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1.3 physics

Started by Phaser, March 16, 2004, 07:51:18 AM

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Phaser

Well, the first time ive got in a scout since the public beta is released, i felt handicaped! But after 2 weeks i must say i love the physics, hovering is much more fun and skillfull, battles way less warpy then before and ive gain back the agility i needed to navigate properly. Altho i still have an issue, the max speed. It seem like there is no way to escape another unit of the same type anymore.

It require no more skill to chase someone and finish him off. As before you had to take aerodynamics position to join your opponent into his race and when you see in radar that you close enuff to shoot and finish him off then you would bring back your ship nose up in position for shooting.

Now you just have to follow and shoot, people just cant escape no matter what they do. So if your alone on the map for any reason and you meet 2 or more ennemy, its too late your dead. As well press ctrl+b as it gonna end in the same result as trying to run away.

Altho i know it would maybe change the balance between isdf and scions, i would like a way to gain more speed and get away from someone heads up, aiming and shooting. The speed itself is cool imo, its just that we could use some more aerodynamics max speed.

OvermindDL1

Its still very possible, if you aim right, and do the strafe forward (still works, faster then just straight, but is toned down slightly) it can be done.  I do it quite often.

PhoeniX-FlamE

i agree with almost phaser said...

although i still dont like the physics and its ubber warpy for me...

other then that i got used to the physics - although i still dont like them...
the only thing i still complain about the physics is the feeling of freedom i had in 1.2... maybe ill end up like DF though...

and overmind... who did u ran from? i doubt ull be able to run from any vet in 1.2 even if it'll be his 1st 1.3 game... :o

ReCoN

Anyone else notice that reverse in a scout is half as fast now? What possessed the immortal developers to mess with reverse?  To demasculate the scout, the bane of the modding-forum-ninjas?

What is funny is that the very developers of the game are rudimentary at playing it; that unable to master modern scout warfare, decide against the wishes of the majority of the community to completely overhaul it, and/or remove it's significance in the game.

I agree hovering can be irritating, which is why many vet games prohibit it in base.  But this bold castrating of the very vehicle that allows BZ2 to cross the line from strategy to strategy/FPS is abhorent.  

Why do you think many of us still play the game? The skillful handling of a well piloted 1.2 scout is a beautiful thing, even if you are on the other end preparing to eject into a cloud of biometal.

Modding-Forum-Ninjas, do not fear what you do not understand.  Instead embrace it, learn it, BE IT.  Only then will you truly be on the path to enlightenment.

Sadly 1.3 will be a secondary patch, unadopted by the masses.  But what did you expect?  You all have been reminded of the wishes of the mainstream community by Bulls-Eye and others for years.

But its got great modding ability!!

Hmm....

SilverB1rd

I like the fact that you cant run away if your losing. One of those annoying things about  1.2 and below if you have a guy down to %10 health they would warp/fly/multi thrust away to pod up and you could not do a thing about it.

I played dm in bz1 for a couple years before bz2 came out and there was no way to run away from anyone but nobody complaned becuase it was accepted if you got stuck fighting someone it was a fight that you had to take serously and it made the dogfights more intense becuase your ship was actually at stake, unlike bz2 where you have to chase a half dead ship around the map for 10 minutes to kill it.

PhoeniX-FlamE

@ silver

ha, the fact u cant catch people doesnt mean other people havnt mastered the skills to catch people and kill them...

"its so much easier to run"
but u can also catch them if you train hard enough im sure if we put a guy like green / grass or other one of the ubber vets on your ass you're as good as dead with no possiablty to run :)

Zero Angel

I think one skilled aspect of 1.2 is knowing when to run. If you run, you can get away, if you break off too late, you're still dead.

Why should it be any different in 1.3? A mini/faf scout in battle with another mini/faf scout can kill him in 8 seconds, can you imagine how much dogfighting will dominate the field? The more skilled will absolutely own the less skilled, and there is nothing the less skilled can do about it.

Learning how to move fast, to survive was a key in 1.2; you could  be out hitting scavengers and someone might come and try to dogfight you, but you could easily break off and run back to base. Can you do that in 1.3? Barely.

And how can you kill a forward/strafe/nosedown scout in 1.2? by adopting the same movements when chasing him, and doing a DFA (death from above) the moment he slows down to get pods (or misses, or realizes that his commander didnt make pods). Or you can get shads and anyone who tries to run away is dead meat, regardless of how much they warp.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

SilverB1rd

I have run from people with shads in 1.2 all the time, you have to be in the right place on the map but that is not difficult. plus vir stops shads cold.

I have not said I think the slower ships in 1.3 is good, I think the exp Rec b13 was on the right track, had nice speed feelt good and I did not notice any more lag then normal games. I hope they release another patch.

In 1.3 you can still run you just cant wait till the guys is right on top of you like you could in 1.2.

PhoeniX-FlamE

ZA there is more to just waiting till he slows down and catching him on the pods bay... MUCH much more...

1. be fater then them
2. cut their way off (most used but alot misses when they accutly getting a bit ahead and losing their speed)

and there are some more... its just come natuerly.. i find myself when running after some1 usualy catching them preaty nicely... and not just shads.. its np running from shads if u know how to - true dat

but its harder to hunt some1... and if u just see 2 coming your way in 1.3 ur dead... simple like that... no chance at all to run...

Zero Angel

You disagreed with my PF, but I agree with you. "2 coming and no chance to run", the last few games I had proved that.


I hate you so much now  :lol:
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

PhoeniX-FlamE

well i usualy love the people that enlightin me and remind me stuff happend to me that i forgot :P

PhoeniX-FlamE

more to add - running nicely from 2 or more people needed a bit skills
chasing some1 and getting him was needed alot of skills, espicely lots of skills needed when they are good runners


but no, human skills wasnt intent to be in this game - just take it all away :D

Zero Angel

yes! Thats it!

Knowing when to break off was more important then the actual skill it took to run, more strategic. And knowing how to kill a person who knows when to run was more skill.

And also, knowing when NOT to try to kill him.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

Fried

QuoteAnd also, knowing when NOT to try to kill him.

Hehe u talking about firefly and Recon  eh zero :shock:

Zero Angel

Well I was talking about Sent, but ...
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression