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1.2 Exploits Library

Started by AHadley, March 04, 2009, 07:00:05 PM

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Feared_1

Quote from: bigbadbogie on March 16, 2009, 01:57:05 AMHeight is the easiest part of flying.

For me, speed is. Height takes work. You have to turn your ship in several different directions and use many button combinations to level yourself out and balance your ship. Speed is just turning your ship and pressing the same 3 buttons (unless, of course, you want to change direction. That's a different story).

bigbadbogie

If I want to change direction I have to get fairly high up first, cut the engines and then turn around. The tricky part is to get flying again before you get too low.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Red Devil

Wow, pressing keys quickly.  That must take a *lot* of skill...
What box???

Nielk1

A mortar bike is like a friken elevator. You don't even need to try with that. Just look down and hit S, BOOM, in the air.

Click on the image...

TheJamsh

ooo fun. i must try this at some point.

oh btw, all evilness and trickery noted here taken down for future reference :D


BZII Expansion Pack Development Leader. Coming Soon.

Feared_1

Quote from: Red Devil on March 16, 2009, 05:46:58 AM
Wow, pressing keys quickly.  That must take a *lot* of skill...

In a non-mortar bike vehicle, I mean.

hybirdisdf

I pounded and wonder how high it can go?I think 5,000?Anyone have any idea how high it is?All i see was big bluuuuuuuuuuue.

Axeminister

just leave a nav near where you are hovering and press tilde, it will show you the distance.
There is no knowledge that is not power.

Feared_1

#98
A map is like a big rectangular prism standing up. It's width is from one side of the map to the opposite. The bottom is wherever the ground is located. It is infinite units tall, from what I'm aware of. In other words, there is no limit to how high you can go. I've been several hundred thousand meters high before without any problems except for the fact that you're in the air and unable to do anything about it if you need to get down in a hurry :) .

Nielk1

I've done experiments. At certain velocities/altitudes (in combination), all vertex points become unstable. It is at this point that you turn around, or you risk crashing. It is not possible, to my knowledge, to get to the maximum height because of this strange instability. The instability is worst for things that use vertex animation.

Yes, I did this, YEARS ago.

Click on the image...

Feared_1

Just tested it in 1.2. Maximum height is 1,000,000 meters up. The game basically said "okay, that's enough" and sent me falling again.

I'm tabbed right now (doing this in multiplayer) and still falling. I've been falling for about 5 minutes and am currently about 800km up. My ship is shaking, is that bad? :P

bigbadbogie

How bloody long did you have to keep flying to get that high??  :-o
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Warfreak

well, not much apparently.

I think it was a modded cerberi vehicle i slapped together once in 1.2, you pressed 'e' once and you crashed 10 seconds later due to "breaking the vert barrier"

Nielk1


Click on the image...

Feared_1

#104
Quote from: bigbadbogie on March 17, 2009, 10:12:49 PM
How bloody long did you have to keep flying to get that high??  :-o

Played around with a scion TAP and some other stuff I figured out on DM: Bane. TAPs has some funky effects there...

Ever gone blasting up into the air at 10000 m/s? How about back down at about 20000 m/s? I didn't see the ground before I hit it, it just appeared. That's always fun :)