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Bumping into hills

Started by appel, March 01, 2004, 03:18:08 AM

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appel

It was explained that this is a feature? Anyway, I always liked the smooth hills and ground in 1.2. You can run towards a hill and go high without worries.

Now when you try to go up a hill you bump into it, take 2 damage, and lose speed, and then become a easy target for the enemy because you fall slowly down with no chance of maneuvering yourself away. I'd like to see this feature gone.

Aegeis

Yeh, the hard terrain is a bastard to deal with and I wish it was gone as well.  It does put a damper on trying to use terrain to escape with.

BZ FeebleEffort

like most of us Ap, I'm no fan of it either, but there is a easy way to "live" with it,  just before you hit the base of the hill, pull the nose up slightly and you get the "ski-jump" effect. It ain't perfect, but it's better than the clunk.

aougli

I don't like taking damage from terrain.

Is there anything to be said in its favour as it makes the game more aggresive?  However, as it reduces human skill (the way we play now), maybe not.

SilverB1rd

its actually takes more skill now becuase you can't just drive into the ground and expect it to just let you slide, more like bz1 now. Terrain actually means something now.

Aegeis

With some of the players already having a hard time dealing with some of the ship physics and trying to escape for most feels "noobish", I tend to agree that having that hard terrain does make it hard to go up cliffs and to slide/hover along the terrain walls at a decent speed.  Yes, hover is gone, but that doesn't mean these hover ships should be ground bound.  Simply trying to take to the air to gain some altitude to rainbow a turret is sometimes a nuicance cuz the ground may damage you as you use a hill to get some air and disorient and throw the speed of your off.

OvermindDL1

Skidding along a slope going up does not follow physics and is a bug and has been fixed, think about it, if you drove your car at a wall, it would not start to drive up it, it would crash right into it.

MowerMan

But cars don't hover.  These are advanced future vehicles, with anti-gravity field generators...  They should not easily crash into terrain.

Avatar

I agree, they should repulse as an inverse square of the distance away from the surface.  That is, the closer they get the harder they should push away...

I HATED the ground damage in Tribes2.  It was nuts, and very unrealistic.  I'd rather not see it in BZ2 either.

-Av-

Dirty Rooster

I'd vote for no damage from ground.
Seems a bit pointless, gives no improvement to the game,
and detracts from playing enjoyment.

GSH

First off, I DIDN'T IMPLEMENT THIS. Thank you for not making a personal issue.

But, I'd have thought the "vets" would have loved something that makes them think, and use more skill to differentiate themselves from newbies. Hah.

-- GSH

PhoeniX-FlamE

i dont get it - u doing stuff on pourpose to ruin the fun?

Speedy

I *like* getting damage from the terrain. It makes sense. The hover things are on the bottoms, not on the sides. So you're gonna hit a hill. Plus, if you're going fast, why wouldn't you hit the hill?  Hitting the ground is gonna hurt a bit. Duh.

It adds another element to the game. And like GSH said, its another skill to learn, like BZ FeebleEffort has.

AcneVulgaris

I agree...it takes more finesse to slide along the side of a hill now.  Plowing nose down into the side of the hill and flying up it always seemed cheesy to me.  Now you have to orient your ship correctly to do it.

Its another way for advanced players to differentiate themselves from the herd.

MowerMan

It does not add anything to the game...  it takes away from the game.  

BZ2 is complex enough without having lag and resynchs destroying the vehicle you are piloting.

Nathan you know I agree with you waaaay more than I disagree with you, and I have never made it personal when I disagree with anyone...  I just disagree.