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Story submission for the project (rough)

Started by Mr X, July 04, 2009, 07:42:56 AM

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bb1

"Maybe one of the reasons the race was so small is that every time they created a time portal, they had to make it out of one of their own: a Aztec-style sacrifice to craft the portal and bind the bio-metal to a certain instance in time, the being's death. This would explain why there is a set number of portals, and why each portal only takes you to one point in spacetime, and why they were so keen on keeping the portals out of the hands of other races: not only are the portals dangerous, but they are religiously personal1.

This also flows nicely with Nielk1's idea of a brain2 inside the portal.

Guess which brain."

1- Halo
2- Gravemind

Wa wa wawaawawawaaaa


sabrebattletank


Nielk1

Nor am I.

The bit about a brain was a possible plot element I put out there because of the nature of resolving quantum states.

Click on the image...

Warfreak

#123
Besides, the "That's Halo" argument is more retarded than the "Simpsons did it" one... I HOPE you see what I'm alluding too.

Mr X

Its unfortunate, but you can't make any jokes any more that haven't been done in the simpsons, they've done them all it seems...

Anyway, it looks like time portals are being scrapped in favour of a faster than light drive that makes you move backwards in time.
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Nielk1

Quote from: Mr X on August 22, 2009, 05:15:06 PM
Its unfortunate, but you can't make any jokes any more that haven't been done in the simpsons, they've done them all it seems...

Anyway, it looks like time portals are being scrapped in favour of a faster than light drive that makes you move backwards in time.

How do they get back to their own time?

Also, that version of FTL dilates space and not space-time, so I don't see how it could time travel actually.

Click on the image...

Mr X

Well, there've been complaints about my time travel not having logic behind it.
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Rocket

Quotethat version of FTL dilates space and not space-time, so I don't see how it could time travel actually.
FTL???

space and time are one and the same.

watch an Einstein documentary :wink:
Hidden Defenders Mod

Nielk1

Quote from: Mr X on August 22, 2009, 09:12:12 PM
Well, there've been complaints about my time travel not having logic behind it.

I thought I gave quite a good description of the logic, should I do so again?

Quote from: Rocket on August 22, 2009, 09:59:07 PM
FTL???

space and time are one and the same.

watch an Einstein documentary :wink:

Well, then the front of the Acclubiere Drive bubble would have time move faster and the back have it move slower. Thus an object going into the bubble, if it possible, would take the same ammount of time as if it was to fly by it if going head on. Interesting situation.

Click on the image...

bb1

The idea is they don't get back to their own time ;) It ends it without room for a sequel, which is just fine by me. A nice closed story forcing the 1.3pb21 or so team to think up their own cp  :mrgreen:

Nielk1

I really like the idea of a mysterious time traveling Cthonian offshoot.

Click on the image...

Mr X

Quote from: Nielk1 on August 22, 2009, 11:56:35 PM
I thought I gave quite a good description of the logic, should I do so again?

Yes actually, if you don't mind. ;)

It'd probably be more likely to be read in the other thread though, I think that the guys who are against it just haven't read all of the posts in this topic.
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gegc

Chasing bad guys through time portals is actually an awesome idea, even if it doesn't entirely make scientific sense. It would be pretty cool if throughout the campaign the player got to fight through various locations from the Battlezone universe's history as well as physical location (since the proposed time portals are linked to biometal, it is entirely likely that they would be located in biometal "hotspots" that would also be major areas of conflict). If the whole campaign would be based around following the "bad guys" back and forth through time trying to stop them from altering history, Timesplitters 2-style, it could lead to some very interesting situations. For example, in one mission the player would have to stop an attempt by the "bad guys" to kidnap Braddock during the Biometal wars to prevent him from creating the scions (starring all the accompanying technology, such as encountering and even driving BZ1 ships), and then in the next mission the player would have to botch a peace negotiation between the Hadeans and Olympians (again, arranged by the "bad guys") that would have resulted in lasting peace between the two factions and thus prevented the rise of humanity(again, including "ancient" technology). The player could also participate "directly" in some important parts of the campaigns (both stock and FE), such as for example *being* the "scion rebels" in scion mission 4 of the stock campaign, because the "bad guys" had somehow sabotaged the Alchemator and time would be needed to fix it.

From a development point of view, the disconnected style style of the campaign (one overarching idea, but the individual "segments" between portals could be far removed from each other in objectives and setting) would allow individual modders' ideas to integrate better into the whole of the project, allowing for more completely original content. Voice actor troubles could be alleviated by imposing a "radio silence" on the player for reasons of disrupting the timeline if they communicated outside of their task force.

bb1

Call of Duty 2-esque campaign switching was interesting. Would be harder to apply in this sense, but could work for your "parts" idea.

sabrebattletank

Or -- if we did to a Timesplitters 2-style story (great game btw, high five), we could set it up this way: I don't particularly remember offhand all of the plot twists in bz1 AND bz2, but we could have a hand in shaping why things played out the way they did.