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Community aircraft...

Started by TheJamsh, October 01, 2009, 10:27:19 PM

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bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Clavin12

I got out of the habit of smoothing when i was using wings and smoothing added polys but blender doesn't so I'll try to get back in the habit.
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TheJamsh

The first one may as well be a tarantula. I didn't notice it at first but the mid-section is just an interceptor. The second looks like it originated from a Fury tank.

Square(ish) extrusions CAN be made to look farily organic with a very good texture, but not as main body parts. I dont know if anyone remembers the concept art i put up ages ago for serenesis mod, but some of those model parts look like they started off as square extrusions, with the verts moved around on the ends just to make it look slightly different.

Once the pack is out... im going to get on the case of that mod :P. Especially putting the races together. Thats going to take the longest period of time...


BZII Expansion Pack Development Leader. Coming Soon.

Clavin12

I can do the square xtrusions as long as i fix them up to look round.
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Nielk1

Subject should get back to planes.

Click on the image...

Clavin12

Would it be possible to animate cloth for bz2? If so it could help in the making of sails, and membranes and stuff. How about a blimp?
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VSMIT

No cloths.  The poly count to make it look good would be enormous.  Plus the engine doesn't support it.
I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

bigbadbogie

Quote from: Clavin12 on October 22, 2009, 07:23:17 PM
Would it be possible to animate cloth for bz2? If so it could help in the making of sails, and membranes and stuff. How about a blimp?

You could, but it would have to be done via vertex animation in 3dsmax and notepad.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

mrtwosheds

Does anyone know what animations are supported by aircraft class? I have never found any info on it.

bigbadbogie

I know that regular hovercraft animations (forward, neutral, reverse) are supported.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

TheJamsh

im pretty sure they support a 'deploy' animation as well... try it out??


BZII Expansion Pack Development Leader. Coming Soon.

bigbadbogie

I wish they did... but they don't.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

General BlackDragon

ooooo an F302 :P

Got a wraith dart/cruiser/hive? :D



*****General BlackDragon*****

Clavin12

I would be posting models here but I found out not only do I have the flu but I also have cat scratch fever! Makes your lymph nodes swell and its not fun. But I'll be working on some aircraft soon.
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Avatar

Quote from: BNG Da BZ Fool on October 18, 2009, 10:25:34 PM
snip... Every 3d modeler seems to have it's own strange way of extracting a UV map from the base model. Built in UV mapping tools seem to vary greatly from package to package. Ironically, none seem to do as well as 3rd party applications that are better designed then the tools provided with the original 3d modeler. Still, it can be done but getting it right and simple enough to understand is where the true secrets need to be revealed.

major snippage...  Each of us will eventually figure out a way to custom skin a model, but with all of the different model making methods used the task can vary greatly for person to person.     

I've said it many times...  it's best to start by keeping it as simple as possible.  Learn to both model and UV Map on a face by face basis in your package and then move on to more complex methods or other software...  but learn the absolute basics in your package first.


-Av-