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New Blender Interface in 2.5

Started by Dianoga4, November 06, 2009, 03:51:13 AM

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Dianoga4

I found a build, I guess it's a test build of the next version of Blender which will be 2.5. They've definitely made some changes to things and some things are definitely going to take some getting use to. Here's a quick pick of the new layout.


Clavin12

That looks good. And it has a windows type bar on the top.
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VSMIT

I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

Dianoga4

Yea I was thinking the same thing. It does have that look to it.

TheJamsh

It looks VERY max like compared to how blender used to be. Good thing i never learnt it :P, i would have to start again now haha.


BZII Expansion Pack Development Leader. Coming Soon.

Clavin12

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Dianoga4

I downloaded it from this site.....http://www.graphicall.org/builds/ I guess this is a site where they test development builds of Blender so I guess this 2.5 version is not the complete one.

About the interface, it seems that it can be made to look similar to what it is in the 2.4X versions. I opened a file in 2.5 and it changed the interface around and it looked more like the current one so I'm guessing there are some options to change the look.

Dianoga4

With the little bit that I played with it last night it wasn't really hard to get used to at all. It had all the same things it seemed, just more along the side rather than the bottom. As with Blender though, any window can be used for anything, buttons, images, 3d view, etc.

Quote from: TheJamsh on November 06, 2009, 10:53:55 AM
It looks VERY max like compared to how blender used to be. Good thing i never learnt it :P, i would have to start again now haha.

Warfreak

THEY ANSWERED MY PRAYERS :D (sry, but I was unable to get used to the blender interface enough for it to be worth using.)

Now to hope OM's exporter is compatible.

Dianoga4

I've personally have always liked the Blender interface better. I had 3d studio max when I first found Blender. I could never get my head around the 3dmax interface but when I started with Blender, I found it much easier. I am slowly starting to learn more about 3dmax but still I like modeling in Blender much better. It would be great to get the animations working with OMs exporter because I like animating better in Blender as well. I am really amazed at how much Blender can do. I can do some stuff and for now what I need in Blender but I only scratch the surface as to what can really be done with the program.

Warfreak

Oh don't get me wrong, blender is AWESOME at what it can do, I CAN model in blender, I CAN'T however do it as efficiently as in Max due to the fact I can't find anything and can't tell what does what.

(And our modding base SUCKS at dishing out proper Blender tutorials that APPLY to bz2 modeling.)

Dianoga4

Well so far the only things I have had to use for making models in Blender for BZ2 is the model making itself and UV mapping when I use 3dmax3's exporter. I do the animations and hardpoints in Max. Now that I'm playing with OMs exporter, I've just had to use parenting as well as the others listed. Is there anything that you were needing to know that pertained to Blender and BZ2?

Warfreak

Well, proper texture applying would be nice and the very elusive pivot movement button if it exists.

(UVing, Model Creation and parenting was EXTREMELY easy to find, took some time to make sense of it all but easy in the end.)