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Topics - Jetfire

#1
The Hammer Editor is a tool that is used to create maps for Source engine games, such as Half-Life 2 or Garry's Mod.

Specifically, there is a modification for the Source engine called Empires which offers gameplay similar to Battlezone II.

I am converting three parts of a Battlezone II map for use in the Hammer Editor: (1) the heightmap, (2) map textures, and (3) map models (e.g. the bridge in Bridges).

(1) To convert the heightmap I am using ODLWinter to export the BZII heightmap to an image, then using DispGen to convert the image into a series of displacements in Hammer. The quality of the conversion varies between different maps. For example, large maps such as Bridges convert very well because there is lots of detail in the heightmap. However, smaller maps such as Canyons or Chill do not convert very well because they do not completely fill the area of the heightmap. As a result, the resulting displacement in Hammer has to be resized, causing a significant drop in detail in the map.

Here's Bridges as it appears in the Hammer Editor:


And in-game (the mini-map is a placeholder):


(2) I can't find where the Battlezone II map textures are located, so the maps are using placeholder textures from Half-Life 2 for now.

(3) The stock XSI models for Battlezone II are on BZScrap, however it does not come with the textures for the models.

Here's the map source for what is done so far:  http://filesmelt.com/downloader/Maps.zip

Currently there are three obstacles that I am trying to overcome: converting the heightmap with greater detail (as the resulting displacements are low quality), finding the aspect ratio for Battlezone II maps (height vs length vs width), and finding the stock Battlezone II textures. Any help would be greatly appreciated.
#2
Public 1.3 Beta Archive / AV
December 29, 2004, 01:43:45 PM
[ E X C E P T I O N ]
Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
Type: ACCESS VIOLATION
Info: READING from 000000C4h
CallStack:
005E8AA2 +014A bzone.exe graphics2 anim.obj public: void __thiscall Animation::SetFrame(float,class Array<class AnimKey,0> &)
Registers:
EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
EBX: 03833784h  EIP: 005E8AA2h  ES: 00000023h
ECX: 00000000h   SS: 00000023h  FS: 0000003Bh
EDX: 1451A2ACh  EBP: 00000037h  GS: 00000000h
ESI: 03833758h  ESP: 022CFB44h          
EDI: 3F800000h                      
CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0
Entering critical shutdown


---

Got this after acessing the pilot menu on the armory.
#3
Public 1.3 Beta Archive / What is this?
July 08, 2004, 04:03:10 PM
I was playing 1.3 just now and just after I fired a motar into the enemy base I got this:

[ E X C E P T I O N ]
Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
Type: ACCESS VIOLATION
Info: READING from 00000000h
CallStack:
00402678 +0038 bzone.exe EXE AiPath.obj public: static void __fastcall AiPath::LoadAll(void)
Registers:
EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
EBX: 00000000h  EIP: 00402678h  ES: 00000023h
ECX: 022CFD9Ch   SS: 00000023h  FS: 0000003Bh
EDX: 00000004h  EBP: 000041CAh  GS: 00000000h
ESI: 0019D9F8h  ESP: 022CFD90h          
EDI: 17030010h                      
CF: 00010206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown
#4
Public 1.3 Beta Archive / verison problem
July 04, 2004, 08:38:33 AM
Hi, there are a lot of servers running a version called  GS Version 1.10b13

I have the 1.3 installed from this forum, but I can't seem to access the GS Version 1.10b13 servers.

Can anyone help me?
#5
Hi, i can't seem to get on any multiplayer servers on 1.3 or and mode

I installed the 1.3 on  a fresh bz2 folder, but when I go to multi, all the servers have the 'V' thing and I get the Connection Timeout everytime I  try to connect.

This happens with FE and 1.2 also
can anyone help me?