• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

Vet Recycler Option

Started by Aegeis, March 03, 2004, 12:14:13 AM

Previous topic - Next topic

Element

QuoteFrom Recylist.txt
// Translation: a way to pick a MOD before a game, and have it not
// cause bad assets, assuming the author wrote it well.

Well guess that is not the case  :lol: . I cannot join any game using default recycler without recieving bad assets after installing this patch, MOD, or whatever you want to call it.  :s

SilverB1rd

that had to do with the mpvehicals.txt not recylist.txt

appel

The 2 units that need the most attention are the Scout and the Tank. These 2 guys need to be absolutely balanced to the extreme since these are the two units that are most frequently used in MP games.

I believe we got the tank exactly where it should be, however I feel like the 1.2 tank to be more agile in the air. However, if we were to add more speed to this tank it might begin to warp in games.

I've been thinking BIG about the scouts as the dilemma it is in: Either reduce speed to decrease warp, but then losing more hovering abilities. The scout's speed should be not be increased.


This scout is a very cool ship, but I think it goes too fast. I can just see all these first dogfights where everyone run away yellow or green with no ammo left :) I believe the side-thrusters to be 100% good. Forward-thrust needs to be put 1-2 levels down.


PLEASE RUN THE 1.2 AND 1.3 at the same time, ALT-TAB between them and check how the scouts are different. Also the tanks.

appel

Let me add. Considering how sluggish the original 1.3 scouts are and how warpy they are, I don't believe we're going to see much reduction in warp. I believe that's the 1.3 patch that needs some more work regarding warp.

Aegeis

To fix my error with this patch, remove the mpvehicles.txt from the addon folder and you should be good to go.  I'll just have to delete that file from the next version and tell people who do not already know to remove the file from their hard drive so as not to cause any more hassels with this recycler option.

GreenHeart

some people might not know they need to delete the file, so i recommend that you include the orginal file to overwrite the file..
Signature:
Many failures will take place in the process of attempting to achive your goal. It don't matter how many times you fail, Its how much you've learned each time since its apart of the learning process.

Fried

Ive had that scout warp in all variants of 1.3 reccy infact the last time i can remember not having that warp was when me and the guys including wardog were trying to sort out the maxsmooth , must be over a year ago minimum late 30's builds.

I guess it's made worse by my poor connection.

Red Devil

Anyone tried adjusting the maxsmooth/velsmooth settings?
What box???

Aegeis

I don't want to include that stock asset back from the pak file becuase what if it is changed in the pack file but then the one i have in addon overrides it?  I think I should just stress the importance of deleting that file immediately so that is causes no more problems.  Besides I came up with another alternative so we should be back to normal soon.

Aegeis

released new version, check first post in this thread for download link

appel

I think it's needed in the game info what "recycler mode" is being played...so people know if it's a mod or not.

aougli

This patch/mod plays similar to stock 1.3, which is fine.  I only really notice the difference in the first third of the game, when I need that extra speed and agility, and I don't have other stuff to distract me.

I can't be sure if the warp is greater than stock; maybe it is slightly greater, maybe I just watch out for it more with patch/mod.

May I suggest that instead of saying 1.3 Experimental Recycler in the Rec list it has a version number as well?  Something like  
"1.3 Experimental Recycler b13".

technoid

I agree with the naming structure.  This variant option will become a nightmare once groups decide to make their own variants and send it out to the public.  Potientially, you could have 100's of variants in there if you like to packrat.

appel

I think we've done what we can with the latest ISDF scout (b13). It can hover, fly and everything. Hopefully people will like it. Even though it's not an exact match to the 1.2 one, I believe this socut offers other options that the 1.2 doesnt.

However, I think I'm going to stick with 1.2, FE, ZST for the time being...until 1.3 Public Beta #2 is released. There are too many things in the current 1.3 release that needs to be worked out before I can see myself having a jolly good time in it.  :s

Aegeis