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Bumping into hills

Started by appel, March 01, 2004, 03:18:08 AM

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Red Devil

You don't get the thunk if you hit it right.  Like Speedy said, that's the way it should behave. It doesn't matter what is holding you off the ground, wheels or hovering.  If you run into somthing head on, it's gonna hurt.

Point yer nose up and use the up thrusters more and you'll be sailing.
What box???

PhoeniX-FlamE

u dont have to make the game so realistic...
and if u do wanna talk about realsim think about the gravity... and some maps are sands - u shouldnt get hit by hitting SAND (e.g dunes)

OvermindDL1

I like the damage too, plus if you angle things just right, you will not take damage and still go flying high into the air :D

Aegeis

Ok, this is a video game.  Um, as in not real, um, yeh, hovering kewl, smashing into terrain trying to run away  ummmm, bad.   :D

MowerMan

An M1A1 Abrams does not take damage from just driving around.

SilverB1rd

but then again they train m1a1 drivers not to run stight into the side of a hill.

Acer

wouldnt a poll be usefull here? :P

PhoeniX-FlamE

although it "supports" my opnion i think if there is struggle around it a poll wont make ppl happy...

leaving it the old way will be better cause think about it... u lived it so far - stick with it so some others can be happy as well... try looking at it from objective point and not just your side although it turned out to be supoorting my side this time...

MowerMan

Well SilverB1rd, an Abrams can go over jumps without taking damage, a Sabre cannot.  Not to mention that the Sabre is hundreds of years more advanced than the Abrams.

The MBT should not be taking damage from normal piloting functions.  It is bad real world design, and it is bad game design.  It was never in BZ1 1.0, BZ1, 1.4, BZ2 1.0, BZ2 1.2, and it should not be in BZ 1.3.  Plain and simple.

Speedy

Hitting sand will still hurt. I mean, try hitting water real fast. It hurts more than if you hit concrete, seriously.

Perhaps it should be a map option but if thats not possible, my vote is with it in the game. "Newbs" will hit the terrain while running while "vets" won't hit the terrain with certain skills making them run faster.

SilverB1rd

if a reasonable attemt to stop your fall with jump thruster and correct ship aligment still allows you to take dammage then I think we need to fix the jump thruster.

Acer

Quote
although it "supports" my opnion i think if there is struggle around it a poll wont make ppl happy...

leaving it the old way will be better cause think about it... u lived it so far - stick with it so some others can be happy as well... try looking at it from objective point and not just your side although it turned out to be supoorting my side this time...

actually im on your side, id rather there wasn`t ground damage in 1.3 like the versions before it, its something caracteristic to the game, its one of the things that make it diferent, i my opinion not even the pilots should be hurt by the ground. The one good thing i see aboutthis is that ships dont go ''into the ground'' anymore wich looks better but still id rather the old ground back.

as for the poll, well i just wanted a democratic solution for the issue.
peace
we

MowerMan

Vehicles with the technology present in BZ2 (or BZ1 for that matter) should not be taking damage from the ground.  

Damage should come from the opponant in this game.  Vehicles not taking damage in EVERY previous version of BZ was no BUG!

Speedy

Its no longer a bug, its a feature now.

MowerMan

Nice how you completely missed the point Speedy.  Also, it is not a feature now either, as ground damage is in, when it never was before.

Not taking damage from terrain was an "on purpose" not a mistake or bug.