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(Medium Suggestion) A use for Site CAMM

Started by APCs r evil, July 27, 2004, 10:20:30 PM

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Zero Angel

.. or how about SITE cam auto-painting (ie: scout, motion detector style) would be a nice feature that might balance SITE cam in.
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression

DarkFox

ZA - that would be an exceptionally good ability. Even if it had a range of only a hundred metres, it would still be very good, perhaps overpowered.

Red Devil

What would you say to SITE cam being able to be on for only a short time, say 5 seconds?  I think it should cost ammo as well.  Don't the other specials also use ammo?
What box???

Jwk the Hemp Monkey

yes but as already discussed the 'cons' of Site Cam have to be reduced as much as possiable.

Also, Site Cam does not 'do' something to the enviroment like the other specials. It changes something only the user can see.

zimirken

for the visual wireframe see through walls thing. i think fe has a little thing that lets you see like the site cam. very helpful in the piliot map with the fog.

PhoeniX-FlamE

wiz, dont you think u should play the game 1st? no offense

Red Devil

VIR and RED don't change the environment, just change what others can see of your ship using sight or radar, much like a Scion Jammer acts the same as RED by blinding the ISDF radar.

Good question though: Having a counter to VIR by giving SITE that ability to defeat VIR.  We can still see smoke emitted by burning craft and see thrust jets, so that helps.

Having SITE use ammo is necessary, otherwise it's just like turning  wireframe mode on all the time.

As in RL, there must always be balance. "You do not gain somethng, but that you lose something." is the rule to follow.
What box???

PhoeniX-FlamE

ur just proving u dont know about balance, nor how gaming goes, at least with the exprienced players (yes, VETS)

when and why or for what will u use site cam? espciely when it takes ammo?
when? NEVER
now, when will u use site cam if takes no ammo?
probably never as well, if ur smart ull use something more useful, the whole thing about VIR, is not for the "sneakniess" its for the locking of missiles,
VIR ships can be seen while painted (by other team m8s or an AI scout), by targeting, on radar, and when u just look at them ull see their name and hull

DarkFox

QuoteHaving SITE use ammo is necessary, otherwise it's just like turning wireframe mode on all the time.

As in RL, there must always be balance. "You do not gain somethng, but that you lose something." is the rule to follow
AAARGH!
Christ this is irritating. Could you at least acknowledge that you have read and understand the concept of the special hardpoint itself, something amazingly useful and which you only have one of, being a very high cost, with or without ammo drain?
At least ackowledge that you understanding that losing a special hardpoint is a cost in itself, then go on to disagree, rather than parping on about 'there must be balance' without even understanding how UNBALANCED something as weak as site camera taking a whole special slot is.

Red Devil

Gotcha. Then VIR and RED should not use ammo also because they are also taking up the valuable special HP.
What box???

PhoeniX-FlamE

omg, but they are useful! site cam isnt!!!!!

DarkFox

I still don't think you understand RD.
VIR and RED are useful... They're very useful in fact. To BALANCE their use with their penalties, you have to have a special slot AND an ammo cost.
SITE camera is so bad it's close to useless. Even with no ammo cost it would still rarely be used. Balance is about weighing up the pros with the cons. VIR is a big pro, so it needs a big con... ammo cost and the special slot. SITE camera is a tiny, TINY pro, so it needs a tiny con, and taking up a special slot is too much, never mind taking up ammo as well.

PhoeniX-FlamE

okok - lets go over this:

VIR - dodging shads, preaty useful sometiems for sneak attacks - most used
red field - others cant target you (very very useful), sadly - u can still be painted, ur also invisable on rader, as long as u have 2 people on red field - its DAMN awasome, sadly - people need vir / m-curtiens and the ammo cost is quite a problem, although it same like vir - but u dont use vir for fights (usualy)
prox - comes before arm, deploy your rec and go mod ur scout with prox besides the fact that u dont anything for that, its preaty useful, 3 prox will kill a scion scout (2 to red), 4 (might be 5 not sure) will kill an isdf scout, and also nice dmg to tanks...
solar flare - u can kill something like 27/28 rats in 1 run - need i say more?
mits - get a tank stuck up in a mits, easy target - bye bye tank
m-curtien - the 2nd most used, deflects mortars therfor als being used for big assults (ass tanks / rckt tanks / rats on field etc') can be also good for running since the target might bump ur m-curtien which will slow him down
also good for pummel rushes since the curtien will deflect the gt plasma

now,
Site cam - lets you see through hills (which u could've do with alt+4 in 1.2 anyways) - taking up ammo by time, and what use does seeing through hills got? the only good use i can think of it is for maps like hilo, if they got rats in the corner that you cant see, so u activate site cam for a sec, although if ur a scout just run there and chcek / ask team m8s - or go with caution, lets pretend for a sec it lets you c vir ships, you could see vir ships when targeting, on radar, painted or just looking at (since u see hull and name) --> its useless AND taking ammo AND taking the speciel slot?

all other speciels will save ur life, cause major dmg, help you kill some1, will save your base (or slow / unmoving units) on the field from mortars (and maybe shads[talking about m-curtien] - sometimes)


the big question now, what speciel will you use (order) even if site cam had no ammo and could see vir ships

my order is the following:
VIR (as soon as arm up --> shads up - and usualy ppl get full scouts with shads - no vir --> dead)
m-curtien
prox
solar
red field
mits
site cam


more to add - if it was up to me to balance site cam id say - keep the ammo penalty but make it so the radar will work always (which includs no seeing red field ships), "perfact radar" - not outside ur range like the radar cheat though... + see vir ships

Tempest Storm

Should keep Site the way it is and make it an upgrade that appears on all ships without taking a slot. :p

Huscar

That'd be nice. Or just make maps that are nice for ambushes, were you have to hide your laser turrets (laser because they are ambush vehicles!) behind all kinds of things to have an advantage. Now that would make the SITE damn usefull.

The map should have quite some turrets to begin with and lots of hills and the like, no bio-metal but a redeployable recycler and much loose scrap (scrap spawning). Using scavs as bait, 2 scouts head over there, and when they go past the hill, zaaaa! Light show, bie bie scouts (and the scav they took with them), hello scrap. What would have happen if the ISDF player used SITE camm? He sees the turrets, takes a splinter mortar bike and forces the turrets out of their hiding place, where they are hopeless against 2 scouts they didn't know about.

That's when SITE camm comes in usefull.