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Hovering Suggestion!

Started by Speedy, March 02, 2004, 02:36:07 AM

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appel

Quote from: Scoutheh i dont see how any change to a stock scout odf wont have repercussions such as.. WARP :D

but seeing how warp and hover is your style.. i dont see how "ALL" bz2 players will have a place just yet..

It still needs some final tuning, such as lower speeds to reduce warp and preserve the balance 1.2 had.

Der Vampyr Engel

Sorry, not being funny but I have been testing the beta patch in the game and I really can't se the sluggishness in the scouts most people are going on about, it could be because I am using a Saitek X36 USB I do notice USB joysticks seem to find warp factor drive in games or possibly its a joystick and keyboard problem althouh I can't seem to find a problem with that either, as for infinate hovering as I only play occasionally online I have only seen an example of the hovering chain scout once when I hoisted a game.

One thing I would like to see in the final BZ 1.3 patch is audio capabilty, I tried to do that last night with Roger Wilco but I couldn't get anyone to hear me, it should come up automatically with Windows ME but I think it is on the blink again and I may have to upgrade to my XP Pro edition of Windows, also as in BZ1 I would like to see the "get repair " and "get reload" commands in, I don't know though, if that would be possible. 8)

Scout

1.3 didnt loose balance, a noobie would say that 1.3 tossed away balance

your playing isdf vs isdf anyways that is balance

what you should have said, is your personal distiction of "fun" rapist clowning around in the sky?  :)

sepultura

well taking out hovering is not good option reinforcing defence was cool but removing hover...

 I support that hovering is optional, I mean host choose as speedy explained

Thx for attention

Aegeis

Well, not only do the scouts and whatever else need to be tuned down to factor in the warp, DEFENCES need to be worked on big time.  Turret rotation speeds are to slow and gun towers can be easily wobbled, and I'm talking about lvl3 ai now.  If we can get the defences close to what FE and ZST have then we will be well on our way on the right track to getting this patch the best it can possibly be.

appel

PLEASE don't all start working on duplicating the files and configuring them. Keep this in one place, and one place only to prevent too many versions of the odf's and everyone coming with their own versions of the ships :)

I believe the original people behind this should finish it, but I don't know what they are up to since they have taken out the link to the new recycler file and I haven't heard any explanation.

Worst case scenario (most likely) 1.3 will be release without this, so we need some solid place where this is a official addon for us. Timevirus? :)

Avatar

Exactly so.  We need ONE source of odf changes for trials like this, please everyone coordinate with each other on this.

I'm glad to see people finally seeing "the light"....  1.3 offers SO many more options for everyone that as a Modder I'm almost delerious...  :)

-Av-

Fried

This all sounds very good to me  :D

Aegeis

I've been told I can take over the project and have already been working on changes.  Appel and I are trying to get it all straightened out like 1.2, and will release our changes after a few tests and tweaks.

Clawhammer

Its a brilliant idea and i will fully support it.

BZ FeebleEffort

AHHH..The Players Balance Patch(tm) LIVES!

Aegeis

No please.  Do give input.  The more input the better!

Avatar

Quote from: BZ FeebleEffortAHHH..The Players Balance Patch(tm) LIVES!

Well, NO.  :)   Tho' it's DARN good to see you getting excited.  lol...

1.3 is about options, so make this one of them.  The important thing is to have ONE patch and one community afterward...

-Av-