changed, with most recent things at the bottom. Please skim over the last little bit to get an idea of what's changed every build-- and it may be worth it to test the areas noted as changed.

- Suggestions for tweaks/features may be ignored or shot down. We know the code, and what's easy and what's not. Also, we'd like to finish this project up eventually, which means clamping down on tweaks, even if they'd be cool.

- You may want to look at the file addon\config\GamePrefs.ini . There are a number of user- tweakable settings in there I didn't feel like doing a way of editing them ingame.

-- GSH
#709
BZ2 1.0/1.1 DLLs can't be read by 1.2/1.3 and vice versa. The official location for them is ${BZ2ROOT}\Missions\*.dll, where ${BZ2ROOT} is the folder that copy of BZ2 starts in. It should be safe to delete all the 1.0/1.1 missions not in that folder. [If you're paranoid, rename the folder first, run BZ2, and make sure things still work. Then delete.]

-- GSH
#710
Someone botched the BZ2 installer. Well, another messup beyond using #()%)(*#%) DemoShield and making it have problems on some 2000/XP systems.

-- GSH
#711
Battlezone 2 / Battlezone II Showcase
August 29, 2003, 01:54:15 PM
My pages, http://www.visi.com/~nathan/bz2/nettips.html and http://www.visi.com/~nathan/bz2/scrapmgmt.html -- nettips (slightly updated since 1.2) and Scrap Management.

-- GSH