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which sprite texture is used for the hard-coded explosion scorch?

Started by TheJamsh, June 13, 2009, 08:56:01 AM

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TheJamsh

from title^

I want to find out what texture it is that BZ2 uses for the explosion scorch it leaves behind. 1.3 adds a toggle for the scorch, but id like to change the texture used.


BZII Expansion Pack Development Leader. Coming Soon.

Steeveeo

I think its just a color mark on the terrain level, which explains why you can see high-density battle areas on the minimap.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

TheJamsh

Ah i guess youre right... forgot about the mini-map part of it...

Never mind then!


BZII Expansion Pack Development Leader. Coming Soon.

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

TheJamsh

lol yeh i wanted to change it to a better sprite... like the one i made for the rest of the weapons... never mind! i guess ill have to leave a planar in every explosion on the ground now. easier anywhoo...

i had a sneaking suspision it couldnt be changed, never looked at it properly before though...


BZII Expansion Pack Development Leader. Coming Soon.

AHadley

It's certainly a colour, you can remove it by painting over it in the editor. SRV managed to place a sprite over the top, though it was a little large and looked rather out-of-place.

TheJamsh

the sprite is a draw_planar. thats easy to do, just has to be in all the explosion effects.


BZII Expansion Pack Development Leader. Coming Soon.