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LT's Recycler Variant

Started by Lordtac, June 30, 2009, 08:10:12 PM

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Lordtac

alright everyone I'm going to be taking a LONG trip so I may be gone for about a week.

that doesn't mean everyone stops working on the ships and the mod.

I expect everyone to have there work done in a weeks time. I haven't forgotten your appointed tasks.

while I'm away I'll be drawing ships and models on paper which I will transfer over using a scanner.

wish me luck everyone's been telling me this is a dangerous trip.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Lordtac

Everything turned out WONDERFULLY I feel so accomplished and pumped up. I'll be working extra hard now sense everything worked out so nicely.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Lordtac

#152
Progress
Very slow as of late

Notes
Waiting on model work from warfreak and rocket.

Currently
Studying APC behavior (firing vehicles)

Finished so far (worth showing)

1- Fighter
Name: Arrow
ODF: ivarrowlt
Type: Aircraft
Voiced By: Lordtac (edited by alhadley)
Notes: DOWNLOAD GUNSHIP (uses chain gun in gunships .zip)
2- Gunship
Name: Reaver
ODF: ivgunlt
Type: Hover
Voiced By: N/a
Notes: All weapons accounted for in zip, fun to play with

3- Bomber
Name: Fusion
ODF: ivbomblt
Type: AirCraft
Voiced By: AlHadley (not implemented yet)
Notes: All weapons accounted for in zip, fun in packs

INSTRUCTIONS
for the weak minded

1- Unzip file with winrar or winzip or 7zip
2- Move the unzipped folder to BattleZone2/Addon
3- Open BZEdit and type in the units ODF name that you want to use (ivarrowlt, ivbomblt, ivgunlt)
4- Post here to tell Lordtac and others what you think
5- Enjoy

NOTE
All model work to rocket for these 3 ships. ODF code and advisement (help) credited to bz2commando, GSH, VSMIT, and Nielk.

Please do not use without permission.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

gegc

Wow, these are amazing! Good to see aircrafts finally being used extensively in the game.

P.S. Are you still interested in modeling/weapon help? PM or email me if you are.

Lordtac

Yeah just don't use the Arrow to attack buildings, they'll be annihilated.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Lordtac

PROJECT UPDATE

Alright so far the ISDF tech tree is well under-way. Sporting 4 separate factories integrated into each other by way of upgrades, Each one enabled by your tech level. The armory and Tech also have upgrading implemented in them, here is what the tech tree looks like so far.
(if I can help it I will create splits in the tech tree allowing for optional tech paths)
-----------------------------------------------------------------------------------------------
Tech Centers Level in relation to other buildings

Tech Level 0 (unbuilt)
Factory MK-I / Armory MK-I

Tech Level 1
Factory MK-II / Armory MK-II

Tech Level 2
Factory MK-III / Armory MK-III

Tech Level 3
Factory MK-IV / Armory MK-IV

Tech Level 4
ISDF Experimental Units (star ship for now)
-----------------------------------------
Pretty simple at the moment but its getting there.

Each consecutive tech level will cost double the one before it (especially sense players will be able to build their own extractors granted they are 100b a piece.)

Gegc has been added to the mod team as a modeler / ODF scripter / Effects specialist

other then that nothing new has really happened. I'll post picks of new units as they are made

Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Clavin12

I can model too but i don't know how to do animation or hard points very well.
C l a v i n 1 2

Nielk1

I'll do models for you.

I also will want to look at the next release before it comes out to look into your file arrangement.

Click on the image...

VSMIT

I can make models for you, too.  But be forewarned: I have a lot of classes, and your models may not be done in a timely fashion.  Depends on what you want and when you give it to me.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

Lordtac

At the moment I need (by order of importance)

1- DLL scripters (to see about my tech tree idea and if it would even work in multiplayer)

2- Modelers who can Animate (make walkers)

3- ODF specialists (whether it be weapons vehicles or buildings to assist with the tech tree idea)

4- Voice Actors (Almost ALL new vehicles are voiceless a.t.m. I need actors)

5- AIP editors (No work for AIP editors a.t.m. but I'll need them when the mod is finished)

6- Map editors (same as AIP editors, I'll need them to rework maps for MIP variants.)
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%

Clavin12

I can design walkers which other people can animate. I'm working on the animation thing. just learning blenders animation stuff.
C l a v i n 1 2

gegc

Quote from: Clavin12 on September 10, 2009, 01:35:22 AM
I can design walkers which other people can animate. I'm working on the animation thing. just learning blenders animation stuff.
Don't bother with Blender's animation just yet; OM's exporter doesn't export it properly (threed-like, and in Euler rotations which BZ doesn't support).
Quote from: Lordtac on September 08, 2009, 05:25:54 AM
Tech Level 4
ISDF Experimental Units (star ship for now)
A Krogoth is much needed here :-D.

TheJamsh

Quote from: Lordtac on September 09, 2009, 10:37:39 PM
At the moment I need (by order of importance)
1- DLL scripters (to see about my tech tree idea and if it would even work in multiplayer)
5- AIP editors (No work for AIP editors a.t.m. but I'll need them when the mod is finished)
6- Map editors (same as AIP editors, I'll need them to rework maps for MIP variants.)

FACT: The minute you get .dll scripting and map changes involved, or either one of the two, its NOT a recycler variant anymore. Its a mod.

To get anything working via .dll in terms of what you're trying to achieve means changing the stock .dll's, and that means bad assets if you do that to stock. You will have to turn youre recycler variant into a MOD if you want custom .dll work for it.

AIP's don't matter so much, they can be given to stock so long as you know everyone of you're clients has the AIP's if you want to use them.

Editing maps is another big no-go unless its a brand-new map included with the variant, even then theres no real need to unless youre creating very specialist AIP's or you want to use a custom .dll.

Either way, this is going much further than a recycler variant now.


BZII Expansion Pack Development Leader. Coming Soon.

TheJamsh

Added as a separate post because its important:

- Asking for help is one thing, but be careful you don't 'demand' it. My mod has been running now for over a year in the background, and i only have 4 people on the team, and even then not much has happened except from my end (from what i can tell, i never know what the others are up to).

Its VERY unlikely people will offer to animate walkers for you. Its a bitch. VSMIT's still working on the four-legged AAN 'Landstalker' for my mod, and although hes been side-tracked by the new 1.3 CP, its not an easy task at all.


BZII Expansion Pack Development Leader. Coming Soon.

Lordtac

Thanks for the advice jamsh

we found a way to do the tech tree idea WITHOUT messing with the DLL's. Nielk knows a bit about DLL's so I'll ask him if we need to mess with them to change something.

To demand is to force someone to work for you.

To ask is to want someone to work for you but not force.

I never demand anything unless its absolutely necesarry to make something work.

IE- Bill gate's money would be required to land a residential station on the moon.
Creator of LTRV
Overall: 34%
Break Down

ISDF:
Units: 15% \ Tech Tree: 100%
Buildings:30% \ Weapons: 15%
Experimental: 10%

FURY:
Units: 0% \ Tech Tree: 0%
Buildings: 0% \ Weapons: 0%
Experimental: 0%