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PURELY out of curiosity...

Started by TheJamsh, September 22, 2008, 02:38:11 PM

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TheJamsh

no real reason, i just want to know.

what information is actually sent to other peoples computers when playing multi in BZ2?


BZII Expansion Pack Development Leader. Coming Soon.

General BlackDragon

your soul  :lol:

but really, probably: your position, your directoin, what weapons you have, what your targeting, what your shooting, you know, all the same info the AI gets in IA/MPI.  :evil:

Basically: Every single thing players are doing, and everything all other objects are/what they're doing.



*****General BlackDragon*****

OvermindDL1

Considering BZ2 uses the Dead Reckoning style network synchronization (everyone runs a full copy of the world, inefficient and unsafe, but easy to implement).  Hence I would wager it sends across Player movement changes (current position would be sent every so often, probably once a second, but changes in input are sent instantly, things like turning, accelerating, etc..), commands the player does to order things around (but the movement of those units would not be synced, only the order itself), and so forth.  It would also send a hash check of the world and if the hash gets too wrong then it causes the whole world to transfer from the server to the clients to ensure everything is synced (a gamestate in BZ2 terms).  Is there something specific you are wondering about?

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TheJamsh

actually while i was writing my question i sort of figured it out myself haha...

i just think its amazing when you really look at just how much is being sent in such a short space of time. very cool.


BZII Expansion Pack Development Leader. Coming Soon.

General BlackDragon

it's all 1's and 0's.

BTW, If god spoke in binary, and accidently said a 2, what would happen?



*****General BlackDragon*****

OvermindDL1

Then it would become a 10 (since 10 in binary is 2 :P ).

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bigbadbogie

OM, You scare me with your infinite knowledge of everything.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

OvermindDL1

No where near.  I am just a trivia hunter, I know a little bit about everything, and everything about nothing. :)

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Nielk1

I'm similar but I know less than OM by a lot.
'love MacGyver though...

Click on the image...

Avatar

Well, there are only 10 types of people in the world...

Those that understand Binary, and those that don't.

:)

bigbadbogie

Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

TheJamsh

lmao

was going to write LOL in hex or something, but decided i couldnt be arsed to find that knowledge from last year in my brain :)


BZII Expansion Pack Development Leader. Coming Soon.

Steeveeo

Quote from: TheJamsh on September 26, 2008, 02:22:36 PM
lmao

was going to write LOL in hex or something, but decided i couldnt be arsed to find that knowledge from last year in my brain :)
How about binary?

01001100 01001111 01001100 :lol:

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

OvermindDL1

"LOL" you say?

Leet:  L()L
ROT13:  YBY
Base64:  TE9M
Hex:  4c 4f 4c
Binary:  01001100 01001111 01001100
Morse:  .-.. --- .-..
etc...

Gotta love Firefox and its plugins...

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shane ward

Quote from: OvermindDL1 on September 26, 2008, 07:04:08 PM
"LOL" you say?

Leet:  L()L
ROT13:  YBY
Base64:  TE9M
Hex:  4c 4f 4c
Binary:  01001100 01001111 01001100
Morse:  .-.. --- .-..
etc...

Gotta love Firefox and its plugins...

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Showoff :P
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2