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Headlight Rendering glitch

Started by Steeveeo, June 28, 2008, 01:44:56 AM

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Steeveeo

Was playing SRV with my brother on PB4 Multiplayer, and had everything (except Sky) set to full.

Every second, or few seconds (depending on MWF), the headlights would suddenly flicker off for a single frame then cut back on. It happens at a constant rate, giving a really annoying effect. Also, when I set lights down a notch to "No Headlights", the flickering went away, but so did a bunch of my vehicle effects (like tracked effects of a scavenger that I put on: treadmarks, dustclouds, and some dirtclods).

Also, a side note, setting the lights setting back and forth between No Headlights and Full resets the particle system. Good for bringing back dissapearing effects (due to MP effect trimming).

Anyone have any ideas about this?

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

bigbadbogie

Any pics that could explain it better?
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Commando

All light sources reset on a world swap.  This has been the case long before pb4.

bigbadbogie

Wait - try turning off lightning = sky.bolt
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Steeveeo

Quote from: bigbadbogie on June 28, 2008, 02:42:11 AM
Wait - try turning off lightning = sky.bolt

1. I said lighting, not lightning
2. It happens on maps without lightning enabled (Bigmoon, 4 Play)


@Commando, I havent had this happen on any other version strangely enough...

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

bigbadbogie

Put a pic up and show us!! cmon... you know you wanna..
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Steeveeo

considering it happens for a split second (about one frame), and its an On/Off sort of thing (not graphical corruption), its impossible to capture, so stop asking, please.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Steeveeo

BTW average ping was 122, so it wasnt too bad.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Commando

Headlights may have not always done that, but light sources always have.  Mainly if you shined a light at the ground and you just stared it it, you would see it blink. 

anomaly

I know what he is talking about and its never happened to me before in any previous patches.  Just every couple seconds the headlights blink off and back on.  I wasn't doing anything different from what I've done in other patches.

Quote from: Commando on June 28, 2008, 12:33:05 PM
Headlights may have not always done that, but light sources always have.  Mainly if you shined a light at the ground and you just stared it it, you would see it blink. 
What you describe hasn't happened to me before in any other patches on any regular constant blinking basis.

Feared_1

Quote from: anomaly on June 29, 2008, 12:01:47 AM
I know what he is talking about and its never happened to me before in any previous patches.  Just every couple seconds the headlights blink off and back on.

1.1 and 1.2 also do this, I'm positive. I turn my ship's headlights off so it doesn't bother me. It also makes me harder to aim at :)

Steeveeo

Just played 1.3pb3 a bit ago, the flickering only happened during a resync or when some effects got pruned, not constantly like it does now. Also, it happens to the entire base's light emits unless I turn off headlights (which for some reason turns off a bunch of vehicle effects too).

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Nielk1

There was an emit <-> light mask added, but it should not have any effect like that.
I don't have any of these issues.

Click on the image...

Avatar

My guess would be the auto-settings reducer...  for a split second it's registering that your computer is being dragged down and reduces settings to 'one' light source.

-Av-