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how much people are on battlezone every day?

Started by Tylan Detinate, July 23, 2009, 03:03:22 PM

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Red Spot

Quote from: TheJamsh on July 26, 2009, 08:54:13 PM
hehe. i cant wait to see peoples reaction to beserk aip

I intend to make AIPs different on what they do and not give them a difficulty as other parameters will change that, the AIPs will tell the AI how to fight and what to send out .. not how much scrap the AI gets and how much heavy units it will send out.
So you'll end up with for instance an AIP that only sends out hoverunits, or no walkers, or no atanks, etc etc ('no bomber' will be a button that makes the dll spawn an object so the AIPs can know not to build one/the bay..).
That way you can use the AIP to make a difference in how the AI plays instead of how they now tend to work which is basicly as an add. difficultyslider.

That said, I am interested to see a beserk mode :)
*Something intelligent, yet funny*

Nielk1

Jamsh and I have tried several games with no success. We may need some top players to test the AIPs fully before release.

Click on the image...

Fulmen

Nielk1, if you need a tester, just PM me. I have lots of time all around the clock (vacation now). The only downside is, that my graphics card tends to occasionally crash. Though a reboot will fix that till the next crash. If I'm lucky, the crash is only "minor", meaning the textures aren't messed up too badly for it to be completely unplayable.

About the AIPs: Now the reason I love FE's MPI so much compared to 1.3 MPI, is because it doesn't go like this: "First few mins some scouts and other light units, after that just heavy units and if ISDF, a bomber for the REST OF THE GAME" (something TJ already pointed out). Instead it throws everything at you whole game, though of course at the start you'll see some lighter units. I mainly play against Hadeans, because I find them the hardest. Mainly due to the Cerberi spamming themselves out of the portals and their occasional rampage units and monster runs (Gorgons). They simply put an awesome addition to the bio-metal grinder. And if not greased accordingly, may prove fatal to you. G66 does this too, but with less variety.

Adding a few statues and other big gun towers across the maps to "make things harder" doesn't do any good really. Nor does it make it harder. It merely slows down the inevitable: the destruction of the immensely stupid AI who sends walkers and maulers at you which are, oh, so easy to strafe.

What I personally would like to see added to 1.3 MPI is the difficulty FE and G66 can offer, and if possible, the insane difficulty of maps like ZTV: The Long Journey.

Cheers.

King Gladiator

The only thing that is necessary for evil to succeed is that men of good will do nothing.
-Edmund Burke

cataclisto

im usually on 1.2 with /poweruser enabled in the shortcut, sometimes if theirs a 1.3 game i like, i join it
but i don't join zsts either so theirs hardly ever anything around.

usually on 7am -9pm central (GMT -6:00)

TheJamsh

Fulmen, youre on regularly it seems and a good player? Want to test the add-on pack? Catch me on MSN or something mate...

The Beserks are just an aip set designed to work with stock. There are still bugs, which im squashing as i go. The AI cheat, a lot. But its there to make the game difficult. I could probably create a much more dynamic AI if i had the time, but i think this will keep the score covered for now.


BZII Expansion Pack Development Leader. Coming Soon.

Fulmen

Alright. I'll talk to you about it on MSN.