• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

whats THIS all about :(?

Started by TheJamsh, May 11, 2008, 02:55:21 AM

Previous topic - Next topic

TheJamsh

it all worked fien when it was in the addon folder i think :S

[ E X C E P T I O N ]
Patch 1.3pb3 EDITOR Aug 10 2006 08:26:12
Type: ACCESS VIOLATION
Info: READING from 00000030h
CallStack:
00559ADF +027E bz2edit.exe graphics bitmap.obj public: bool __thiscall Bitmap::Create(long,long,bool,long,unsigned long)
0055C2B9 +00CC bz2edit.exe graphics bitmap.obj public: bool __thiscall Bitmap::ReadTGA(char const *,struct PixFormat *)
0055A8A9 +011D bz2edit.exe graphics bitmap.obj public: bool __thiscall Bitmap::Read(char const *,struct PixFormat *)
0055D7AD +009F bz2edit.exe graphics bitmap.obj public: static void __fastcall Bitmap::Manager::Setup(class Bitmap &,char const *,unsigned long,enum BitmapType)
0055D7FB +0048 bz2edit.exe graphics bitmap.obj public: static class Bitmap * __fastcall Bitmap::Manager::Create(char const *,unsigned long,enum BitmapType)
0055DE18 +004A bz2edit.exe graphics bitmap.obj public: static class Bitmap * __fastcall Bitmap::Manager::Load(class GodFile *)
00572E8A +0082 bz2edit.exe graphics meshload.obj ??$LoadArray@UBuckyDesc@@@God@@YIXAAVGodFile@@AAV?$Array@UBuckyDesc@@$0A@@@@Z
00572391 +018C bz2edit.exe graphics meshload.obj public: bool __thiscall MeshRoot::Load(class GodFile *)
005721DC +0114 bz2edit.exe graphics meshload.obj public: static class MeshRoot * __fastcall Mesh::Manager::FindLoad(char const *)
0056BAF8 +011E bz2edit.exe graphics meshread.obj public: static class MeshRoot * __fastcall Mesh::Manager::FindRead(char const *)
0056B9B5 +0059 bz2edit.exe graphics meshread.obj public: static class MeshRoot * __fastcall Mesh::Manager::FindRead(char const *,float,bool,bool,bool)
00496849 +0213 bz2edit.exe EXE GameObjectClass.obj public: __thiscall GameObjectClass::GameObjectClass(class GameObjectClass *,char *)
004875DF +001F bz2edit.exe EXE CraftClass.obj public: __thiscall CraftClass::CraftClass(class CraftClass *,char *)
004A5BDA +0019 bz2edit.exe EXE PersonClass.obj public: __thiscall PersonClass::PersonClass(class PersonClass *,char *)
004A6346 +001C bz2edit.exe EXE PersonClass.obj public: virtual class GameObjectClass * __thiscall PersonClass::BuildClass(char *)
004A2BE3 +0024 bz2edit.exe EXE ParameterDB.obj public: static bool __fastcall ParameterDB::GetGameObjectClass(char *,char *,char *,class GameObjectClass * *,class GameObjectClass *)
0048E8C8 +0110 bz2edit.exe EXE FactoryClass.obj public: __thiscall FactoryClass::FactoryClass(class FactoryClass *,char *)
00000008 +0008 [Unknown] [Unknown] [Unknown] [Unknown]
0048ED9F +0000 bz2edit.exe EXE FactoryClass.obj public: virtual class GameObject * __thiscall FactoryClass::Build(void)
Registers:
EAX: 00000100h   CS: 0000001Bh  DS: 00000023h
EBX: 08FBE9DCh  EIP: 00559ADFh  ES: 00000023h
ECX: 00000008h   SS: 00000023h  FS: 0000003Bh
EDX: 00000000h  EBP: 021505E4h  GS: 00000000h
ESI: 00000030h  ESP: 021505D4h           
EDI: 08FBEAD8h                       
CF: 00010206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown


BZII Expansion Pack Development Leader. Coming Soon.

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Shadow Knight

By the looks of things, the game doesn't like your model's texture. Perhaps it wasn't converted properly?

GSH

I recommend converting the texture to dxtbz2. Your tga file looks somewhat corrupted or has a format unsupported by BZ2; if it is, the dxtgen program can handle that w/o crashing.

-- GSH

shane ward

Why cant the game just say, "Bad Command or Texture File"!!!! :D Instead of all that junk :P
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

Nielk1

Because, what if the error is a result of something else dumping on the memory of your texture? All that 'junk' helps tell us what really did it and why.

Click on the image...

TheJamsh

ah okay, the texture was converted in a .msh file using arachnophelia text editor.

i converted from .pic to .tga bu7t i did it using the same mesh file for ten differnent textures, so i copied the mesh file ten times and repalced the textures in each one. its the ispilo_rifle_skel.

that have anything to do with it also?


BZII Expansion Pack Development Leader. Coming Soon.

Zero Angel

FYI, I advised him to edit the text using an editor called arachnophilia 4.0, just because it allows him to change the texturename without destroying the binary data in the file (as long as the amount of characters in the new texture is the same as the old one).

And James, perhaps you should save the file into the original format which it was encoded to, which is the softimage PIC format, and see if that works for you. Just use either XnView to convert the texture to softimage PIC, or if you have Photoshop, use the PIC plugin to save the file as softimage PIC

http://www.bzscrap.com/downloads/Utilities/soft_pic_plugin.zip
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

TheJamsh

cor, i wish i did have photoshop but unfortunately not

ill give it another shot, a couple of the models work, its when i place the races recycler in the game that it AV's so it may not be all of them


BZII Expansion Pack Development Leader. Coming Soon.

OvermindDL1

#9
XnView supports PhotoShop plugins (it is not an editor, just a viewer, but that is all you need).

Generated by OvermindDL1's Signature Auto-Add Script via GreaseMonkey


TheJamsh

XnView anambled me to swap the colours nicely though, so i have 10 differnet soldier units with ten differnet colours now =]

i figured out the propblem, my EMP shock rifle trooper had its texture name too long, one swift press of the delete key solved that


BZII Expansion Pack Development Leader. Coming Soon.