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Proposed history for the 3rd Cthonian faction

Started by Mr X, August 27, 2009, 06:20:41 PM

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What should the third Cthonian faction be called?

Phosphornii
Phosphorii

AHadley

Ooh, last one sounds good. You're getting good at this.

Nielk1

Quote from: Clavin12 on September 09, 2009, 12:50:38 AM

I am thinking we base on this image the most.

How will they be worked though? For example:
BZ2: Recycler is a treaded unit that deploys, thus starting the base.
BZ1: Recycler is a hover unit that deploys on geysers, thus starting the base.
FS PR: Processor deploys and refines scrap, this makes all the type of biometal used by the race from the collected normal biometal. The Super Constructor (only 1) makes all structures.
Serenesis: They drop from the sky! Its much more complicated but I don't want to go into that.
Something new: anything?

Click on the image...

Clavin12

You start out with a vehicle which builds a Biometal pad which grows into the Recycler, then recycles itself.

I was thinking that the Recycler building could be kind of like a furnace, or at least have a fire effect in it, because the phoenix rose from the ashes of a fire.
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sabrebattletank

What about Phosphoroni? With a long "o" and a long "i" at the end.

Clavin12

#124
I think that might be a little too Italian sounding.

One possible problem might be that we can't make a walker that doesn't look like a chicken.
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sabrebattletank


Clavin12

#126
I know but it still sounds rather Italian.

Some inspiration.









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iron maiden

So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

sabrebattletank

Just drop the thick Italian accent you guys are playing with and it's all good.

AHadley

Quote from: Clavin12 on September 10, 2009, 07:59:29 PM

That one.

And I still think Phosphorii is better than Phosphoroni. Still sounds slightly italian even without an Italian accent.

As for the buildings, I was going to suggest a vehicle that deploys on a scrap pool into a factory, and then doubles up as an extractor too, with enhanced scrap breeding speed... but the downside of that is that it would seem like a cheap hack to get a BZ1 style going. And it may be slightly poorly balanced.

Clavin12

I was thinking of making them much more organic and sleek than the other races in that they grow instead of deploy. The way that the scions look when morphing. Similar to the scion buildings but instead of having them simply rise out of the ground like the scion buildings they rise up like a shapeless rounded cylinder and then form into the buildings, harden and become colored and textured and all that.
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AHadley

Not sure about the cylinder part.

EDIT: Let's see how unusual a build tree we can make too... maybe we can stray away from the normal layout.

Clavin12

I mean a lump of biometal grows into the building. Kind of like the scions but more complex
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Clavin12

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Mr X

Digging that first image from Clavin!

And as for the buildings I think it would be an interesting alternative way to do things which is as follows:

The recycler can deploy anywhere,

the recycler creates"Seeds" which move around the map and deploy to grow into buildings. You can order them to deploy and undeploy, but it costs you scrap each time. Some buildings can't be undeployed after being upgraded. Also, producer buildings (factory and armory) can only deploy on scrap pools and they draw all their own scrap from the pool that they are on, they have internal storage which has to be upgraded by a different kind of seed and this will allow you the storage to make more advanced units. You have an option in the command menu for your scavs where you can choose where the scrap they harvest goes to.

what do you all think?

Creates a new way of playing that should be good in my opinion.
Quote from: Clavin12 on September 11, 2009, 05:31:26 PM
Hows this for a service bay.



Looks a bit too much like the Hadean one in my opinion, maybe add two more legs so that there is one at each corner?
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