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Greetings... and the Art of Battlezone...

Started by Sol-Journer, January 29, 2009, 11:54:39 PM

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Sol-Journer

Greetings, everyone.

Wow... it's been years since I last said something here, but that was another time, and I went by another "callsign" then. Times have changed, and I imagine, so have (most of?) the rest of us, but I'm glad that which keeps this community together and going has remained... more or less... constant. I'd give a toast to many more years of prosperity and such, but since I don't do alcoholic beverages, I'll just settle for a much tardy Happy New Year, as well as a similarly belated Gong Xi Fa Cai for any oriental folks who also dwell here.  :-)

More impressive is the level of creativity and heart being poured into the many released and ongoing mods. It also must not be an easy task for the few original developers who must balance their schedule between work, free time, and other commitments, including their contributions to the 1.3 patch. Kudos. As a former modder for both Battlezone games, the details outlined in the changelogs have certainly grabbed my attention, and even though I mostly did ODFing and XSI kit-bashing back then, it seems I have a lot to catch up with if I want to get back into the 'Zone... which brings me to the next topic.

Before your ideas are finalized ingame, do you sometimes go through a stage involving concept-art? I ask because I had come across a few, and I do mean a few, interesting BZ-related images and artwork through Google and on DeviantArt, and thought of the folks behind Forgotten Enemies, Fleshstorm, and EPIC... or even the smaller, lesser-known mods.

So... In other words, how did your ideas look on paper? How much resemblence was there to the end-product? How much practice did you get tossing scrapped ideas into that basket hanging over your recycler\recycling bin? If you're like me, you'd probably be erasing over the same sheet of paper a dozen times or more before you sit back and say, "I think that's cool enough to work with." That, IMO, is one of the most interesting parts of modding, and I'm pretty sure I'm not the only one interested in seeing it.

By the way, I understand EPIC is a work-in-progress, but I do have a question: Is it an acronym? i.e.: Extremely Personally Involved Command\Combat\Conquest... Expel Persistently Infuriating Capitalists\Communists... Extra-Planetary Introspection Corps... Excessively Pwning Inexperienced Commanders...

... Perhaps there's room for an acronym contest... with apologies to Slaor and the EPIC team.  :-D



Related links...

http://www.deviantart.com/#order=9&q=battlezone



A note to the Moderators: By the way, I wasn't certain which board was most appropriate for this topic. If you feel the need to, go ahead and relocate it to whichever area you see fit.

TheJamsh

You did well with those anagrams :P but i dont think they are the final names...

welcome back, even though i probably havent been here nearly as long as you were.

As for Concept art. i cant draw properly to save my life. my strengths only come out when i have a ruler and a pencil to hand, i cant draw freely at all. Ive got a huge mod project underway and any 'concept art' i have is taken from elsewhere. Even so, i look very hard to find what i want, ive been fortunate enough to find loads of it.

I keep seeing concept art popping up all over the place over the last couple of weeks...  especially FE based stuff.


BZII Expansion Pack Development Leader. Coming Soon.

Angstromicus

#2
Greetings and Welcome back  :-).

Moderator note:

This topic might have been best suited for Maps and Mods, considering the number of mod-related questions, but that's a bit nit-picky given the situation of your returning to the Battlezone 2 community. In which case, there is no board specifically for introductions and smalltalk (other than the Overdrive Terminal, but I believe the rules of that board possibly wouldn't support this topic, so that board wouldn't be an option, either). The Battlezone 2 forum is suitable, though, because topics are made here which deal or talk about people who play Battlezone 2.

So the topic may stay here unless another mod/admin sees otherwise, or I someone convinces me that this topic is actually far better suited for another board.

Nielk1

So, do we have another modder now? (well an old one returning) Someone else for me to get my talons into?

HELLO!
BTW, check out my site if you want, specifically the gallery and the wiki.

Click on the image...

Feared_1

Welcome back, way to jump right in again. It's nice to see people with that kind of "fire".

Zero Angel

#5
Welcome. Art is indeed a very important aspect of many completed mods. FE is an example of this and so is Fleshstorm. Lizard is an artist in addition to being a modder, and thusly has often created consistent work which not only expands upon previous designs, but has created new ones (Planet Miasma and its props in FE is Lizard's work). SLAOR is also a prolific designer who has contributed to both FE and EPIC. The designs for EPIC are an expansion of the ISDF's design, and there are a lot of MODs where design plays an important role (like SPACE's mod).

I'd like to know the types of processes they use to develop concepts for these. I'm just an ODF monkey, and I work on proof-of-concepts (unit and weapon designs, I still rely on other peoples models and textures) that you can use right away. But design must be a lot more involving and not as instant grat as doing weapons.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

AHadley

Quote from: TheJamsh on January 30, 2009, 12:33:17 AM
You did well with those anagrams

PECI? What's that an anagram for? :P

I think you meant acronym, mate :D

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Angstromicus

Taken from

http://www.acronymfinder.com/PECI.html

Portland Energy Conservation, Inc. (Portland, Oregon)
Platform Environment Control Interface
Productivity Enhancing Capital Investment
Productivity Enhancement Capital Investment
Product Exceeds Customer's Intelligence
Preliminary Equipment/Electronic Component Index
Perry Correctional Institution (South Carolina Department of Corrections)


TheJamsh



BZII Expansion Pack Development Leader. Coming Soon.

Angstromicus


Commando

The NSDF razor is definately a unit I miss from Bz1 and one I would love to see a high polygon version of.

Not going too off topic considering his site has a concept picture of the razor on it :).

Nielk1

There is spAce's Razor Mark II, but no one can use it unless they seek him out and ask him specifically.

Click on the image...

Commando

Are there any screenshots of it out anywhere?

Nielk1


Click on the image...