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Proposed history for the 3rd Cthonian faction

Started by Mr X, August 27, 2009, 06:20:41 PM

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What should the third Cthonian faction be called?

Phosphornii
Phosphorii

AHadley

#135
I like the Seeds idea, but I would suggest renaming them to something else... my suggestion was Egg, but it might be to heavily based on a bird :lol:

I like the new Service Bay, but yeah, maybe we should have more legs. Here's an idea... maybe we should base the rest of the buildings on the arcing wings we have there.

Also, I have some modifications of my own, based on the Seeds idea. They're not in any particular order. They also rely on DLL power (Yes, that's right, DLL power :o)

- Recycler deploys anywhere on the map.
- Instead of a Constructor, the Recycler builds Eggs / Seeds.
- Eggs / Seeds deploy into buildings. Factories and Armouries deploy on scrap pools. This means that scrap prices are dramatically lowered (to allow for some reason to cap other pools).
- New DLL adds a new Undeploy option to all building menus, allowing for a combination of upgrade and undeploy. The Recycler is also capable of undeploying.
- Eggs/Seeds look like the buildings they create. I think that's the biggest downfall of the Deploy Recycler in MRVP, unfortunately... the only distinction is the text at the top. Let's make lots of models :)


I most certainly think the models should be based off the wings Clavin has designed for us. Looks very pretty. Maybe some of the concepts Gen. H gave us too... I seem to remember an arced vehicle in there.

If you guys agree, I'll draw up a basic build tree for these guys using the ISDF models or something.

Nielk1

You've got some issues with the BZ2 engine, the AI, and that System. It is very much like the PR from FS. So, other ideas too?

Click on the image...

Mr X

Ooh, just had another thought,

they're technologically advanced right? What if they had a building that could make copies of enemy ships? (It balances out because you'll never be able to get the enemy's best units and tug them back to base, only stuff that you've sniped)

And yes, I agree that the eggs should look like the buildings they become. (Not completely though, they should still look believable as ships)
Sign up for the BZ2 tournament:
http://www.bzuniverse.com/forum/index.php/topic,10101.0.html
starting January 2010!

AHadley

Definitely. Recycler-ish.

And if everything hovered it'd be good. Not sure about walkers being an exception or not.

And could you explain yourself in clearer terms, NK1? My suggestions will cause problems, yeah? I'm having a dumb day today.

Nielk1

Well, the combo of your idea and the previous. For example, you cant have something undeployable and upgradable unless it is a factory using a DLL trigger object to undeploy.

Click on the image...

Clavin12

They can be called eggs but i don't think they should look anything like an egg. That would be too much. I also don't think that we should go with the fleshstorm kind of organic, but instead make biometal a lot more alive than it was in the previous mods. The "eggs" could be a small diminished version of their buildings and when they deploy they grow into their buildings. I also don't think that the eggs should be redeployable.
C l a v i n 1 2

AHadley

Quote from: Nielk1 on September 11, 2009, 06:48:25 PM
Well, the combo of your idea and the previous. For example, you cant have something undeployable and upgradable unless it is a factory using a DLL trigger object to undeploy.

That's why I suggested DLL power. Since all the missions in this will be new, DLL power shouldnt really be a problem.

Quote from: Clavin12 on September 11, 2009, 06:49:06 PM
They can be called eggs but i don't think they should look anything like an egg. That would be too much. I also don't think that we should go with the fleshstorm kind of organic, but instead make biometal a lot more alive than it was in the previous mods. The "eggs" could be a small diminished version of their buildings and when they deploy they grow into their buildings. I also don't think that the eggs should be redeployable.

I did mention making them look like the buildings they produce, having a small round white thing would be too much :lol:.

Mr X

Well, I guess we could just not have them upgradeable then.
Sign up for the BZ2 tournament:
http://www.bzuniverse.com/forum/index.php/topic,10101.0.html
starting January 2010!

Feared_1

The problem with that is balance. Having the "egg" system makes the Recycler that much more valuable. A normal constructor can always be replaced if destroyed so you're not sitting without anywhere to go, and a constructor can continue building after your recycler is destroyed. If your recycler is destroyed with the "egg" system, you can't replace your buildings.

P.S.
Phosphornii is ridiculous. It sounds like a type of noodle. I wouldn't be able to take that name seriously.

bb1

Exactly my thoughts Feared, except like Pornography to me....

Where dd the better choices go?

iron maiden

i think it would be a good idea to have the reclycler, factory and armory ships like those in bz1 except they can delploy similar to the bz2 reclycler. I was also thinking of making the recycler able to produce a unit up to fort scrap while still undeployed. Final idea is to have a bz1 type construter but make it have the speed of about a rocket tank.
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

mrtwosheds

Recyclers vehicles are tracked  in bz2, you can do stuff to make it look like its hovering, but its not, it will behave like a tracked vehicle what ever you do. Fake hovering is ugly and buggy. Save yourselves all the trouble of failing to make a good hover rec, decide to make it tracked.  :-)


Clavin12

or wheeled. or look like a walker. or simply slide like a toboggan.
C l a v i n 1 2

iron maiden

#148
how about  tunneling units?
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

Nielk1

Quote from: mrtwosheds on September 11, 2009, 10:58:11 PM
Recyclers vehicles are tracked  in bz2, you can do stuff to make it look like its hovering, but its not, it will behave like a tracked vehicle what ever you do. Fake hovering is ugly and buggy. Save yourselves all the trouble of failing to make a good hover rec, decide to make it tracked.  :-)

With full DLL support hovering is 100% possible. For example, the real rec has no form and is kept at the center of the dummy rec. Ordering the real rec around passes orders to the dummy. Then you choose deploy and it moves to the location then deploys. Not the hardest thing to figure out. Many other options too.

Click on the image...