well the game at hand i do believe is one me and acne played.. where i ended with a recycling of the recycler cuase i felt blantly ripped off.
I could have handled it better since there were holes i didnt exploit properly in his 10-30 turret defencive "field" but over all i joined in on the middle of the game where it was "pooh" a vet and acne vs aougli and some element nubcake that didnt know how to morph..
so after that id say i did ok seeing as he almost lost his rec, by 1 more fang hit.. but it was the time between then and the end that were the problems.
I personally saw the fault in not being able to inflict equal damage to the sabres that they were doing to us. Sounds wierd now doesnt it? Well id have to blame the netcode. One of the changes in 1.3 has brought on a different kind of warp that certain weapons benifit from and others dont.
this warp.. is in a nut shell something like blinking in 1.2 where the players model and where they really were didnt align for a few seconds.. i dont know if most of you have seen this.. but if sum1 in 1.2 blinked to you.. youd see that green orb explosion of the ship exiting the blink and the ship wasnt there.. few secodns later it was float in to place from the origonal position the person blinked from.. it looked like a ship coming out of warp in Startrek![Evil >:D](/home/bzuniverse.bzscrap.org/public_html/forum/Smileys/default/evil.gif)
either way this blink warp Is what this new 1.3 warp reminds me off..
but its far from as bad as 1.2 blinking..
what ive seen is the hitbox and where the weapons are eminating from in 1.3 doesnt line up with the visual model most people shoot for.
the "visual" lags meters behind depending on the speed of the ship..
So how does this have to do with weapons? well for the most part u can hit a person once abush style as it went most of the time that game.. and after that theyed be moving left right like the usual "vet" way where arc isnt as instant as blast, altho its 1 click to fire it.. its actually a salvo of 5 or so shots one after the other.. where as a blast mdm can be sent off nearly at the same time to a slow target.. eh a warrior..![Tongue :P](/home/bzuniverse.bzscrap.org/public_html/forum/Smileys/default/tongue.gif)
esp if u where ambushed from above and didnt see em etc..
and in the end assualt the mortar rape ensued.. thanks all of those so called "vets" for wanting the final hand in killing ai spires to be a human job..
no reason i shouldnt have lost if u were just counting there ai army vs my scion base.. 3 spires 1 jammer
not to mention the 10 or so apcs where we scions hand NOTHING to kill them with
i started making hoot loads of pods JUST to blink on them multiple times.. as i can tell the apc "soldier" has had there space suit beefed up prolyl to withstand a few more mortar splash damage hits..
all in all, 1.3.. dont count on using scion.. Ever
ass/rocket tanks configured well are just plain killing machines (which i love) but even the mualer with tis more non-nuasiating anti head bob(which a few clueless do gooders in the 1.3 team wanted out(the new beta members, they didnt know the real vets from the early days had over seen kens removal of the head bob)) doesnt help the scions case any..
and for the commanders who love to bomb the bugs, well youll be glad to know the archers on many bumpy maps have grossly large leads on the bombers movment and totally miss with popper and such..
I could have handled it better since there were holes i didnt exploit properly in his 10-30 turret defencive "field" but over all i joined in on the middle of the game where it was "pooh" a vet and acne vs aougli and some element nubcake that didnt know how to morph..
so after that id say i did ok seeing as he almost lost his rec, by 1 more fang hit.. but it was the time between then and the end that were the problems.
I personally saw the fault in not being able to inflict equal damage to the sabres that they were doing to us. Sounds wierd now doesnt it? Well id have to blame the netcode. One of the changes in 1.3 has brought on a different kind of warp that certain weapons benifit from and others dont.
this warp.. is in a nut shell something like blinking in 1.2 where the players model and where they really were didnt align for a few seconds.. i dont know if most of you have seen this.. but if sum1 in 1.2 blinked to you.. youd see that green orb explosion of the ship exiting the blink and the ship wasnt there.. few secodns later it was float in to place from the origonal position the person blinked from.. it looked like a ship coming out of warp in Startrek
![Evil >:D](/home/bzuniverse.bzscrap.org/public_html/forum/Smileys/default/evil.gif)
either way this blink warp Is what this new 1.3 warp reminds me off..
but its far from as bad as 1.2 blinking..
what ive seen is the hitbox and where the weapons are eminating from in 1.3 doesnt line up with the visual model most people shoot for.
the "visual" lags meters behind depending on the speed of the ship..
So how does this have to do with weapons? well for the most part u can hit a person once abush style as it went most of the time that game.. and after that theyed be moving left right like the usual "vet" way where arc isnt as instant as blast, altho its 1 click to fire it.. its actually a salvo of 5 or so shots one after the other.. where as a blast mdm can be sent off nearly at the same time to a slow target.. eh a warrior..
![Tongue :P](/home/bzuniverse.bzscrap.org/public_html/forum/Smileys/default/tongue.gif)
esp if u where ambushed from above and didnt see em etc..
and in the end assualt the mortar rape ensued.. thanks all of those so called "vets" for wanting the final hand in killing ai spires to be a human job..
no reason i shouldnt have lost if u were just counting there ai army vs my scion base.. 3 spires 1 jammer
not to mention the 10 or so apcs where we scions hand NOTHING to kill them with
i started making hoot loads of pods JUST to blink on them multiple times.. as i can tell the apc "soldier" has had there space suit beefed up prolyl to withstand a few more mortar splash damage hits..
all in all, 1.3.. dont count on using scion.. Ever
ass/rocket tanks configured well are just plain killing machines (which i love) but even the mualer with tis more non-nuasiating anti head bob(which a few clueless do gooders in the 1.3 team wanted out(the new beta members, they didnt know the real vets from the early days had over seen kens removal of the head bob)) doesnt help the scions case any..
and for the commanders who love to bomb the bugs, well youll be glad to know the archers on many bumpy maps have grossly large leads on the bombers movment and totally miss with popper and such..