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Map Needs Testing

Started by shane ward, May 20, 2008, 02:58:34 PM

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shane ward

Hi all,

I have a map that I would like ya all to test for me.

What I am mainly looking for is, can this map run on your computer for say a few hours. Or can your computer cope with the amount of units put into it.

This map is kind of a city and land map, and there will be units that are supposed to be hover cars travailing all over the map.

What happens is the cars are driven by crazy pilots that like to smash into each other and things with the end result of blowing up, the problem is that sooner or later there will be no cars on the map, I have told the dll to add more cars at a given time, All I need to do is measure the correct amount of cars to be added to the map and not overload the game.

I would like you help to tell me if this will be fine on your system, I have also included the Dll Script file in Assets folder for anyone that might want to alter the figures to something suitable. (Please post this file so I can look at.)

If you are unable to post, Please E-mail me the script file or message to (Kggf@hotmail.com)

Please note that the buildings are untextured and this map is not finished yet.

There are units and building to destroy so feel free to go crazy and kill everything in sight... Watch out for what car you shoot at.

Also I lost this map once and had to recreate it, sorry if the colour is a little off!!!!!

Download below, and post Ideas and comments on the unit dilemma.


File Updated with new DLL and BZS file.
http://82.9.70.47:8192/Mytmp/PROJ.zip

Installing should be simple. Extract into your battlezone 2 addon folder and move the dll to the missions folder and start the game with "bzone.exe -map furymap7.bzn" Something like that.

Shane
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

General BlackDragon

 :-) look forward to trying it...

1.2 or 1.3?



*****General BlackDragon*****

shane ward

hoo, sorry forgot to say, it is made with battlezone 2 v1.3 PB3

I doubt it will work with pb4 due to the strict odf checks.

Have Fun ;)
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

General BlackDragon

OH GOD!

1: laggy like hell

2: nothing has textures? white = ugly :P



but really....damn dude...i couldn't even fight it was so laggy... Wish I could explore the map...:(

PS: I was using the pb4 editor.



*****General BlackDragon*****

bigbadbogie

not even slightly laggy - needs texturing
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

shane ward

Like I said the white buildings have no texture as I did not include them, As for the lagg, that might be the number of units on the map (Cars) if you know how, you can edit the dll script file (Located in the Assets Folder "furydll07.bzs") and change the number of cars on the map. Please send me the compleated script so know what you have done ;)

It seems to be playable on my system, but I need to find the correct number ;)

Trial and error as they say.
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

shane ward

Quote from: bigbadbogie on May 20, 2008, 06:30:40 PM
not even slightly laggy - needs texturing

You might not have the dll in it's place, if it is and you can see cars on the road then you are OK, But keep playing the level, more units are added and I want to see if the balance is good, not to cause bad lagging.

Thanks for trying...

Shane
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

shane ward

Does anyone know how I can make the DLL scriptor count the number or specific units on the map?

Like the cars are all listed as: -
Fcar00a - d
Fcar01a - d
Fcar02a - d

I want the dll scriptor to count all these cars up and give me the total.

If it below a set number I can then instruct the dll to add more cars.

Many thanks in advance
Shane
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

Nielk1

I know in my dealing with C++ I would have the add object routine count them up and if there is a remove routine count them down there, or keep the handles and do iseAlive2() checks in the execute() function.

I suggest some sort of car manager routine and have every new car added stored in a handle array. Does any of that make any sense for the scriptor which I never learned to use?

Click on the image...

bigbadbogie

sinch - just make the script add a number to a variable every time a car is made - and remove one every time a car is destroyed
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

shane ward

#10
OK, I managed to add a function in the dll that will add up to 180 cars, and when the cars drop below 170 it will automaticly add upto 180.

Please download the Dll And the script and test to see if they will run on your system. If you are having lagging problems you can change the dll code in this area or increase it to have more cars. Please tell me what your custom numbers are ;)

[routine,Manage,1,true]
loop:
Clear
   display,exitb,white,carcount
   add,carcount,0,carcount
   ifgt,180,toomany               //Max Cars

   add,carcount,0,carcount
   iflt,170,makemore               //Min Cars before more is added to reach Max Cars
jumpto,loop


Links below.
DLL           : - http://82.9.70.47:8192/Mytmp/furydll07.dll
DLL SOURCE: - http://82.9.70.47:8192/Mytmp/furydll07.bzs <Right Click and "Save As" otherwise you'll open it.
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

Nielk1


Click on the image...

General BlackDragon




*****General BlackDragon*****

shane ward

Quote from: General BlackDragon on May 21, 2008, 07:19:15 AM
links dont work :(

Oops sorry, I forgot to turn the internet sharing program on. Me Bad  :-o

Should work OK now.  :roll:
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

BNG Da BZ Fool

Getting it now. Also saved info from post as a text files for reference on my PC...BNG.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.