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A trainer, or a guide that teaches EVERYTHING (Third and Fourth question)

Started by cheesepuffly, October 20, 2008, 12:46:26 AM

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Nielk1

ASCII is in plain English, editable in notepad.
BIN is not plain English, ugly, can't be notepad edited.

Click on the image...

cheesepuffly

You do know this doesnt have to do with just maps, but i does have to do with mods...


(this is to sonic, the guy who moved this i guess.)
I liek chz



Chaka-Chaka-Pata-Pon!

General BlackDragon




*****General BlackDragon*****

Sonic

"Linux is user friendly...
...it's just very selective about who its friends are."

General BlackDragon




*****General BlackDragon*****

cheesepuffly

Truthfully at first i didnt get it, but now it makes sense.

You gonna share that e-cookie?
I liek chz



Chaka-Chaka-Pata-Pon!

TheJamsh

ill have a bite... and yes GBD, really :D

moving onto hoe to make youre own pak files soon =]



BZII Expansion Pack Development Leader. Coming Soon.

cheesepuffly

Yay cant um wait.

Ok my next question is, would making my own weapons be hard?

I liek chz



Chaka-Chaka-Pata-Pon!

General BlackDragon




*****General BlackDragon*****

Sonic

Quote from: cheesepuffly on October 23, 2008, 01:47:08 AM
Yay cant um wait.

Ok my next question is, would making my own weapons be hard?

This depends on your skill level with understanding the syntax of ODFs and how creative you are in getting the ODFs to generate the desire visual effects. Usually starting off with a weapon that already acts similar to what you want it to do is a good start. For example, I used Blast for the basis of making Lacour Hope/Ethereal Blast.





The end result of the ODF looks like this:
[OrdnanceClass]
classLabel = "beam"
shotGeometry = NULL
xplGround = "xlhopgnd"
xplVehicle = "xlhopcar"
xplBuilding = "xlhopbld"

renderName = "lhope_a.render"

ammoCost = 3000
lifeSpan = 300e-3 // 300m
shotSpeed = 1e3

damageValue(N) = 1002
damageValue(L) = 1002
damageValue(H) = 1002

damageValue(S) = 1002
damageValue(D) = 1002
damageValue(A) = 1002

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "lhope_a.Beam"
renderName2 = "lhope_a.Ring"

[Beam]
renderBase = "draw_bolt"
textureName = "trail2.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "0 0 255 25"
startRadius = 0.4
finishRadius = 0.2
segmentLength = 5.0
segmentVariance = "0.0 0.0 0.0"
animateTime = 3.5
textureRate = 0.01
textureSpeed = -0.1

[Ring]
renderBase = "draw_twirl_trail"
textureName = "hexing.tga"
textureblend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "100 100 255 0"
startRadius = 6.0
finishRadius = 3.0
animateTime = 4.25
emitDelay = 0.08
emitVariance = "0.0 0.0 0.0"
emitLife = 4.2
rotationRate = 2.0
"Linux is user friendly...
...it's just very selective about who its friends are."

cheesepuffly

Hmmm makes sense, so use the basic weapons as what your weapon should be modeled after, huh, that makes sense.

Cool weapon i must stay.
I liek chz



Chaka-Chaka-Pata-Pon!

Nielk1


Click on the image...

hybirdisdf

http://img529.imageshack.us/my.php?image=bz2modmaking1hb0.png

I was trying to create mpi bridge with edit from mm5.And my recycler didnt showed up but enemy are standby and ready.The problem is couldnt get reload from saved folder.The computer did saved it last time.Where are they go?I couldnt see in saved folder!

General BlackDragon

if you saved a map, it would be in the addon folder.

bz2 editor only loads .bzn files, i.e. maps

PS: i cant even read the screnie, how do you read things with that color scheme???



*****General BlackDragon*****

TheJamsh

a lot of my serenesis weapons are modified original ones. its amazing what a new texture and different colours can do.

for some really hi-tech stuff however, youll need a good understanding of particle ODF's to make things from scratch, which majority of my mod stuff is because the original effects are quite pathetic tbh and ive got separate frame-rate eating explosions for everything.

that stuff is mostly a case of playing with it to see what happens. again most is self explanatory, and you can sometimes make an explosion from scratch and predict pretty accurately what the game will make of it. trouble i have is making explosions 'too' detailed, and get frame rate drops if youre caught in the epicenter, but in my view, that can be written off as just shell shock.

@ GBD, cant give the tutorial becasue it was done over msn lol. should write this stuff down...


BZII Expansion Pack Development Leader. Coming Soon.