I'll see if I can do that.
(I may not have the authority to move topics around.)
(I may not have the authority to move topics around.)
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Show posts MenuQuote from: AHadley on November 26, 2009, 04:29:36 AMIt would, though only indirectly. The software renderer imposes a lot of constraints, and removing it would make a lot of things easier.
Would losing it help with the W7 issue?
Quote from: Red Devil on November 25, 2009, 06:51:19 PMI doubt it, since large portions of the software renderer are tightly-wound assembler code.
Would keeping it help in porting it to other OS's?
Quote from: Dx on November 20, 2009, 10:29:19 AMI probably should have distinguished between lighting and shadows to avoid confusion.
The shadows are currently the lgt file for terrain and a sprite for objects right?
QuoteI have no idea.
What texture file formats will be used in the new renderer for 24bit and alpha?
Quote from: General BlackDragon on November 20, 2009, 09:57:56 AMI think it that was a typo.
but..if we drop hardware...we're all screwed
QuoteD3D would be handling them instead of the application.
And ken, isn't the transformation and lighting code a good thing? (the shadows and whatnot?)
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