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Is The Red Odyssey a big disappointment?

Started by Grendel, January 22, 2009, 07:33:43 PM

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Avatar

For real, as I want to include everything BZ into BZC.

I've already started (a little) on the TRO setup, although I find them VERY hard to do compared with the original BZ1 SP missions.  Still, I've got a lot of good routines set up in the Scriptor now and that should help a lot when I get down to doing the campaigns for real.

-Av-

Nielk1

Cloaking walkers will be fun to try to make... Sounds like a job for DLL :-P

Click on the image...

Zamu

Quote from: Nielk1 on January 29, 2009, 06:09:33 AM
Do you have a box or anything other than the cart? I only have the cart and two N64s that only work when you don't want to play them (oh and only 1 power cord).

I don't have the box anymore. The artwork is the same as the cart's though, with some pictures on the back.

And AFAIK, the Chinese walkers can't cloak.
Meat is murder.... tasty, tasty murder.

TheJamsh

cloaking walkers?

Phantom VIR, or semi-transparent stuff =]

personally, i HATE VIR. effect is awful. should havea diffuse rate entry or something


BZII Expansion Pack Development Leader. Coming Soon.

General BlackDragon

in TRO the chinese walker can cloak. Just hit G :)



*****General BlackDragon*****

bigbadbogie

You can just have it use 2 special hardpoints with VIR and Redfield. That is basically what cloaking is.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Warfreak

Well, thats the CHEAP way out.

The Cloaking code is essentially cloakondeploy in TRO and cloakonmorph in BZ2.

Also, cloaking locks up the weapon hardpoints (optional with modded ODF in BZ2). You are seriously like a ghost, you cant interact with the world without making yourself known.

TheJamsh

ah yeh course, it is possible in BZ2. i forgot about the phantom unit...

deployable walkers then essentially...


BZII Expansion Pack Development Leader. Coming Soon.

Nielk1

Have the DLL swap out the weapons with a weapon called "CLOAKED!" and have custom VIR weps that take no ammo but have the name Cloak so that no matter which teh game shows first in the HP it says cloak. Assault Special is likely a good HP to use.

Click on the image...

Nielk1

Quote from: Dx on January 31, 2009, 01:45:42 AM
Actually you can't, you have one or the other and both together is not the same as the TRO cloak is.

Actually you can, and the BZ2 cloak says in the changelog it is like those things being on all at the same time.

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bigbadbogie

Obviously. We are talking about how it could be done in BZC.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

Nielk1

DX, just messed around with BzE, Nice faking of the Chinese cloak on the Heavy Tank with the weapon! I wish BZ2 had weapons that knew they were selected and outputted that info to the DLL so I could do things like that. The end result would look similar for the walker in BZC.

Click on the image...

Nielk1

Heh, misused the word faking....

Also, my attempts at decrypting BzE file worked up until character 2000 or so when the keys changed again. Not gan'na bother any more since there is no good that can come from it.

Click on the image...

Avatar

Cloaking walkers in BZC for a TRO remake will AFAIK have to be done with DLL trickery, and can be done in several ways given how in BZ2 'cloaking' just blinks you out...  I miss the fadeout, that made the effect a lot cooler...

As for favorite method so far I've preferred switching them to my 'zen walker', which is just made up of hardpoints, and setting their PTeam to zero.  This takes care of the invisible body, no weapons, and neutral status when cloaked.  All I have to do is remember to copy over health and ammo during the switch.

-Av-

Nielk1

But then they can't command if they are the player!

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