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And now, an update to the upcoming CTN gamemode

Started by Steeveeo, March 19, 2008, 04:46:54 AM

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Feared_1


anomaly

Quote from: Nielk1 on April 14, 2008, 12:48:05 AM
I'd love a documentation of what the different words mean in different places.

Seconded.

Steeveeo


(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

mrtwosheds

At a guess, i'd say it goes something this. They are blending modes.
so
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 0"
would take the first value eg 255 255 255 255, multiply it by one and blend it with the second value, resulting in a "white fade to invisible"
any value 0 will not be visible at all.

So "srccolor dstcolor decal"
startColor = "255 255 255 255"
finishColor = "255 255 255 0"
I think... srcolor (is the actual color of the image)
dstcolor is whatever color is displayed behind the image (2d)
decal, I think displays only the alpha channel.

So this would blend the actual texture colors with whatever colors are behind the texture only in the alpha chanel area.
As we can see this looks horrible. solid white in the middle, solid black around it, and bad alpha channel blending at the edges that varies  depending on what is behind it.

I have found dstcolor to be useful for creating some variable effects, (shoot ground, snow glows white, rock glows red) but be advised that when used with multiple sprites it amplifies its own effect, and invdstcolor cancels out its own effect...

Steeveeo

Just thought I should update you guys.   :-D

(Once again, click for full)



Pictures speak for themselves, Im making great progress! ^_^

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Steeveeo


(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

OvermindDL1

Nuke effects have been popular around here in recent months, so give it a day or so. :)

Generated by OvermindDL1's Signature Auto-Add Script via GreaseMonkey


Steeveeo

Who what and where?

Who else is making nukes (and has made showoff posts)?
What does it look like?
Where is it posted?

Im interested with collaberating to make the most mesmerizing and "Holy hoot"-est explosions :-D

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Steeveeo

For those of you who like seeing this thing in action, heres a little gif. :P


(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

anomaly

Yeah, I'm not sure who OM is referring to either.  Nice use of the texture for the ground smoke.  And what is that second shockwave  originating from?  Doesn't look like it's part or the nuke.

Oh, and what blend mode did you use for the glowing fireball?

Steeveeo

@secondary shockwaves: Those were made by the recycler and bomber, as I went a tad overboard with some of the SRV explosions :roll:

@Blend: Went back to one one modulate, just did some color tweaking.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

OvermindDL1

I could of sworn I've seen a few others over the past few months as well... Maybe just older ones of yours?

Generated by OvermindDL1's Signature Auto-Add Script via GreaseMonkey


Steeveeo


(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Steeveeo

BTW guys, I felt I should get you guys up to speed on just how the nuke looks in action (just hope Im not desenitizing you guys to all this, that would suck when the mod finally comes out :P)

Watch!

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.