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Topics - bigbadbogie

#1
Battlezone 2 Mods / Fleshstorm 2: The Harvest Released.
November 06, 2009, 03:13:26 AM
At last. After another year of manic modding, Fleshstorm 2: The Harvest has finally been released.

Download location: http://www.bzcomplex.com/mirror/mods/fs2/fleshstorm2_v1_0.exe

You will need the 1.3 Public Beta 5.1 patch to play it.

This has been my second major project and my contribution to the Fleshstorm Saga.


Enjoy...



But remember... if it carries the name 'Fleshstorm'... it will NOT be an easy ride.

Play at own risk. :-P
#2
Maps and Modding / Moving train map...
July 28, 2009, 11:27:11 PM
I was just looking through some old files and stumbled over this.

It is a test map for an old QF Mod mission that was going to be set on a moving train.

Any modders who are interested can download it here: http://www.filefront.com/14147233/Train_Mission.7z/

I thought that the way it works is kinda cool...
#3
I do like GHH's story, but I wanted to put my own idea up too.

During the bio-wars of Battlezone 1, a CCA platoon completely disappeared. They were kidnapped by a race of aliens who had been exploring a planet where the CCA had tried to establish a new front against the NSDF. The aliens later became obsessed with experimenting on their technology. They discovered biometal this way.

They created their own armies of biometal units and began exploring the cosmos, searching for the source of this sentient metal that they could use to destroy all the beings they had found which they had once considered to be superior. They were also searching for Earth and the Soviet Union, after one of the CCA pilots cracked under torture and gave them the names.

They never discovered the location of Earth however. Instead after 35 years of searching they found the Scion core system.

The Scions were an immensely superior force, so the Aliens who now called themselves the Junifers (meaning 'avengers of the fallen' in their language) set forth to infiltrate the Scion homeworld of Mire. They sent drones to infiltrate the Scion's civilisation. Eventually the Junifers discovered a way of remotely controlling the biometal inside the bodies of some susceptible Scions. Much the Scion government was now under the control of the Junifers and Scion civilisation slowly collapsed into anarchy. Any Scions that were susceptible to this new form of control fell ill, and then they turned against their own kind. Nobody knew what the hell was happening to them and tried to isolate themselves from others, thinking it was a new disease.

Eventually the signal that was causing the Scions to turn on each other was discovered by an EDF peacekeeping force that was sent in to stop a likely civil war between the controlled and uncontrolled Scions.

The signal was cancelled out and traced to a point just beyond the threshold of the system.

The EDF fleet that was sent to investigate was nearly completely destroyed. The regrouping Scion Collective Defence Force launched an unprecedentedly large fleet after the Junifers ships, believing them to be Cerberi units.

All the Junifers ships surrendered when they saw the SCDF fleet heading at them as there was no chance that they could survive a fight with them.

They were returned to Mire and all the captive Junifers were interrogated. The Scions also captured the transmitter array that was sending the signal to turn Scions against each other. This was investigated thouroughly and the Scions discovered a way to permanently cancel out the signal that it sent.

The captured Junifers all managed to commit suicide by hanging themselves with their long tails before much information could be found about who they were.

****

Anyway... the Scions and EDF find the Junifers' colony planets and launch a massive offensive to eradicate them all.

Eventually the Junifers all surrender under the sheer power of the Allied forces and become allies too.

Or not... because this story is only a rough draft and could be changed completely.
#4
Maps and Modding / Fleshstorm 2 - Screenshots:
May 27, 2009, 12:41:38 AM
Here are a few screenies of the upcoming sequel to Fleshstorm...













I am well over half way through the SP campaign.
#5
And what settings did they use?

Cause I need to be able to make Scion voices the same way they were orignally made for Fleshstorm 2.
#6
Battlezone 1 / Music not working
December 14, 2008, 11:44:00 PM
I am presently trying to get the music working in BZ1 again.

About a year ago my CD snapped, and I have since had to play BZ off an ISO file which I burned, luckily.

Unfortunately, the music no longer plays. I can still play the game fine, BUT I NEED THE MUSIC BACK!!

Does anyone know why it wont work? It may have something to do with the CD not having audio tracks.

I have already tried a bin/cue file with the audio tracks on it, but they still wont play.
#7
Maps and Modding / Flying in 1.3
October 31, 2008, 06:30:18 PM
Ok - I have seriously had it with this tension now.

I just spent a few hours testing out this: http://files.filefront.com/hoveringzip/;12215903;/fileinfo.html

Please, for the love of god stop this crazy bickering and test it. I am talking to everyone!!
#8
Maps and Modding / FE Pb4a
October 27, 2008, 03:01:49 AM
So RD.

Is this happening?
#9
Public 1.3 Beta 4 Archive / Auto-align problem
October 17, 2008, 08:35:27 PM
Not really a glitch, but for some reason when any gun-tower with no baseplate is placed somewhere on a map, it automatically aligns/centres itself with the terrain.

I am just wondering if there is a way to turn it off as it is causing an object to be realigned when replaced by dll.
#10
Maps and Modding / Help with LODs
October 04, 2008, 03:24:45 PM
I am kinda stuck with them.

I have this grass model which I want to disappear if I am 50 metres away, so I use a LOD1 model which is invisible, turn object detail to low and it does nothing.

I even tried to give it the same LOD1 as the ISDF pgen, same settings and all; no effect. This was with an ISDF pgen next to it by the way, and it was working fine.

Why is it not working?
#11
Maps and Modding / QF Patch 1.1 Released
September 26, 2008, 05:03:33 PM
This patch fixes a few AVs and various problems that people had reported with the mod.

Download here: http://files.filefront.com/QF+Patch+v11exe/;11901184;/fileinfo.html
#12
Maps and Modding / Interesting....
August 12, 2008, 04:55:17 PM
I thought some of you modellers might be intrigued by this:

http://files.filefront.com/vtex1zip/;11473003;/fileinfo.html
#14
Public 1.3 Beta 4 Archive / Aircraft question
June 24, 2008, 09:36:02 PM
Is there any way to stop an aircraft class unit from redeploying after its target has been destroyed (without dll)??

I want a unit that stays in the air - but using AirCraftFriend/Enemy AI process.

I already have a way to get it to deploy by itself.
#15
Maps and Modding / 3dsmax 9 xsi import/export
May 22, 2008, 02:32:37 AM
i am thinking of upgrading to 3d studio max 9 and i am wondering if anybody would be willing to update the xsi exporter to work with it.
#16
Maps and Modding / terrain pb4 request
April 26, 2008, 10:18:54 PM
GSH... i have been experimenting with texture files on the terrain and i tried reflection3.pic

it loses its reflective properties when used on terrain

do you think it would be possible (and of course simple) to repair in PB4?

i really want to make a planet made of biometal for my next mod!!
#17
Maps and Modding / .ogg problems
April 22, 2008, 11:36:16 PM
i have a serious problem with the ogg format

sometimes when an ogg file plays in the game, it plays through and then the game exits saying that an error has occurred - not during it playing but when it ends