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Public Beta 4 Bug Reports

Started by TheJamsh, June 13, 2008, 01:22:47 AM

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Nielk1

I got GSH to add a toggle on the deploy for the whole altitude thing. If the toggle is on the scav's root is pulled to the ground, so now no more height issues. Throw in an animation of the hover scav getting higher and it is seamless.

Click on the image...

TheJamsh

urm, what is the ODF entry for the toggle thingy?

is that so you can make hover scavs either hit the ground OR stay at their altitude when deploying?


BZII Expansion Pack Development Leader. Coming Soon.

GSH

From the pb4a changelog:

Work on mantis #1199 - hoverscavs & deploy height. Added

[DeployableClass]
HoverScavDeployAtAltitude = true

   If this is true, it uses the setAltitude to offset its position during deploying. If false, it ignores setAltitude. 1.3pb3 effectively treated this as false.

-- GSH

Red Devil

Has anyone noticed the in-game music not playing when using the .ogg files feature?
What box???

Red Devil

The music is playing now after I rebooted my computer.
What box???

TheJamsh

does someone wanna stickly this thread? i noticed all the other PB forums had a 'bug report' thread in there...


BZII Expansion Pack Development Leader. Coming Soon.

Feared_1

Quote from: TheJamsh on July 21, 2008, 05:07:28 PM
does someone wanna stickly this thread? i noticed all the other PB forums had a 'bug report' thread in there...

Its easier for GSH to see bugs if they're in separate topics I think. Having them all in one might be annoying to look for them.

TheJamsh

aye thats fair enough i guess...


BZII Expansion Pack Development Leader. Coming Soon.

Killer AK

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message :  Exception
Error occurred at 7/30/2008 09:28:08.
C:\Program Files\Battlezone II\bzone.exe, run by Accident.
2 processor(s), type 586.
Process Memory :   1753 MB free out of   2048 MB total
Physical memory:    474 MB free out of   1023 MB total
Page(swap) file:   1970 MB free out of   2462 MB total
Fault address:  00426AC1 01:00025AC1 C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:061DB6B0
ECX:05F2F514
EDX:85A0984E
ESI:00000006
EDI:000FFFFF
CS:EIP:001B:00426AC1
SS:ESP:0023:022BFA1C  EBP:022BFAA8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210206

Call stack:
Address   Return    Function            SourceFile
00426AC1  00000000  0042BD30  Attacker::Execute+0x00000710
0042BD30  00000000  004016D0  ExecuteSchedPlans+0x0000054C
004016D0  00000000  00401F8C  AiMission::Update+0x00000103
00401F8C  00000000  00461261  AI_Update+0x00000006
00461261  00000000  00461E0C  MoveOneTurn+0x0000011E
00461E0C  00000000  0056475F  MissionHandler::State::RunState::Process+0x000003CC
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Steeveeo

@Killer_AK:

One, dont post a single AV in every single thread pertaining to reporting of AVs. It's turning into spam.

Two, Readme Before Posting Bugs.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Killer AK


mrtwosheds

Ok here a weird one, not a bug as such, just odd.
Just getting the mpi working again for pb4 and have noticed new strangeness with assault hover vehicles, sometimes my AI Assault Dalek's, fail to shoot, indeed fail to point their turrets in the right direction, instead they chase you, drive right into you, Completely suicidal, maybe they want a kiss...

Has anyone else seen this? have any idea what may be causing it?

bigbadbogie

An engageRange of 0??

But I doubt it.. I have seen that happening long before pb4. In pb3 I used to order my QF units to attack an enemy QF powergen, and they would just run into it.
Then I swapped it for an ISDF pgen and they attacked it normally... I have no idea what the hell could possibly cause it.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

mrtwosheds

Um no.
All these units worked in pb3, no significant changes have been made by me, I do notice that AI assault hover will now use its special, which it did not before, so im adjusting my weapon masks to see if it makes any difference.
On mass the Assault Dalek units do that sort of country dancing where they all spin around each other, if the emperor hears about this I am dead meat, again! :cry:

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com