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starting from high in air as spawn

Started by PhoeniX-FlamE, March 03, 2004, 06:40:00 PM

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PhoeniX-FlamE

preaty annoying... 30m is enough... no need a full jet height...

what does the others say?

appel

I think you start default at 1500-2000m in the air, no matter what map you're on I believe. Has anyone tested this on a map where base area is higher than 2000-3000m?

PhoeniX-FlamE

its nice idea... cause then u dont start by getting hit by a mortar or flare but its 2 high...
decressing it a bit can be nice :P

Zero Angel

QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

Zero Angel

QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

Zero Angel

I think its a great idea; if you die, it takes time for the commander to make you a new ship. also, it would prevent the type of rush where the commander queues up a bunch of empties and everyone just goes at the recy. Also good if your base is being mortared, I cant remember how many 1.2 games where i'd be repeatedly spawn killed by mortar splash damage.

Bit too high, i think so too.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

PhoeniX-FlamE

spammer.. posting 3 times...
u do know u can delete em and not edit them? :roll:

p.s i will delete this after ull delete yours

MowerMan

It should be high enough so the "express ride" back to base is a disadvantage.  Getting youself killed on purpose should not be a valid tactic.

PhoeniX-FlamE

u do lose your ship, u lose time, u lose scrap
u dont need to start 50000m in the air...

Zero Angel

I wish I could start out as Spawn, what with his cool chains and cape and stuff. Yeahhh....

How's that for spam?  :P

BTW, you can only delete the your post if its the very latest, u spammer.  :lol:
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

PhoeniX-FlamE

oh sorry about that then... :roll:


spammer :devil:

AcneVulgaris

Quote from: PhoeniX-FlamEu do lose your ship, u lose time, u lose scrap
u dont need to start 50000m in the air...

You only start high if you lose your little bipedal self...which is easily avoided.

IceWendigo

I also think its a good idea to spawn high.
As mentioned; to avoid repeated death by motar, give greater drop radius (less predictable, more choice on where you land), etc.

Avatar

Do you mean this?

- Made respawned pilot height in Strat/MPI vary based on kill distance
from "home base." Deaths further in the field are punished more. [NM]


-Av-

Speedy

Seems like another "vet"-skill to master. Die near home, not only for the time, but for the scrap. No one can hate it now.