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LT's Recycler Variant

Started by Lordtac, June 30, 2009, 08:10:12 PM

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Lordtac

#60
yeah the author of ZTV put it together, I was told you could simply copypasta between XSI's if you know the codes good enough

P.S. MRVP doesn't seem to have anything I can use. though I like some of the recycler varients in it. :D

commando told me there was an XSI helper tool that could assist me in making models, can anyone post a link to it?

EDIT: Just for the record I'm working on this alone at the moment, I don't have any modelers or code scripters just people I ask for help ocassionally.

I wouldn't mind a modeler or 2. having 3 scouts that look exactly the same... isn't exactly new.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Lordtac

bump, the XSI helper would be much appreciated.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

AHadley

DLL monkeys are useless for RVs since RVs cannot use a custom DLL to work. Unless you mean ODF monkeys, in which case you need them.

Lordtac

Quote from: AHadley on July 26, 2009, 04:32:59 PM
DLL monkeys are useless for RVs since RVs cannot use a custom DLL to work. Unless you mean ODF monkeys, in which case you need them.

*blinks confused* DLL monkeys??? ODF monkeys??? are you referring to the parameters in the vehicle odf files that effect how the AI uses the vehicle?
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

AHadley

I refer to people who write code as code monkeys. :lol:

Can be rather confusing.

Lordtac

#65
oh well I'm the only one working on the RV at the moment *sad panda* I'm to much of a perfectionist to make myself work on a unit that constantly rams its target...

are there any ships in BZ2 that shoot a target and quickly "run away" or perhaps any units that idk, chase targets and perform "strikes" (jump over them while shooting them turn around and do it again etc.)

I know I can use the mortar bikes ODF. as a good example for a gunship and I can use the Sabres ODF. as an example for a helicopter but I don't have anything ATM for a fighter.

Because most units will "stop" at weapon range.


EDIT: Ok I "WILL" need a model monkey in order to make half-way decent air-ships. Don't worry I have designs in mind, it will just be to hard and time consuming for me to do all the modeling.

EDIT 2: I found a way to make the fighter work against buildings and ground units but no ones gonna like it.

in order to keep them from crashing into the ground when attacking a target I had to overpower the fighters weapons so it would kill the target before it rammed it.

that's the only solution so far.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Lordtac

Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Lordtac

Curse you all for making me triple post :P

alright wonderful news. rocket has decided to assist me with modeling. and he's already done the model for the ISDF fighter!!!

2 cannons (aero-blasts)
2 guns
1 special (aero-shield)

unfortunatly I am yet to find a way to make a fighter drop "a bomb" of any kind. that kind of coding is very confusing, but when I figure it out, I will begin working on Bombers

Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

mrtwosheds

A very slow mortar, acts much like a bomb. :)

Lordtac

Quote from: mrtwosheds on July 31, 2009, 12:14:19 AM
A very slow mortar, acts much like a bomb. :)

O.O I MUST TEST THIS THEORY
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

ScarleTomato

#70
yeah thats basically the easiest way. I used to have a gnat posted with a MAG bomb on it somewhere around here...

http://stu.cbu.edu/~myarbrou/GNAT.zip
here's an example. The regular gnat has a MAG bomb and the gnat interceptor has a carpet bomb.

Lordtac

#71
I think I know what I need to change to fix my aircrafts now.

I need to change the attack task. thats whats going wrong and whats always been going wrong. but I don't know anything about that part of the code, can anyone give me a list of the available tasks and what each one does?

EDIT: nvm your gnat has the same exact problem my sentinal does. thanks for the bomb tech though

btw the morter thing worked very well. but I need to change the explosion so it doesn't do 1dmg if it misses
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

AHadley

Nice model, but the texture needs some work, it looks rather odd.

Warfreak

Dunno, looks like some effort went into UVing, just needs more work is all.  :wink:

Lordtac

yeah the guns need to be reworked but that's it really
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%