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Scion Rights!

Started by AcneVulgaris, March 08, 2004, 05:30:49 AM

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DarkFox

I disagree here. Arc scouts with abso are powerful, yes, but they're slightly inferior to blast/chain sabres, and fall horribly to missile scouts. Ergo, they can be countered.

I dare say if blink was crate-only and super-expensive, ISDF and SCIONS would be a fair matchup. As you know, I just ban it in it's current form.

APCs r evil

I do not agree that Blink needs to be changed or against any change it may receive but I figured I may as well put in my two cents, instead of making Blink crate only why not make it two use only so that it can only be used twice before a new Blink crate is needed to be able to Blink again, while the actual process of Blinking wouldn't have an ammo cost.(afterthought, of course this would probably let you Blink to an infinitely distant point and back again)

Jwk the Hemp Monkey

Becuase the problem with blink is not getting around the map. Thats cool and fun. The problem is that you can escape combat reguardless of the out come.

Now a %chance of blowing up is interesting, but doesnt really fit in with the scionic way of thinking. They like their technology to work perfectly.

Your suggestion is interesting, but it has no effect on the combat side of the situation, it just stops people from using it to go around the map. Which is the opposite of what we want.

The simplest solution so far is to replace the current 'blink' with bolt mine.

And then create a top-tech-tree 'blink crate'. Perhaps with its own special affects :P. Make it cost a minimum of 85 (3 pools) and then make sure that one cannot pre-configure it with-in the recycler panal or the factory panal. Only buy having it manually dropped off and picked up is an option.

PhoeniX-FlamE

ive seen scions starting to own the field with quill absro scouts with NP

Jwk the Hemp Monkey

Without blink those drones would be chewed up by missile scouts like the tiny things they are.

PhoeniX-FlamE

not realy... i can dodge shads with empty scout, scion / isdf

Jwk the Hemp Monkey

1.3 AI missile shad scouts with Mits mine.

Yes, i can dodge them to , but unless you have something like sonic or arc then i think the chances are you will cancel eachother out.

PhoeniX-FlamE

im talking about arc...

and i dont think the mits is as strong as the mits in FE, or is it?

the mits in 1.2 vs scouts is just useless it seems

how about we do a fight? ill get absro arc scout - u get msl scout and we'll see?

Jwk the Hemp Monkey

Quoteive seen scions starting to own the field with quill absro scouts with NP

You said quill, and thats what i was refering to.

I also mentioned how a sonic or arc scout with absorbtion is going to win because it has full tech *cannons*.

PhoeniX-FlamE

with quill u own the pools, with pools u get arc and i think almost any vet will take msl scout with quill absro scout with np as well :P

Jwk the Hemp Monkey

Missile scouts own pools, you just have to know how to use them.

PhoeniX-FlamE

only if the other team doesnt do anything  :D

Jwk the Hemp Monkey

Hense my point. Quill /sheild scouts cancle out shadower/ mits scouts

PhoeniX-FlamE

quill / shield scout will own msl scouts imo... espicley in teams...

DarkFox

Now you made a MAJOR mistake there PF... In a 1v1 the scion scout will certainly beat a missile scout, but in a team battle, say... 3 scion scouts with arc against 2 blast sabres and a missile scout - the isdf will usually win.
The scion scouts get peppered with shadower, which they are easily dodging, while they're out of range of the blast cannons. The scion scouts, therefor, close a little distance to hit with their arc cannons, and the blasts begin to open fire. Blast still does significant damage to absorbtion shields, 4 blasts will kill an abso scout... The scion scouts now have the choice between dodging in one direction to avoid shadowers, or wiggling around to make it hard to hit them with blast. They're better off wiggling on the spot, and thus take full damage from the missile scouts... 5 Missscout shots will kill them. A lot of blast cannons are still hitting them while this goes on. In short, the shadower missile scout forces the scion scouts to move predictably in one direction, or die in <5 seconds. Since their small size and fast speed are their biggest advantages (being hard to hit), a single missile scouts effectively removes their biggest advantage, and turns them into low-health, easy to hit, cannon holders.

Before long, the scion scouts disengage after realising that the ISDF just have too much health in this fight, and run. They they remember that the shadowers will travel over 800m to get them, and they promptly die.