• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu

Public Beta 4 Bug Reports

Started by TheJamsh, June 12, 2008, 07:22:47 PM

Previous topic - Next topic

TheJamsh

This is the PB4 bug reporting thread. Report all PB4 issues here


BZII Expansion Pack Development Leader. Coming Soon.

TheJamsh

Bug Type:           Graphics Issue
System Spec:      nVidia Geforce 7600 LE, Windows Vista OS, dual core intel processor, 2.0 GB RAM
Other Info:          DXT Override setting in render.cfg set to "0"
Description:         These issues began arrising around 5 minutes into an instant action game. all graphics settings at highest level on first test. removed sky detail settings to "none" and "low" with similar effects. DXT setting in render.cfg has been swapped to no effect. issue is more evident with DXT texture setting at default ("-1") value. emitters and various ordnance effects have also been causing havoc. below are some screenshots






BZII Expansion Pack Development Leader. Coming Soon.

General BlackDragon




*****General BlackDragon*****

TheJamsh

Bug Type: Scavenger Behavior Issue
Description: Scavenger units set to "scavenge" mode went straight to the nearest deployed extractor and collide with it unneccesarily as if trying to reach the center of the model. collision issues mean the vehicles can become stuck within the extractor until the AI finds a way out. i manually removed the units using the "point&space" reticle and they continued about their buisness. not sure what the problem was


BZII Expansion Pack Development Leader. Coming Soon.

wug

TheJamsh, calm down, man.  It's just been released; just enjoy it.  Play with it for a few days, and see how it shakes out.

Just my two cents. :lol:

TheJamsh

lol sorry just thought id do something fairly... useful... maybe :D

i am enjoying though! the new AI is MUUUUUUUUUUUUUUUCH better =]! and GUN towers can Prioritise targets!!! wooooooooooooooo!

anyway this isnt the thread... but hey!


BZII Expansion Pack Development Leader. Coming Soon.

mrtwosheds

AV occured in mpi game, mabe something to do with passing some tanks to other player
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message :  Exception
Error occurred at 6/14/2008 02:53:54.
D:\Battlezone2-1.3pb4\bzone.exe, run by MrTwosheds.
2 processor(s), type 586.
Process Memory :   1762 MB free out of   2048 MB total
Physical memory:    557 MB free out of   1021 MB total
Page(swap) file:   2098 MB free out of   2457 MB total
Fault address:  00426AC1 01:00025AC1 D:\Battlezone2-1.3pb4\bzone.exe

Registers:
EAX:00000000
EBX:06746740
ECX:0D79231C
EDX:C801B133
ESI:00000006
EDI:000FFFFF
CS:EIP:001B:00426AC1
SS:ESP:0023:022BFA1C  EBP:022BFAA8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210202

Call stack:
Address   Return    Function            SourceFile
00426AC1  00000000  0042BD30  Attacker::Execute+0x00000710
0042BD30  00000000  004016D0  ExecuteSchedPlans+0x0000054C
004016D0  00000000  00401F8C  AiMission::Update+0x00000103
00401F8C  00000000  00461261  AI_Update+0x00000006
00461261  00000000  00461E0C  MoveOneTurn+0x0000011E
00461E0C  00000000  0056475F  MissionHandler::State::RunState::Process+0x000003CC
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049


Commando

Doubtful, it is due to the team.  It'll hopefully be fixed soon along with the multiworld sync issue.

mrtwosheds

this is a clients AV from game hosted by commando.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message :  Exception
Error occurred at 6/13/2008 21:19:52.
D:\Battlezone2-1.3pb4\bzone.exe, run by MrTwosheds.
2 processor(s), type 586.
Process Memory :   1753 MB free out of   2048 MB total
Physical memory:    554 MB free out of   1021 MB total
Page(swap) file:   2093 MB free out of   2457 MB total
Fault address:  00426AC1 01:00025AC1 D:\Battlezone2-1.3pb4\bzone.exe

Registers:
EAX:00000000
EBX:0ECD6180
ECX:0D3A1D5C
EDX:D4D06E47
ESI:00000006
EDI:000FFFFF
CS:EIP:001B:00426AC1
SS:ESP:0023:022BFA1C  EBP:022BFAA8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210206

Call stack:
Address   Return    Function            SourceFile
00426AC1  00000000  0042BD30  Attacker::Execute+0x00000710
0042BD30  00000000  004016D0  ExecuteSchedPlans+0x0000054C
004016D0  00000000  00401F8C  AiMission::Update+0x00000103
00401F8C  00000000  00461261  AI_Update+0x00000006
00461261  00000000  00461E0C  MoveOneTurn+0x0000011E
00461E0C  00000000  0056475F  MissionHandler::State::RunState::Process+0x000003CC
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049

GENERAL MANSON*

Hosted by axe on mpi bridges.

ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043148|---- Battlezone II Log File ----
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043174|//=====================================================
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043198|App version: Patch 1.3pb4 Jun  9 2008 22:18:35
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043223|Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043255|Message :  Exception
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043282|Error occurred at 6/13/2008 21:06:42.
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043307|C:\Program Files\BattlezoneII13pb4\bzone.exe,
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043332|2 processor(s), type 586.
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043357|Process Memory :   1769 MB free out of   2048 MB total
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043388|Physical memory:    524 MB free out of   1023 MB total
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043415|Page(swap) file:   2042 MB free out of   2466 MB total
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043440|Fault address:  00426AC1 01:00025AC1 C:\Program Files\BattlezoneII13pb4\bzone.exe
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043465|
Registers:
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043497|EAX:00000000
EBX:0CD71738
ECX:0646B774
EDX:D8C04E55
ESI:00000006
EDI:000FFFFF
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043523|CS:EIP:001B:00426AC1
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043549|SS:ESP:0023:022BFA1C  EBP:022BFAA8
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:41|2043573|DS:0023  ES:0023  FS:003B  GS:0000
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2043605|Flags:00210206
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2043632|
Call stack:
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2043657|Address   Return    Function            SourceFile
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2043773|00426AC1  00000000  0042BD30  Attacker::Execute+0x00000710
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2043845|0042BD30  00000000  004016D0  ExecuteSchedPlans+0x0000054C
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2043908|004016D0  00000000  00401F8C  AiMission::Update+0x00000103
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2043943|00401F8C  00000000  00461261  AI_Update+0x00000006
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2043972|00461261  00000000  00461E0C  MoveOneTurn+0x0000011E
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2044000|00461E0C  00000000  0056475F  MissionHandler::State::RunState::Process+0x000003CC
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2044035|0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2044059|0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2044082|0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2044109|00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2044145|00455A95  00000000  0045578C  HandledMain+0x000003F4
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2044165|0045578C  00000000  0045343D  HandledMain+0x000000EB
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2044222|0045343D  00000000  0055567D  WinMain+0x00000059
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2044262|0055567D  00000000  7C817067  fabs+0x00000191
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2044289|7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049
ERR |GLOBAL          |    ExceptionHandler:242  |21:06:42|2044315|

Axeminister

I had an error, the game froze. I alt-tabbed to close game and saw a error window up, I went to task manager to close bz2 ,the error window went away,my fault I didn't capture it . Manson was there and said he'd post his error message.

MPI Bridges, GH variant, extreme ai, Dataanti had just gotten into a empty scout and this happened.
There is no knowledge that is not power.

bigbadbogie

seeing this many error messages in a new patch cant be a good sign
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

General BlackDragon

they're all the same error message



*****General BlackDragon*****

Steeveeo

Wasnt there supposedly improved Scav AI that was promised? I hate to sound rude but, scavs are even more retarded on my end...

There was quite possibly 200 scrap worth in debris on the midfield, and my scav team drove directly to the enemy base and got killed...

At least in PB3 they waited for the midfield to clear before killing themselves :P

(Oh, and I heard that they were supposed to run from danger. But they dont? They just sat there like in PB3 and got maulered to death)

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

GENERAL MANSON*

Dont know what cause it but when arc joined the sound stopped in the lobby. Completely wierd. Never did that before.