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Scion modifications and image and design and such tomfoolery

Started by sabrebattletank, September 24, 2009, 07:36:39 PM

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iron maiden

granted, i was thinking about it being used when going up against an assault tank but i failed to think of that.
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

mrtwosheds

QuoteRight now I have to do it with a mesh editor and check each vert # 1 by 1.
I have vertex animated my pilot in notepad, by individually animating each vertex to find out where it is... I have no desire to ever do this again! Any solution will do.

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

mrtwosheds

Got it. just need to learn it...do you have that script?

VSMIT

If all it does is start the vertex numbering at zero instead of one, there's no point to having it.  You'd still have to select vertexes individually to see the number.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

AHadley

Mr X is working on the third faction's backstory now. Once it's done, you may be able to get on this.

VSMIT

Quote from: AHadley on September 27, 2009, 09:41:56 AM
Mr X is working on the third faction's backstory now. Once it's done, you may be able to get on this.
"You" being who?
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

AHadley

Anybody who wants to. It's a community project after all, just remember that your work might not be included.

Though it's down to Mr X once he's finished writing the backstory.

bigbadbogie

Quote from: VSMIT on September 27, 2009, 09:31:23 AM
If all it does is start the vertex numbering at zero instead of one, there's no point to having it.  You'd still have to select vertexes individually to see the number.

http://www.bzcommand.com/forum/index.php?topic=77.0

My vertex animating tutorial links to a Max Script that makes vert numbering easy... or you could use the Max Script Listener.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Clavin12

I was thinking, and I thought that the pilots are very unrealistic in their movements. Would it be possible for us to re animate them to run differently? For example instead of just the legs moving in big arcs they could take shorter steps and the pilots body could move from side to side a little bit.
C l a v i n 1 2

Mr X

Maybe lean forwards slightly when they're running?
Sign up for the BZ2 tournament:
http://www.bzuniverse.com/forum/index.php/topic,10101.0.html
starting January 2010!

iron maiden

you know, speaking of pilots got me thinking, what about new weapons for pilots. Such as a powerful  machine gun, or maybe some kind of grenade. Just throwing it out there.
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

AHadley

Pulse Rifle and Concussion Grenades, you mean?

iron maiden

well, yeah, just thought that some new ones may be interesting to add. perhaps a heat seeking bazooka? just some random ideas
So we only get one chance can we take it
And we only get one life can't exchange it
Can we hold on to what we have don't replace it
The age of innocence is fading..... Like an old dream

Warfreak

Seeing as very few of you have ever even animated let alone MADE a pilot model, here is the thing...

ITS VERY HARD TO DO. It takes TONS of time to make the envelopes properly and even more time to fine tune the animations so the faces don't stretch too much/extremely unrealistically.

I tried vert animating a scion pilot model and ended up doing a somewhat decent job... The problem was I didn't bother remembering what verts I tied to what frame and I'm not going to check any time soon. It moves TONS of specific verts so the limbs don't look wierd.