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1.3 TA5 AVs

Started by Commando, April 26, 2009, 07:53:17 PM

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AHadley

While trying to join a game with Cheese, M3 and...somebody else...

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|            runcodes:154  |20:36:22|61049  |[Main] Entering run code [MISSION]
DIAG|              icroot:193  |20:36:22|61054  |Root window now 1024x768
DIAG|            runcodes:154  |20:36:22|61060  |[Mission] Entering run code [RUN]
DIAG|      STJoinHandlers:421  |20:36:28|67441  |-- Resynchronized gamestate to server at timestep 35897
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 05CC0860h
Message :  Exception
Error occurred at 5/1/2009 20:36:30.
C:\Program Files\Battlezone II TA5\bzone.exe, run by Anthony Hadley.
C:\Program Files\Battlezone II TA5\bzone.exe, run by Anthony Hadley.
CPU: 1 processor(s),               Intel(R) Pentium(R) 4 CPU 2.80GHz
     x86 Family 15 Model 4 Stepping 1
Process Memory :   1643 MB free out of   2048 MB total
Physical memory:    399 MB free out of   1022 MB total
Page(swap) file:   1921 MB free out of   2461 MB total
This exe is using 101 MB, peak use 103 MB

Fault address:  4FEC2314 01:000F1314 C:\WINDOWS\system32\d3d9.dll

Registers:
EAX:00000000
EBX:0209EB78
ECX:021E36E0
EDX:05CC0860
ESI:05CC0860
EDI:00000000
CS:EIP:001B:4FEC2314
SS:ESP:0023:0209EB40  EBP:0209EB70
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010246

Call stack:
Address   Return    Function            SourceFile
4FEC2314  00000000  4FEBF418  PSGPError+0x0004A164
4FEBF418  00000000  4FEBD3B9  PSGPError+0x00047268
4FEBD3B9  00000000  4FEBD8F8  PSGPError+0x00045209
4FEBD8F8  00000000  4FE76355  PSGPError+0x00045748
4FE76355  00000000  4FE636B8  Direct3DShaderValidatorCreate9+0x000469A5
4FE636B8  00000000  4FE73DE6  Direct3DShaderValidatorCreate9+0x00033D08
4FE73DE6  00000000  4FE73E6B  Direct3DShaderValidatorCreate9+0x00044436
4FE73E6B  00000000  4FE58920  Direct3DShaderValidatorCreate9+0x000444BB
4FE58920  00000000  005B9F95  Direct3DShaderValidatorCreate9+0x00028F70
005B9F95  00000000  005B8380  RenderItem1TexMat::Render+0x00000085
005B8380  00000000  005BA837  RenderQueueManager::RenderList+0x00000050
005BA837  00000000  005B7508  RenderQueueManager::Fluhootems+0x00000237
005B7508  00000000  00447D3C  Vid::FlushAllBuckets+0x00000008
00447D3C  00000000  00448A43  Draw_Sky+0x000000C9
00448A43  00000000  00448BA7  Simulate_Cockpit+0x00000638
00448BA7  00000000  00452184  Render_Internal_View+0x00000082
00452184  00000000  005CD53F  ViewCockpit::Process+0x00000674
005CD53F  00000000  004535F2  RunCodes::Process+0x000001BF
004535F2  00000000  00456EB7  ViewManager::Process+0x000000A1
00456EB7  00000000  004573D1  MissionHandler::RenderOneFrame+0x0000006E
004573D1  00000000  005CD53F  MissionHandler::State::RunState::Process+0x00000427
005CD53F  00000000  00455004  RunCodes::Process+0x000001BF
00455004  00000000  005CD53F  MissionHandler::Process+0x00000011
005CD53F  00000000  005CD9D4  RunCodes::Process+0x000001BF
005CD9D4  00000000  00449644  Main::MessagePump+0x00000064
00449644  00000000  00449343  HandledMain+0x000003F6
00449343  00000000  00446BDF  HandledMain+0x000000F5
00446BDF  00000000  0057B90F  WinMain+0x00000059
0057B90F  00000000  7C817077  fabs+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049


AHadley

On launch of my mod. The mod ran perfectly last time I ran it and I haven't changed anything since.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|                 vid:1209 |17:36:27|65511  |Attempted acquire & render, lost = 1 1
ERR |                 vid:256  |17:36:27|65512  |SetSamplerState D3DSAMP_MAGFILTER
ERR |                 vid:259  |17:36:27|65932  |.\vidrend.cpp(368):  failed with DX Error 0x8876086C(-2005530516) == 'D3DERR_INVALIDCALL'
ERR |       ConsoleHelper:28   |17:36:27|65932  |DX Error(0x8876086C) noted.
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 000002BCh
Message :  Exception
Error occurred at 5/2/2009 17:36:32.
C:\Program Files\Battlezone II TA5\BZ2Edit.exe, run by Anthony Hadley.
C:\Program Files\Battlezone II TA5\BZ2Edit.exe, run by Anthony Hadley.
CPU: 1 processor(s),               Intel(R) Pentium(R) 4 CPU 2.80GHz
     x86 Family 15 Model 4 Stepping 1
Process Memory :   1950 MB free out of   2048 MB total
Physical memory:    428 MB free out of   1022 MB total
Page(swap) file:   1889 MB free out of   2461 MB total
This exe is using 3 MB, peak use 36 MB

Fault address:  005A08D3 01:0019F8D3 C:\Program Files\Battlezone II TA5\BZ2Edit.exe

Registers:
EAX:00000001
EBX:00000000
ECX:00000000
EDX:00000000
ESI:00000000
EDI:0206FB3C
CS:EIP:001B:005A08D3
SS:ESP:0023:0206FB24  EBP:0206FD44
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
005A08D3  00000000  00503D0E  IFace::ShowConsole+0x00000009
00503D0E  00000000  0057C48D  ConsoleHelper::Message+0x0000010A
0057C48D  00000000  00582F37  LogDXError+0x000000A0
00582F37  00000000  0044BAF5  Vid::SetFilterState+0x00000052
0044BAF5  00000000  0056D6E8  Options::Process+0x000001EB
0056D6E8  00000000  0056DB1A  VarSys::VarItem::TriggerCallBack+0x00000018
0056DB1A  00000000  0056D4BD  VarSys::VarItem::SetInteger+0x00000050
0056D4BD  00000000  0044CF8C  VarInteger::operator=+0x00000013
0044CF8C  00000000  00575A30  Options::ReapplySettings+0x00000380
00575A30  00000000  00449CCC  Main::CoreSystemInit+0x000001BC
00449CCC  00000000  00449A4F  HandledMain+0x000003A7
00449A4F  00000000  004470E2  HandledMain+0x0000012A
004470E2  00000000  005BAED7  WinMain+0x00000059
005BAED7  00000000  7C817077  memcmp+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Blue_Leader

Just got an AV.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|                DXUT:5516 |15:05:43|14237  | Try to reset the device
DIAG|                 vid:743  |15:05:43|14237  |In Vid::OnLostDevice
DIAG|                 vid:701  |15:05:44|15502  |In Vid::OnResetDevice, pd3dDevice = 0x021DEEE0
DIAG|              icroot:193  |15:05:44|15511  |Root window now 640x480
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000004h
Message :  Exception
Error occurred at 5/2/2009 15:05:52.
C:\program files Battlezone 1.3\bzone.exe, run by Blueleader.
C:\program files Battlezone 1.3\bzone.exe, run by Blueleader.
CPU: 1 processor(s), Intel(R) Celeron(TM) CPU                1200MHz
     x86 Family 6 Model 11 Stepping 1
Process Memory :   1884 MB free out of   2048 MB total
Physical memory:    176 MB free out of    510 MB total
Page(swap) file:   1696 MB free out of   2035 MB total
This exe is using 10 MB, peak use 27 MB

Fault address:  0059F047 01:0019E047 C:\program files Battlezone 1.3\bzone.exe

Registers:
EAX:00000000
EBX:00000000
ECX:00000000
EDX:00000000
ESI:00000000
EDI:18008130
CS:EIP:001B:0059F047
SS:ESP:0023:0209F390  EBP:0209F3A8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010202

Call stack:
Address   Return    Function            SourceFile
0059F047  00000000  0059F743  Close_RAD_3D+0x00000027
0059F743  00000000  0044A194  BinkHelper::Decompress_frame+0x00000073
0044A194  00000000  004494AD  movie_is_playing+0x0000005F
004494AD  00000000  00449249  HandledMain+0x0000025F
00449249  00000000  005B57E7  MsgProc+0x00000015
005B57E7  00000000  7E418734  DXUTStaticWndProc+0x000004B7
7E418734  00000000  7E418816  GetDC+0x0000006D
7E418816  00000000  7E41C63F  GetDC+0x0000014F
7E41C63F  00000000  7E41F65D  IsWindowUnicode+0x000000A1
7E41F65D  00000000  7E418734  CallWindowProcA+0x0000001B
7E418734  00000000  7E418816  GetDC+0x0000006D
7E418816  00000000  7E41B4C0  GetDC+0x0000014F
7E41B4C0  00000000  7E41B50C  DefWindowProcW+0x00000184
7E41B50C  00000000  7C90E473  DefWindowProcW+0x000001D0
7C90E473  00000000  7E4207A2  KiUserCallbackDispatcher+0x00000013
7E4207A2  00000000  7E418734  SystemParametersInfoA+0x00000040
7E418734  00000000  7E418816  GetDC+0x0000006D
7E418816  00000000  7E41B4C0  GetDC+0x0000014F
7E41B4C0  00000000  7E41B50C  DefWindowProcW+0x00000184
7E41B50C  00000000  7C90E473  DefWindowProcW+0x000001D0
7C90E473  00000000  7E41CA67  KiUserCallbackDispatcher+0x00000013
7E41CA67  00000000  00449DD0  PeekMessageA+0x000000FB
00449DD0  00000000  00449860  DoPlayMovie+0x00000066
00449860  00000000  00449606  HandledMain+0x00000612
00449606  00000000  00449343  HandledMain+0x000003B8
00449343  00000000  00446BDF  HandledMain+0x000000F5
00446BDF  00000000  0057B90F  WinMain+0x00000059
0057B90F  00000000  7C816FE7  fabs+0x00000191
7C816FE7  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Marksman

I have ta5 plus Reds latest G66 2.0, playing G66 Crossroads, ISDF vs ISDF, alone, all defaults.
About an hour in, moving toward upper right of map with a crowd of units following me.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.2.3790 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|            runcodes:154  |21:09:32|3765733|[View] Entering run code [NoPauseScreen]
DIAG|      MissionHandler:1269 |21:09:32|3765733|Expanded game UI file of 'bznopause_enter_800x600.cfg' not found. Using default of 'bznopause_enter.cfg'
DIAG|      MissionHandler:1269 |21:09:34|3768342|Expanded game UI file of 'bznopause_exit_800x600.cfg' not found. Using default of 'bznopause_exit.cfg'
DIAG|            runcodes:154  |21:09:34|3768348|[View] Entering run code [COCKPIT]
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 000003E4h
Message :  Exception
Error occurred at 5/9/2009 21:16:54.
C:\Games\BzII\bzII_13ta5\bzone.exe, run by Mark.
C:\Games\BzII\bzII_13ta5\bzone.exe, run by Mark.
CPU: 2 processor(s), ?
     ?
Process Memory :   1302 MB free out of   2048 MB total
Physical memory:    190 MB free out of   1024 MB total
Page(swap) file:   2100 MB free out of   3007 MB total
This exe is using 514 MB, peak use 515 MB

Fault address:  005D49EA 01:001D39EA C:\Games\BzII\bzII_13ta5\bzone.exe

Registers:
EAX:7C043464
EBX:0E675D44
ECX:000003E4
EDX:7BFFDF54
ESI:000003E4
EDI:0E675D58
CS:EIP:0023:005D49EA
SS:ESP:002B:0249F5B8  EBP:0249F5B8
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
005D49EA  00000000  0054DEFB  BoundingBox::Coalesce+0x0000000A
0054DEFB  00000000  0054E1C1  TerrainQuadTree::UpdateExtents+0x00000017
0054E1C1  00000000  0054E032  TerrainQuadTree::UpdateLeaf+0x00000140
0054E032  00000000  0054DF6E  TerrainQuadTree::UpdateBranch+0x00000066
0054DF6E  00000000  0054C10D  TerrainQuadTree::Update+0x0000004E
0054C10D  00000000  0054C1BA  TerrainClass::RenderRange+0x000001DD
0054C1BA  00000000  004D2A33  TerrainClass::SubmitMesh+0x00000052
004D2A33  00000000  00448AC0  TargetCam::Render+0x00000840
00448AC0  00000000  00448BA7  Simulate_Cockpit+0x000006B5
00448BA7  00000000  00452184  Render_Internal_View+0x00000082
00452184  00000000  005CD53F  ViewCockpit::Process+0x00000674
005CD53F  00000000  004535F2  RunCodes::Process+0x000001BF
004535F2  00000000  00456EB7  ViewManager::Process+0x000000A1
00456EB7  00000000  004573D1  MissionHandler::RenderOneFrame+0x0000006E
004573D1  00000000  005CD53F  MissionHandler::State::RunState::Process+0x00000427
005CD53F  00000000  00455004  RunCodes::Process+0x000001BF
00455004  00000000  005CD53F  MissionHandler::Process+0x00000011
005CD53F  00000000  005CD9D4  RunCodes::Process+0x000001BF
005CD9D4  00000000  00449644  Main::MessagePump+0x00000064
00449644  00000000  00449343  HandledMain+0x000003F6
00449343  00000000  00446BDF  HandledMain+0x000000F5
00446BDF  00000000  0057B90F  WinMain+0x00000059
0057B90F  00000000  7D4E7D42  fabs+0x00000191
7D4E7D42  00000000  00000000  BaseProcessInitPostImport+0x0000008D


Luckz

Just had started a IA or MP game:
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 6.0.6002 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|              icroot:193  |11:15:13|33975  |Root window now 640x480
DIAG|            runcodes:154  |11:15:13|33980  |[Mission] Entering run code [RUN]
DIAG|            Planners:3278 |11:15:13|34022  |SetAIP - cfg(stock13_if0.aip) team(5)

WARN|      TrackedVehicle:1005 |11:15:14|34122  |FIXME: tracked physics going bezerk line 1002 (  -1,#J from   -1,#J   -1,#J   -1,#J) i=0
(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 30303128h
Message :  Exception
Error occurred at 5/12/2009 11:15:16.
C:\Program Files (x86)\Battlezone II\bzone.exe, run by Lurkz.
C:\Program Files (x86)\Battlezone II\bzone.exe, run by Lurkz.
CPU: 2 processor(s), ?
     ?
Process Memory :   1651 MB free out of   2048 MB total
Physical memory:   1313 MB free out of   4094 MB total
Page(swap) file:   5238 MB free out of   8372 MB total
This exe is using 143 MB, peak use 143 MB

Fault address:  00FBD036 01:0013C036 C:\Program Files (x86)\Battlezone II\bzone.exe

Registers:
EAX:30303120
EBX:111A2320
ECX:13658550
EDX:00000005
ESI:80000000
EDI:80000000
CS:EIP:0023:00FBD036
SS:ESP:002B:0067F248  EBP:0067F278
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010202

Call stack:
Address   Return    Function            SourceFile
00FBD036  00000000  00FBCB70  ShortPath::Neighbors::Make+0x0000004F
00FBCB70  00000000  00FBCB06  ShortPath::Search+0x00000023
00FBCB06  00000000  00FB8CB9  ShortPath::Find+0x00000094
00FB8CB9  00000000  00FB90EC  GoodScrapPosition+0x0000034F
00FB90EC  00000000  00EB5362  FindPath+0x000002E4
00EB5362  00000000  00EB4A93  UnitTask::InitGoto+0x000000CD
00EB4A93  00000000  00EB2AF9  UnitTask::Execute+0x00000102
00EB2AF9  00000000  00EB28D4  UnitProcess::DoState+0x00000068
00EB28D4  00000000  00E818C9  UnitProcess::Execute+0x000000A2
00E818C9  00000000  00ED67C0  AiMission::Update+0x000001F7
00ED67C0  00000000  00ED72CD  MoveOneTurn+0x00000128
00ED72CD  00000000  0104D53F  MissionHandler::State::RunState::Process+0x00000323
0104D53F  00000000  00ED5004  RunCodes::Process+0x000001BF
00ED5004  00000000  0104D53F  MissionHandler::Process+0x00000011
0104D53F  00000000  0104D9D4  RunCodes::Process+0x000001BF
0104D9D4  00000000  00EC9644  Main::MessagePump+0x00000064
00EC9644  00000000  00EC9343  HandledMain+0x000003F6
00EC9343  00000000  00EC6BDF  HandledMain+0x000000F5
00EC6BDF  00000000  00FFB90F  WinMain+0x00000059
00FFB90F  00000000  7695ECCB  fabs+0x00000191
7695ECCB  00000000  774BD24D  BaseThreadInitThunk+0x0000000E
774BD24D  00000000  774BD45F  RtlCreateUserProcess+0x0000008C
774BD45F  00000000  00000000  RtlCreateProcessParameters+0x0000004E

AHadley

Who's broken the physics this time?

AHadley

Creating a Mire-based Loot map.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|            runcodes:154  |23:05:43|1804445|[Mission] Entering run code [EDIT]
DIAG|      MissionHandler:1269 |23:05:43|1804445|Expanded game UI file of 'bzeditor_enter_1024x768.cfg' not found. Using default of 'bzeditor_enter.cfg'
DIAG|            runcodes:154  |23:05:43|1804453|[View] Entering run code [EDITOR]
DIAG|            runcodes:154  |23:05:43|1804453|[Edit] Entering run code [height]
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0C7FD0A0h
Message :  Exception
Error occurred at 5/13/2009 23:05:52.
C:\Program Files\Battlezone II TA5\BZ2Edit.exe, run by Anthony Hadley.
C:\Program Files\Battlezone II TA5\BZ2Edit.exe, run by Anthony Hadley.
CPU: 1 processor(s),               Intel(R) Pentium(R) 4 CPU 2.80GHz
     x86 Family 15 Model 4 Stepping 1
Process Memory :   1245 MB free out of   2048 MB total
Physical memory:    156 MB free out of   1022 MB total
Page(swap) file:   1489 MB free out of   2461 MB total
This exe is using 334 MB, peak use 369 MB

Fault address:  4FEC22F6 01:000F12F6 C:\WINDOWS\system32\d3d9.dll

Registers:
EAX:00000000
EBX:0206EDA4
ECX:000702E0
EDX:0C7FD0A0
ESI:0C7FD0A0
EDI:00001576
CS:EIP:001B:4FEC22F6
SS:ESP:0023:0206ED60  EBP:0206ED90
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010202

Call stack:
Address   Return    Function            SourceFile
4FEC22F6  00000000  4FEBF3F9  PSGPError+0x0004A146
4FEBF3F9  00000000  4FEBD3B9  PSGPError+0x00047249
4FEBD3B9  00000000  4FEBD8F8  PSGPError+0x00045209
4FEBD8F8  00000000  4FE76355  PSGPError+0x00045748
4FE76355  00000000  4FE636B8  Direct3DShaderValidatorCreate9+0x000469A5
4FE636B8  00000000  4FE73DE6  Direct3DShaderValidatorCreate9+0x00033D08
4FE73DE6  00000000  4FE73E6B  Direct3DShaderValidatorCreate9+0x00044436
4FE73E6B  00000000  4FE58920  Direct3DShaderValidatorCreate9+0x000444BB
4FE58920  00000000  00586323  Direct3DShaderValidatorCreate9+0x00028F70
00586323  00000000  00587277  RenderItem1TexMat::Render+0x00000084
00587277  00000000  00587421  RenderQueueManager::RenderList+0x00000033
00587421  00000000  0058793E  RenderQueueManager::Fluhootems+0x00000182
0058793E  00000000  00448246  Vid::FlushAllBuckets+0x00000008
00448246  00000000  004495C4  Draw_Sky+0x000000C9
004495C4  00000000  0045EC1D  Render_Editor_View+0x0000010F
0045EC1D  00000000  00576510  ViewEditor::Process+0x0000057C
00576510  00000000  0045FF28  RunCodes::Process+0x0000019E
0045FF28  00000000  004640C9  ViewManager::Process+0x000000A6
004640C9  00000000  00576510  MissionHandler::State::EditState::Process+0x00000065
00576510  00000000  004619BE  RunCodes::Process+0x0000019E
004619BE  00000000  00576510  MissionHandler::Process+0x00000011
00576510  00000000  00575F68  RunCodes::Process+0x0000019E
00575F68  00000000  00449D60  Main::MessagePump+0x00000051
00449D60  00000000  00449A4F  HandledMain+0x0000043B
00449A4F  00000000  004470E2  HandledMain+0x0000012A
004470E2  00000000  005BAED7  WinMain+0x00000059
005BAED7  00000000  7C817077  memcmp+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049


GSH

AHadley- what's your graphics card, and is that repeatable? There's something that can cause the sky to die like that, but it's mainly happened only on intel cards. I'd like to get a repeatable case on other cards.

-- GSH

AHadley

Yeah, I've got an Intel integrated chipset, an 82865G, and it hasn't repeated on me yet. I'll get back to the map as soon as I can though, see if it happens again.

hosolon

would not having a player spawn point on a self made map make it AV in edit load up?


Nielk1

You should spawn in the center, though if you read the changelog the fix for that is shaky IIRC.

Click on the image...

AHadley

Yes, it still works, I only add spawn points to my map at the very end.

ScarleTomato

my brother hosolon has come across an AV that is easily remanufactured. If you select more than fourteen (i think) units (say by selecting two groups) and then hit tilde to select an individual unit it AVs

in actuality i don't thinks its technically an access violation it looks more like some kind of "out of bounds" error.

when it happens it farts out three dialogs. one says Internal Exception - see battlezone.log for details

the second is a visual C++ runtime error dialog

and the third is a Battlezone II : Error dialog with this text:---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |               debug:717  |18:16:09|211793 |Expected '' to be an integer var
DIAG|                DXUT:1516 |18:16:15|218606 | DXUT pause on minimize
ERR |                 log:1784 |18:18:31|354097 |abort() requested from '.\debug.cpp':730
DIAG|                 log:1785 |18:18:31|354098 |End of line...
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 6/3/2009 18:18:56.
C:\Program Files\Battlezone II\bzv13ta5\bzone.exe, run by Mike.
C:\Program Files\Battlezone II\bzv13ta5\bzone.exe, run by Mike.
CPU: 4 processor(s), Intel(R) Core(TM)2 Quad CPU    Q6700  @ 2.66GHz
    x86 Family 6 Model 15 Stepping 11
Process Memory :   1797 MB free out of   2048 MB total
Physical memory:   2129 MB free out of   2815 MB total
Page(swap) file:   4172 MB free out of   4704 MB total
This exe is using 90 MB, peak use 97 MB

Fault address:  005DAAE0 01:001D9AE0 C:\Program Files\Battlezone II\bzv13ta5\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90E4F4
ESI:00B1AF88
EDI:006C48F8
CS:EIP:7571001B:005DAAE0
SS:ESP:27200023:0209FA34  EBP:0209FA40
DS:0023  ES:B10023  FS:5D003B  GS:B10000
Flags:00000202

Call stack:
Address   Return    Function            SourceFile
005DAAE0  00000000  005D8C95  BZ2Abort+0x000000B0
005D8C95  00000000  005D7577  Debug::Error::Err+0x00000115
005D7577  00000000  005EB180  VarSys::VarItem::Integer+0x00000047
005EB180  00000000  004C3AEF  VarInteger::operator long+0x00000010
004C3AEF  00000000  004BFF8A  GroupPanel::SelectNone+0x00000046
004BFF8A  00000000  004BDBDE  CommandPanel::MenuSelect+0x00000071
004BDBDE  00000000  0047E2AB  CommandPanel::ProcessVisible+0x00000123
0047E2AB  00000000  0047E157  GameFeature::Feature<float>::Update+0x00000016
0047E157  00000000  0045664F  GameFeature::ControlAll+0x00000019
0045664F  00000000  0045710F  MissionHandler::State::RunState::Enter+0x00000083
0045710F  00000000  005CD53F  MissionHandler::State::RunState::Process+0x00000165
005CD53F  00000000  00455004  RunCodes::Process+0x000001BF
00455004  00000000  005CD53F  MissionHandler::Process+0x00000011
005CD53F  00000000  005CD9D4  RunCodes::Process+0x000001BF
005CD9D4  00000000  00449644  Main::MessagePump+0x00000064
00449644  00000000  00449343  HandledMain+0x000003F6
00449343  00000000  00446BDF  HandledMain+0x000000F5
00446BDF  00000000  0057B90F  WinMain+0x00000059
0057B90F  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049


heres my battlezone.log file from the start of the ERR lines to the end:DIAG|              icroot:193  |18:12:51|13814  |Root window now 640x480
DIAG|            runcodes:154  |18:12:51|13816  |[Mission] Entering run code [RUN]
DIAG|            Planners:3278 |18:12:51|13847  |SetAIP - cfg(stock13_fi0.aip) team(5)

DIAG|            Planners:3278 |18:13:11|34181  |SetAIP - cfg(stock13_fi3.aip) team(5)

ERR |               debug:715  |18:16:09|211793 |.\varitem.cpp(389)
ERR |               debug:716  |18:16:09|211793 |Sat Jan 17 17:53:14 2009
ERR |               debug:717  |18:16:09|211793 |Expected '' to be an integer var
DIAG|                DXUT:1516 |18:16:15|218606 | DXUT pause on minimize
ERR |                 log:1784 |18:18:31|354097 |abort() requested from '.\debug.cpp':730
DIAG|                 log:1785 |18:18:31|354098 |End of line...
ERR |    ExceptionHandler:243  |18:18:55|378533 |---- Battlezone II Log File ----
ERR |    ExceptionHandler:243  |18:18:55|378533 |//=====================================================
ERR |    ExceptionHandler:243  |18:18:55|378534 |App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
ERR |    ExceptionHandler:243  |18:18:55|378534 |Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

ERR |    ExceptionHandler:243  |18:18:55|378534 |Last few battlezone.log lines (may or may not be relevant):
ERR |    ExceptionHandler:243  |18:18:55|378535 |ERR |               debug:717  |18:16:09|211793 |Expected '' to be an integer var
ERR |    ExceptionHandler:243  |18:18:55|378535 |DIAG|                DXUT:1516 |18:16:15|218606 | DXUT pause on minimize
ERR |    ExceptionHandler:243  |18:18:55|378535 |ERR |                 log:1784 |18:18:31|354097 |abort() requested from '.\debug.cpp':730
ERR |    ExceptionHandler:243  |18:18:55|378536 |DIAG|                 log:1785 |18:18:31|354098 |End of line...
ERR |    ExceptionHandler:243  |18:18:55|378536 |(done)

ERR |    ExceptionHandler:243  |18:18:55|378537 |Exception code: 40000015 {Fatal Application Exit}
%hs

ERR |    ExceptionHandler:243  |18:18:55|378537 |Message :  Unhandled Exception
ERR |    ExceptionHandler:243  |18:18:55|378537 |Error occurred at 6/3/2009 18:18:56.
ERR |    ExceptionHandler:243  |18:18:55|378538 |C:\Program Files\Battlezone II\bzv13ta5\bzone.exe, run by Mike.
ERR |    ExceptionHandler:243  |18:18:55|378538 |C:\Program Files\Battlezone II\bzv13ta5\bzone.exe, run by Mike.
ERR |    ExceptionHandler:243  |18:18:55|378539 |CPU: 4 processor(s), Intel(R) Core(TM)2 Quad CPU    Q6700  @ 2.66GHz
ERR |    ExceptionHandler:243  |18:18:55|378539 |     x86 Family 6 Model 15 Stepping 11
ERR |    ExceptionHandler:243  |18:18:55|378539 |Process Memory :   1797 MB free out of   2048 MB total
ERR |    ExceptionHandler:243  |18:18:55|378540 |Physical memory:   2129 MB free out of   2815 MB total
ERR |    ExceptionHandler:243  |18:18:55|378540 |Page(swap) file:   4172 MB free out of   4704 MB total
ERR |    ExceptionHandler:243  |18:18:55|378540 |This exe is using 90 MB, peak use 97 MB

ERR |    ExceptionHandler:243  |18:18:55|378541 |Fault address:  005DAAE0 01:001D9AE0 C:\Program Files\Battlezone II\bzv13ta5\bzone.exe
ERR |    ExceptionHandler:243  |18:18:55|378542 |
Registers:
ERR |    ExceptionHandler:243  |18:18:55|378542 |EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90E4F4
ESI:00B1AF88
EDI:006C48F8
ERR |    ExceptionHandler:243  |18:18:55|378542 |CS:EIP:7571001B:005DAAE0
ERR |    ExceptionHandler:243  |18:18:55|378543 |SS:ESP:27200023:0209FA34  EBP:0209FA40
ERR |    ExceptionHandler:243  |18:18:55|378543 |DS:0023  ES:B10023  FS:5D003B  GS:B10000
ERR |    ExceptionHandler:243  |18:18:55|378544 |Flags:00000202
ERR |    ExceptionHandler:243  |18:18:55|378544 |
Call stack:
ERR |    ExceptionHandler:243  |18:18:55|378544 |Address   Return    Function            SourceFile
ERR |    ExceptionHandler:243  |18:18:55|378546 |005DAAE0  00000000  005D8C95  BZ2Abort+0x000000B0
ERR |    ExceptionHandler:243  |18:18:55|378547 |005D8C95  00000000  005D7577  Debug::Error::Err+0x00000115
ERR |    ExceptionHandler:243  |18:18:55|378547 |005D7577  00000000  005EB180  VarSys::VarItem::Integer+0x00000047
ERR |    ExceptionHandler:243  |18:18:55|378548 |005EB180  00000000  004C3AEF  VarInteger::operator long+0x00000010
ERR |    ExceptionHandler:243  |18:18:55|378549 |004C3AEF  00000000  004BFF8A  GroupPanel::SelectNone+0x00000046
ERR |    ExceptionHandler:243  |18:18:55|378549 |004BFF8A  00000000  004BDBDE  CommandPanel::MenuSelect+0x00000071
ERR |    ExceptionHandler:243  |18:18:55|378549 |004BDBDE  00000000  0047E2AB  CommandPanel::ProcessVisible+0x00000123
ERR |    ExceptionHandler:243  |18:18:55|378550 |0047E2AB  00000000  0047E157  GameFeature::Feature<float>::Update+0x00000016
ERR |    ExceptionHandler:243  |18:18:55|378551 |0047E157  00000000  0045664F  GameFeature::ControlAll+0x00000019
ERR |    ExceptionHandler:243  |18:18:55|378551 |0045664F  00000000  0045710F  MissionHandler::State::RunState::Enter+0x00000083
ERR |    ExceptionHandler:243  |18:18:55|378552 |0045710F  00000000  005CD53F  MissionHandler::State::RunState::Process+0x00000165
ERR |    ExceptionHandler:243  |18:18:55|378553 |005CD53F  00000000  00455004  RunCodes::Process+0x000001BF
ERR |    ExceptionHandler:243  |18:18:55|378554 |00455004  00000000  005CD53F  MissionHandler::Process+0x00000011
ERR |    ExceptionHandler:243  |18:18:55|378554 |005CD53F  00000000  005CD9D4  RunCodes::Process+0x000001BF
ERR |    ExceptionHandler:243  |18:18:55|378555 |005CD9D4  00000000  00449644  Main::MessagePump+0x00000064
ERR |    ExceptionHandler:243  |18:18:55|378555 |00449644  00000000  00449343  HandledMain+0x000003F6
ERR |    ExceptionHandler:243  |18:18:55|378556 |00449343  00000000  00446BDF  HandledMain+0x000000F5
ERR |    ExceptionHandler:243  |18:18:55|378556 |00446BDF  00000000  0057B90F  WinMain+0x00000059
ERR |    ExceptionHandler:243  |18:18:55|378557 |0057B90F  00000000  7C817067  fabs+0x00000191
ERR |    ExceptionHandler:243  |18:18:55|378557 |7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049
ERR |    ExceptionHandler:243  |18:18:55|378558 |
DIAG|                DXUT:1482 |18:18:58|380808 | DXUT unpause on restore
DIAG|                DXUT:1343 |18:18:59|381992 | DXUT pause on minimize
DIAG|                DXUT:1516 |18:18:59|381994 | DXUT pause on minimize

Wraith

Just got this av a few minutes ago while playing an mpi and it happened when i was firing howitzer out or a mortar bike and then it aved.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|            Planners:3278 |14:29:35|8849054|SetAIP - cfg(Insaneif1.aip) team(6)

DIAG|      STJoinHandlers:421  |14:29:35|8849082|-- Resynchronized gamestate to server at timestep 5045
DIAG|            Planners:3278 |14:29:42|8856280|SetAIP - cfg(Insaneif1.aip) team(6)

DIAG|      STJoinHandlers:421  |14:29:42|8856302|-- Resynchronized gamestate to server at timestep 5106
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0A800000h
Message :  Exception
Error occurred at 8/4/2009 14:39:40.
C:\Program Files\BattlezoneII\bzone.exe, run by Wraith.
C:\Program Files\BattlezoneII\bzone.exe, run by Wraith.
CPU: 2 processor(s),               Intel(R) Pentium(R) 4 CPU 3.00GHz
     x86 Family 15 Model 2 Stepping 9
Process Memory :   1715 MB free out of   2048 MB total
Physical memory:   1177 MB free out of   2047 MB total
Page(swap) file:   3170 MB free out of   3944 MB total
This exe is using 134 MB, peak use 159 MB

Fault address:  00512678 01:00111678 C:\Program Files\BattlezoneII\bzone.exe

Registers:
EAX:0A800000
EBX:0A5ED4C0
ECX:12880474
EDX:000003E0
ESI:000001F0
EDI:0A7FFDF8
CS:EIP:001B:00512678
SS:ESP:0023:0209F4A0  EBP:0209F4D4
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
00512678  00000000  005CA1D4  Tractor_Control_Helper13::Render+0x000001E1
005CA1D4  00000000  005CA1D4  MeshObj::Render+0x00000044
005CA1D4  00000000  005CA1EC  MeshObj::Render+0x00000044
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1EC  MeshObj::Render+0x0000005C
005CA1EC  00000000  005CA1D4  MeshObj::Render+0x0000005C
005CA1D4  00000000  005CC226  MeshObj::Render+0x00000044
005CC226  00000000  005CBECE  FamilyNode::Render+0x00000026
005CBECE  00000000  004807F1  MeshEnt::Render+0x0000007E
004807F1  00000000  00449233  GameObject::Render+0x00000052
00449233  00000000  004FA910  MeshEnt::Render+0x00000012
004FA910  00000000  004808FD  ENTITY::RenderScene+0x00000076
004808FD  00000000  005097DA  GameObject::RenderScene+0x00000107
005097DA  00000000  00509AB5  Resolution_Layer_Class::Entity_List_Class::Render+0x000000B9
00509AB5  00000000  0050A2C0  Resolution_Layer_Class::Render+0x00000083
0050A2C0  00000000  004FA956  SceneManagerClass::Render+0x0000003A
004FA956  00000000  004D2A42  Submit_All_Entities+0x0000001A
004D2A42  00000000  0044871D  TargetCam::Render+0x0000084F
0044871D  00000000  00448BB0  Simulate_Cockpit+0x00000312
00448BB0  00000000  00452184  Render_Internal_View+0x0000008B
00452184  00000000  005CD53F  ViewCockpit::Process+0x00000674
005CD53F  00000000  004535F2  RunCodes::Process+0x000001BF
004535F2  00000000  00456EB7  ViewManager::Process+0x000000A1
00456EB7  00000000  004573D1  MissionHandler::RenderOneFrame+0x0000006E
004573D1  00000000  005CD53F  MissionHandler::State::RunState::Process+0x00000427
005CD53F  00000000  00455004  RunCodes::Process+0x000001BF
00455004  00000000  005CD53F  MissionHandler::Process+0x00000011
005CD53F  00000000  005CD9D4  RunCodes::Process+0x000001BF
005CD9D4  00000000  00449644  Main::MessagePump+0x00000064
00449644  00000000  00449343  HandledMain+0x000003F6
00449343  00000000  00446BDF  HandledMain+0x000000F5
00446BDF  00000000  0057B90F  WinMain+0x00000059
0057B90F  00000000  7C817077  fabs+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049

Trend Micro HijackThis 2.0.2

Post a log in Overdrive Terminal if you have a malware/virus problem

TheJamsh

That AV wraith isnt old and strangely is becoming more and more common. Its tread related, and believed fixed in latest private builds


BZII Expansion Pack Development Leader. Coming Soon.