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Update and idea pool

Started by King Gladiator, May 12, 2009, 07:50:17 PM

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Red Spot

Quote from: Nielk1 on May 13, 2009, 06:19:30 PM
I can't find the 1.2 source either.

Got it on disk .. somewhere .. just got to find it ...

About running race outside multiworld, it doesnt work from start. I tried that before I actually started trying in MW (at least for 1.2).

Will try a few more things tomorrow and see if there any changes between the ta5 and 1.2 sourcecodes.
*Something intelligent, yet funny*

OvermindDL1

Quote from: GSH on May 12, 2009, 08:22:20 PM
Someone else could write up a quick app that uses that windows colorpicker control (it's MUCH easier to not try and use that from a fullscreen DirectX app!) and writes out to localprefs.ini. Bonus points for preserving the rest of their localprefs.ini file.

-- GSH

So, where are my points and what do I do with them. ;)

Generated by OvermindDL1's Signature Auto-Add Script via GreaseMonkey


Dark Scion Soldier

Would be nice if it actually worked. It closes itself down when you run it.
Aquatic: *on hold* 52% done overall.

Zero Angel

QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

AHadley


TheJamsh

the word 'User Error' springs to mind :P


BZII Expansion Pack Development Leader. Coming Soon.

CivBase

One bug I can think of is in the first level, when you find the first Scion guardian, Commander Shabayev and Lieutenant Simms automatically shoot at it... which they're not supposed to do.

I'd also really like to see a built-in team color chooser.

Warfreak


AHadley

I beleibe Red Spot is still working on his, though whether it could be implemented into stock maps I don't know. It would need modification of the stock DLLs.

Clavin12

Permanant mines that won't die unless shot. This was typed on an Ipod.

C l a v i n 1 2

AHadley

That is a very bad idea. Imagine a map full of mines and you get the idea. It would have a disasterous effect on framerate.

TheJamsh

only if you have a ridiculous amount of mines :P


BZII Expansion Pack Development Leader. Coming Soon.

Clavin12

but then again they could be shot or mortared.
C l a v i n 1 2

bigbadbogie

Quote from: TheJamsh on May 23, 2009, 08:00:48 PM
only if you have a ridiculous amount of mines :P

QF1 Mission 10. About 1000 mines... no framerate drop.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Mr X

I always thought it would be quite cool to have the dropships as a usable unit that you can use to redeploy things with.
Sign up for the BZ2 tournament:
http://www.bzuniverse.com/forum/index.php/topic,10101.0.html
starting January 2010!