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Messages - Shephren

#1
Okay,finally i got it.
Thank you all for helping me again^^
#2
Yeah,finaly it works without crashing.But,if i want to open a map,he minimizes to give me the chance to choose a map,first the file type is .SAV,i've got to change it to all files to see map files,but he doesn't want to open them.Nothing seems to happen.Futhermore i've got to copy the map i want to edit somewhere else,because if i launch the editor,or FE,the folder missions in FEaddon is emtpy.
Sry for being so dumb concerning the editor...anyway,thanks to all of you for your guidance.

Edit: But what should i save?I mean, i can't open a new map,or an existing one.Just the ones i've got in Instant mode,and that's not what i want.
#3
But how do i edit in 1.2?
If i update a fresh isntall of BZ2 to 1.2 there isn't a editor arround
#4
Nice,works with
"C:\Battlezone 2\BZ2Edit.exe" /config FEbzone.cfg
but,i receive an error...,i'll re-install it,let's see if it works

Edit:Didn't work.Here is the error:

Internal exception - see battlezone.log file for more info

After this window,i get a runtime-error

and that's the log file:

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |               debug:717  |01:29:32|5864   |Unable to execute a required file 'bzshell_editor.cfg'
DIAG|                DXUT:1516 |01:29:35|8077   | DXUT pause on minimize
ERR |                 log:1784 |01:30:32|65830  |abort() requested from '.\debug.cpp':730
DIAG|                 log:1785 |01:30:32|65855  |End of line...
(done)

Exception code: 40000015 {Anwendungsbeendung}
%hs

Message :  Unhandled Exception
Error occurred at 6/13/2009 01:31:00.
C:\Battlezone 2\BZ2Edit.exe, run by Phrav.
C:\Battlezone 2\BZ2Edit.exe, run by Phrav.
CPU: 2 processor(s),               Intel(R) Pentium(R) D CPU 3.00GHz
     x86 Family 15 Model 6 Stepping 5
Process Memory :   1886 MB free out of   2048 MB total
Physical memory:   1187 MB free out of   2048 MB total
Page(swap) file:   3154 MB free out of   3935 MB total
This exe is using 12 MB, peak use 33 MB

Fault address:  0056B685 01:0016A685 C:\Battlezone 2\BZ2Edit.exe

Registers:
EAX:00000000
EBX:00625038
ECX:00000000
EDX:7C91E514
ESI:010A4338
EDI:00624FEC
CS:EIP:2E65001B:0056B685
SS:ESP:65740023:0206FA0C  EBP:0206FA1C
DS:10A0023  ES:620023  FS:003B  GS:560000
Flags:00000202

Call stack:
Address   Return    Function            SourceFile
0056B685  00000000  0056C842  BZ2Abort+0x0000008D
0056C842  00000000  00575712  Debug::Error::Err+0x000000F2
00575712  00000000  004646D9  Main::Exec+0x00000069
004646D9  00000000  00576466  ShellHandler::Enter+0x000000BF
00576466  00000000  00575F68  RunCodes::Process+0x000000F4
00575F68  00000000  00449D60  Main::MessagePump+0x00000051
00449D60  00000000  00449A4F  HandledMain+0x0000043B
00449A4F  00000000  004470E2  HandledMain+0x0000012A
004470E2  00000000  005BAED7  WinMain+0x00000059
005BAED7  00000000  7C816FE7  memcmp+0x00000191
7C816FE7  00000000  00000000  RegisterWaitForInputIdle+0x00000049

#5
I'm using TA5,but if i want to add /config febzone.cfg to the path,i get an error.Damn,i just want this editor to wark...
#6
Alright,got it....just one problem.The editor  (the one from you Zero Angel) isnt able to open up FE maps...someone got a clue how to modify them?
#7
It's not there.Do i have to install bz2,then a patch,for example 1.3 pba3/4 and then ta5?
I've installed bz2 and ta5 multiple times,but it didn't have the editor.
#8
Thx for ya Editor,but it won't work.If i locate the bz.exe i just get the error sound,nothing happens.Moreover i haven't got a bzedit.exe,that's why i'm wondering where the editor in ta5 is,or why yours won't work.
#9
Hey guys,
where the heck is the Editor for bz2 located?
I've got ta5 and Fe installed and want to know how i can edit the FE maps,but i hadn't found any hint for the editor.Tried search,but nothing which would help me.
Hope you got an idea.
So far Shephren
#10
Maps and Modding / Re: Change Colors in MP
March 30, 2009, 04:40:00 PM
Well...means exacly what?I can change it/cannot change it?
If i can,how do i change it?I know odf's,but not how to modify something related to DDL
#11
Maps and Modding / Change Colors in MP
March 30, 2009, 02:26:15 PM
Hey folks,
don't know if Maps and Mods is the right direction,but could be.
My question is,is it possible to change the color of a player in an MP-game,for example strategy maps,first player is alway pink.
Is there something in the config or perhaps somwhere else,which is responsible for the color of a player?
#12
Added the .odf to both,ibfact_cheap and ibrecy_cheap...doesn't work.What was that about the ISDF weapon crates?Someone knows a bit more about that?
#13
I haven't found ISDF weapon crates in the patch13.pak.If i got them,what shall i do with em?
I never touch the stock in anyway since i had to reinstall BZ2 because of that^^
#14
Found it,but it doesn't work.
My iweapon_cheap.odf looks like that:

[Guns]
weaponCount = 4
weaponName1 = "apmini_cheap"
weaponName2 = "aplase_cheap"
weaponName3 = "appumm_cheap"
weaponName4 = "apchain_cheap"

[Cannons]
weaponCount = 7
weaponName1 = "apstab_cheap"
weaponName2 = "appstb_cheap"
weaponName3 = "apsstb_cheap"
weaponName4 = "applas_cheap"
weaponName5 = "apblst_cheap"
weaponName6 = "apmagg_cheap"
weaponName7 = "aptech_cheap"

[Rockets]
weaponCount = 3
weaponName1 = "aptagg_cheap"
weaponName2 = "apfafm_cheap"
weaponName3 = "apshdw_cheap"

[Mortars]
weaponCount = 3
weaponName1 = "apmort_cheap"
weaponName2 = "apmdmg_cheap"
weaponName3 = "apspln_cheap"

[Mines]
weaponCount = 5
weaponName1 = "apflar_cheap"
weaponName2 = "apmcur_cheap"
weaponName3 = "apmits_cheap"
weaponName4 = "approx_cheap"
weaponName5 = "apfntn_cheap"

[Specials]
weaponCount = 4
weaponName1 = "apredf_cheap"
weaponName2 = "apphan_cheap"
weaponName3 = "apsite_cheap"
weaponName4 = "apblnk_cheap"

Added the "s" to test if it works with that..didn't change anything.

ibfact_cheap.odf looks like:

[GameObjectClass]
classLabel = "ibfact"
scrapCost = 0
unitName = "Fabrik"
requireCount = 1
requireName1 = "ibpgen_cheap"
requireText1 = "Build Power"
provideCount = 1
provideName1 = "ibfact_cheap"

[PoweredBuildingClass]
detectRange = 100

[BuildingClass]

[FactoryClass]
buildItem1 = "ivmbike_cheap"
buildItem2 = "ivmisl_cheap"
buildItem3 = "ivtank_cheap"
buildItem4 = "ivrckt_cheap"
buildItem5 = "ivatank_cheap"
buildItem6 = "ivwalk_cheap"
buildItem7 = "ivapc_cheap"
buildItem8 = "ivbomb_cheap"
buildItem9 = "ivintc_cheap"
WeaponConfig = "iweapon_cheap"

[Lod1]


Is this similar to the rec variant,i mean,do i have to add the WeaponConfig = "i/fweapon_cheap" to isdf and scions to force it to work?
#15
What's iweapon.odf?I have to create it,right?
How does it looks like?Or is "weapon" just something like a placeholder for the name of one of the isdf/scion weapons?