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Messages - player5

#1
Which means I put them in the addon folder, and they will be used instead of the ones in data.pak?

#2
What do I do with the new .dxtbz2 files? That is to say how do I test them in-game? After all, these are no longer .pic, so I cannot recompile data.pak (or can I)?

Edit: going over to modder's forum now. Sorry for the inconvenience.
#3
Got it. Extracted data.pak.

Edit: corel images. Hmm, will go convert them; will bz2 play back images if I convert .pic to tga, then tga to .pic?

Edit2: mmmm, no programs that I have will open .pic. Any suggestions that will not destroy transparency? Preferably free?

(So far my combination of irfanview, inkscape, paint.net, zbrush, vue, and after effects w/o all other expensive cs4 programs has worked well.)
#4
That what I intend to do--upscale then add lots of detail (more or less redo textures while conforming to previous "design"). However, I mean that the borders of windows, for instance, will be where they were. The new texture will be of the design of the old because I cannot reassign polygons on the UV (well, I can, but zbrush 3 won't produce what BZ2 will use, and then the asset will be different even if it could).

If someone can post a .rar of the images, I can get to work on them, and finish them within about a month or two.

Probably, I'll use the original as a layer upon which to build a vector version of the texture with more detail.

That way everybody can export to the size that fits subjective hardware specs. And everybody can edit them further.
#5
It is shame, because zbrush can generate such simple yet high-resolution-looking models with the normal maps it produces. Oh well: doom 3 did pretty well with just bump maps, so there are no real problems.

Speaking of which, I don't have programs to extract the texture/skins from Bz2 models, so if someone can post the all original skins for buildings, terrain, units, etc.,  in any image format, I can try my hand at them given the stock aspect proportions in 1024x1024.  Which is to say, windows will be where they were, but with more detail.
#6
Given Title?

I was wondering: if it would be possible for me or someone else to do a texture enhancement mod at this point? Can models be more complex and textures of greater resolution? 

Its been done to very old games such as gothic 2, system shock 2, warzone 2100, which were hard to mod,  (But after some rewriting, see warzone2100 Resurrection, for instance.)
#7
You guessed it! Win7.

Thanks for the workaround.

After that everything seems good on my setup, which is 280GTX with newest drivers.
#8
OK so I got around the nod32 issue in nod.

However, after restoring the .exe from the quarantine, I cannot create a new pilot...

I enter a name, and click create. It says to select from below, and clears the name. No pilot created, and cannot login.
My pilots folder is empty.
#9
newHeur Virus in bzone.exe from GSH's website, too.

Why is bzone.exe being recognized as such?

Now I reinstall bz2 and try again, but installer won't let me install.

Delete bz2 folder, reinstall, update....bzone.exe deleted.

If I leave bzone.exe, nod32 deletes it later. I have the most updated version of nod32.  

edited: anyone else get this error, who has nod32?
#10
Want to say big Thank You to GSH.
#11
I found a virus in the ta5 fileplanet link.

Nod32 deleted bzone.exe

Very strange "new_Heur PE virus"

What do I do now?
#12
Battlezone 2 / Re: Newer video cards?
April 05, 2009, 10:02:02 AM
Bumpmapping is supported by all modern cards, but probably only the dot3 variant. I turned it off.
#13
Battlezone 2 / Re: Newer video cards?
April 04, 2009, 06:33:04 PM
I get orange cockpit in the sabre, and flickering in some places. Your using the new 185 drivers?
#14
Battlezone 2 / Re: Newer video cards?
April 04, 2009, 06:18:07 PM
So EBPM wouldn't work with any nvidia cards?
#15
Also, I've remembered that I ripped tracks 2-11.

There is no cdaudiotrack1. Did I miss something? The cdaudio track 2 is the music for the first mission anyway, so seems alright. The 11th track is silent.

Are there supposed to be 10 tracks in all?