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Those not so used classes

Started by Nielk1, February 09, 2008, 09:06:25 PM

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Steeveeo

I just had a really funny picture of an enemy putting up more at slight angles, making unwary hyperspacers hit them, bounce off, hit another, ping pong around for 20 minutes, then slam into an asteroid at warp speed.

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Avatar

Quote from: Nielk1 on February 11, 2008, 05:18:35 AM
We are referring to using it as a linear accelerator.

A massively nutso linear accelerator...  something that would toss you across a normal sized BZ2 map in a second, but used on something sized more along EPIC lines.

Thinking on it some more, you could actually make it SO fast that a 'slowdown ramp' version is needed at the other end, to catch you...

Babylon Five, anyone?

-Av-

anomaly

Quote from: Nielk1 on February 11, 2008, 03:32:32 AM
The shield tower creates a square shield. I made one oriented up, but I had to tap it on at an angle and off set it my the radius.

It made a nice bomb umbrella.

I will test the warp gate thing later...

Wait, how exactly did you get it to point up? I've tried to do that several times but never found a way.  Then again, I've never messed with taps before.

Quote from: Avatar on February 11, 2008, 10:03:27 PM
Quote from: Nielk1 on February 11, 2008, 05:18:35 AM
We are referring to using it as a linear accelerator.

A massively nutso linear accelerator...  something that would toss you across a normal sized BZ2 map in a second, but used on something sized more along EPIC lines.

Thinking on it some more, you could actually make it SO fast that a 'slowdown ramp' version is needed at the other end, to catch you...

Babylon Five, anyone?

-Av-

I would love to see someone add a little something to a dll that would give some sort of glowing red burning effect to your ship once it reaches super speeds.  You know, something like when a space shuttle is re-entering the atmosphere. :-P

bigbadbogie

Quote from: anomaly on February 12, 2008, 01:16:00 AM

I would love to see someone add a little something to a dll that would give some sort of glowing red burning effect to your ship once it reaches super speeds.  You know, something like when a space shuttle is re-entering the atmosphere. :-P


done it already - in qf mod
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

TheJamsh

the hyperspeed portal thing has been done

i would give alink to the topic thread but CmptrWz posted a couple of ODF's in another post about the sheildtower class...

it uses the sheildtower class to propell you through a tunnel, then another at the end acts as the brakes apparently lol.


meh.. id like to see some improvements to sheilds in PB4. such as:

sheildSize =
sheidShape =
sheildStickyness =

i duno... i just want to add one to a building so you get the amazing effetcs when bullets hit it. have one that opens out to 300 metres and gives that bubble effect like in starwars episode I

but im sure ive been told off for that already


BZII Expansion Pack Development Leader. Coming Soon.

Avatar


Nielk1


Click on the image...

bigbadbogie

#37
 :-P

ive since gotten rid of that because it took up too much space (it was in a movie)
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

TheJamsh

can clever PB4 people answer my thing about the sheilds :D


BZII Expansion Pack Development Leader. Coming Soon.

Avatar

You can define your own shields, but the basics stay the same...  nothing like the wiggly, expanding shields in Star Wars, or the top-up Atlantis shield...

I suppose for something like that it'd be relatively easy to DLL it up...  gosh, I sound like OM a lot lately...

-Av-

bigbadbogie

maybe you are long lost twin brothers
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

TheJamsh

no i meant my post above... about changing the sheild deploy size without effecting collisions


BZII Expansion Pack Development Leader. Coming Soon.

GSH

This was already requested for pb4, and it was denied. Shields only kick in when a collision is registered; making two separate collision bubbles on an object would be a lot of work that I don't feel like doing.

-- GSH