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Update and idea pool

Started by King Gladiator, May 12, 2009, 07:50:17 PM

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AHadley

The dropship is usable (but not pilotable, since it is APC class) in Perfidious. Drops three sabres wherever you tell it to go.

Quote from: bigbadbogie on May 23, 2009, 10:16:29 PM
QF1 Mission 10. About 1000 mines... no framerate drop.

For you maybe.

Steeveeo

Quote from: AHadley on May 24, 2009, 08:00:07 AM
For you maybe.
Not me either, but I also had to skip-cheat that mission because the guy leading me got to the crevice, said something, then turned tail and ran straight into the mines. NOT helpful!

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

CivBase

Guys, a mine layer wouldn't be a bad idea.

Make it so that you can only have one, and it can only lay a maximum of 20 or 30 permanent mines.  The vehicle itself would be weak, and you could make something resembling the thumper that would clear mine fields (but take away half your ammo).

bigbadbogie

Quote from: Steeveeo on May 25, 2009, 01:57:06 AM
Not me either, but I also had to skip-cheat that mission because the guy leading me got to the crevice, said something, then turned tail and ran straight into the mines. NOT helpful!

WHAT!!

I made perfectly sure that he would stop and wait!! I spent ages getting that right...

He is supposed to pull out his sniper and then he isn't able to move anyway. I guess you got a fluke screwup.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Steeveeo


(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Nielk1

Oh he never pulls out the sniper for me. If I don't run ahead and kill the enemy he just dies horribly.

Click on the image...

Dark Scion Soldier

This a sort of would-be-nice thing but I think pilot warfare could be explored more. Ze mod was a great example, with highly detailed weapons and troop vehicles.And sure some of the other mods had some pilot only missions but they were too far and fleeting(the exception would be QF) but I digress..Maybe make an updated ISDF rifle?

EDIT: If I not making any sense please note... I was up till 5:00 a.m. doing VO's... Sorry all. :-) 
Aquatic: *on hold* 52% done overall.

bigbadbogie

Quote from: Nielk1 on May 25, 2009, 06:43:17 PM
Oh he never pulls out the sniper for me. If I don't run ahead and kill the enemy he just dies horribly.

Oh god... It must be a bug introduced back in pb4a...

I made all the missions originally in pb3 and they were completely refined for it... but now I remember that he wouldn't change weapons when ordered to by the dll in pb4a. But he still should not be moving. Maybe he starts moving if the pilots on the other side of the lava-river shoot at him first.

It might be an idea to distract them yourself...
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Zero Angel

Why would he run off and do his own thing in the first place? It's easy to make an AI that doesnt do anything. Simply give it an alternate AI like MorphTankFriend/Enemy and an engageRange of 0. It shouldnt move or attack unless ordered to. I'm not sure if IdleDispatcher is a problem in the latest BZ2 versions. I'm pretty sure even SoldierProcess is good at just sitting still as well.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

bigbadbogie

He is supposed to deploy his sniper rifle and snipe out some other pilots, but due to some pb4a change the dll can no longer make him switch weapons but he is still given the attack order, so he then attacks with his primary weapon and ends up walking either into the minefield or into the lava.

It is a 1.3 bug.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

AHadley

Could I just note that the mines in that mission are huge, white, translucent and spherical? I'm not sure they should be ;)

bigbadbogie

Um.. definitely not.

That is probably just your light settings, or try putting your screen resolution up to a 32 bit one.

They are actually seekers with massive (but usually invisible) spherical geometries. Regular mines do not kill pilots, but running into seekers still makes them detonate.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

AHadley

All my graphics settings except shadows and EBM are on maximum.

bigbadbogie

You said that they are white. That means that your lights must be set to none.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com