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Patch PB4a (AV Fix)

Started by Steeveeo, June 23, 2008, 05:18:31 AM

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Steeveeo

Just wondering, whats the ETA on the PB4A emergency AV fix? Im sure everyone not on the build team would like to know.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Nielk1

More bugs keep comming up and getting fixed. Its kind'a funny.

Click on the image...

Warfreak

It'll come out before July 4th (hopefully) Also fell i should let you know that we are making sure to address all the AV's you guys have found.... so keep the new ones comming :P

GSH

There's a bunch of bug reports that keep coming in. Most of the crashes should be fixed, but the one w/o a callstack (see http://www.bzuniverse.com/forum/index.php/topic,7958.0.html ) hasn't given me any clues as to what's wrong. Plus, I'm up to my eyeballs in bugs as part of my day job -- finishing out http://www.pandemicstudios.com/mercenaries/ .

-- GSH

bigbadbogie

I cant believe this - i wait a year for pb4... now im seeing pb4a games, which I cant join!!!!

seems ill always be seeing something that is just out of reach  :cry:
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

GENERAL MANSON*

Must have been my game up you saw. Decided to pull up an all nighter.

Nielk1

GM was working REALY LATE. 6AM here...

Click on the image...

GENERAL MANSON*

Didnt quite pull up an all nighter like i had hoped. Passed out after testing heh.

Dark Scion Soldier

Aquatic: *on hold* 52% done overall.

bigbadbogie

When its ready presumably  :-P
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

lucky_foot

When GSH is satisfied with it. That's the important thing. ;)
Jonathan S.



bigbadbogie

Yeah.. pb4 took a year to complete, and he was so satisfied that it was finally released. Within the first 20 seconds I had found bugs, obvious bugs.

Pb4a will probably take longer than pb4 did.  :-P (ever the pessimist)
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Red Devil

That's why it's called Beta, so BBB's can find BBB's.
What box???

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

wug

Just my opinion, but I don't think it will be too much longer.  Maybe a week or two at most.

What's important is that PB4a not only has cleaned up a lot of bugs, there's now enough time to add some refinements.  IMHO, PB4 was just too rushed.  With PB4a, there has been a real concerted to fix and clean-up first, before considering any new additions.

Personally, I wasn't quite ready for PB4.  I was still trying to grasp all the changes that had happened to AIP scripting.  I made changes that made it *compatible* for PB4, but not optimized.  It has only been in the last 2 weeks that I have better idea of how to use the added flexibility.

Nothing's perfect, but PB4 and PB4a are necessary steps.  Have to keep moving forward. :-D