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Things Wanted

Started by shane ward, February 01, 2009, 03:44:21 PM

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shane ward

#15
From what I can see it looks perfect, The array Cannon looks the part, but you will need to add the Gun part in the middle of the disk, like on the side image on the first post, I guess it's just a make and stick in the middle. The gun cannon needs fill most of the space of the disk leaving a few inches around the side and needs to be a reasonable size high and the cannon disks and such below but not going down the hole, but suspended high, might want to extend the legs a little to make it higher...

Hope you do not mind adding detail to the main cannon gun as this will be used as a camra shot when the player activates it...

I'll be looking forward to it, and I can build the next map.

once you are done with the control room would it be possible to upload pics to see...

Some other buildings will need a little more detail like the tank and boiler room, as the player needs to fix some rods in there to get the cannon working...

All other buildings can be suted to what you like, windows would be nice too...

Also remember that building with the bridge... That will be used for another purpose... Not sure how to get it working the way I want it to yet..

P.S That building in the cream color, is supposed to be one building with a hallway in the middle, thats what I tried to make the image look like, but it looks cool the way it is, I think turning it into the Bolier and pipe room like in the detailed images I gave you would be easyer.
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

BNG Da BZ Fool

#16
Okay, I redid the control block building as a hollow long structure, and I'll adjust per your suggestions and I'll email you some pics as time allows SW. I added some windows and internal porps too. BNG. PS: With regard to the tank and boiler room are they seperate buildings in addition to what currently is included so far? Not a prob to add them bro just need some feed back to get things placed right.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

shane ward

The tank and boiler room are all part of the same building with pipes all around like in the diagram image of that building, I did not know what to call it, so I just called it tank and boiler room, but really it's a building with rooms and pipes everwhere, in 3 rooms there are supposed to be a machine which the player needs to fix first before the array will warm up.
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

BNG Da BZ Fool

I see, so basically I should connect all the buildings together via pipes (no prob). Should some go to the array support a well? Let me know. Unfortunately, I start my work week on Mondays now, so I work on revisions as time allows. BNG.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

shane ward

Some of the buildings can be connected by pipes, and it can connect to the array, remember that the array is not a well, but a place where the massive energy discharge is sent down..

Shane
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

BNG Da BZ Fool

So your going to use the map editor to lower the surface below the entire structure then? You'll need to help us understand what your looking for then SW. I could try using a single plane to make something close to what you describe and pull the center down to form this; is that what you want? This is what I have so far, but considering what you are looking for you may have to edit out what you don't like and keep what's left over that's useable. BNG.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

shane ward

Ummmm, Looks like we are getting somewhere,.... However a few things...

The Idear is to put all the buildings and objects together in the editor. so adding pipes and things would be up to me...

I need some things changed..... fromthe image..

The red cone was just fine as it was, I need it round like in the first image, The yellow guns in it are also good, if you want to make them look more Gunish or Macanical that will be good... But not nessasary. I will stick the red cone into the hole in the ground

The control room I beleave is the creamy white building with a green thing... The windows need to be bigger like a screen door, if possible to ass glass too...

You do not need the brown floor line, as this will be soily done by the terrain.

And I think just having some of the other buildings more fatter, they look a little skinny hehe...

Now, the array, It looks good... However the array GUN is to small... Have you played Half Life, and at the first level when the player turns on the machine that brings in all the aliens, that's the same Idear for the machine I am looking for here..

Pipes look good too.. No probs there...

If you have time I would like some 2 story or 3 story buildings too....

That green cone thing.. I will draw a picture at what I am looking for with the gun, I have an Idear ;)

That should about do it ;)

Shane
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

shane ward

OK,
I have done a scetch about the green gun thing on the control building... It does not need to be there, it is a independent object that could be attached to a new building, the idear for this is that the Plasma Chamber path can reach far out in the map, and the gun will shoot plasma bolts that will drag anything with it into the array cannon.

The plasma gun to do this is below... Hope this helps...

Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

Red Devil

What box???

bigbadbogie

Serious overkill that is.
Others would merely say it was good humour.


My BZ2 mods:

QF2: Essence to a Thief - Development is underway.

Fleshstorm 2: The Harvest - Released on the 6th of November 2009. Got to www.bz2md.com for details.

QF Mod - My first mod, finished over a year ago. It can be found on BZ2MD.com

BNG Da BZ Fool

In this render I redesigned the object in the middle to look more to look like a vortex under the cannon array. Does this look any better; I still have the other object saved if needed. Also, I see your revised comments and will make changes as needed. I save all the parts in one of my object libraries for possible later reuse. Also on the vortex redesign, I integrated the 2 paths leading to the vortex as one piece; extruded from an 8 section plane object. I'm also going to redesign the plasma jet array to simplify and reduce the number of poly's as well. I grabbed the photo you post to use as a template for the gun object and will add it to the scene as time allows. BNG. PS: I'll email you what I have so far so you can actually look at the thing in detail. TS, saves in an X scene format so you can view the model in like 3DEX okay?
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

BNG Da BZ Fool

Ah ha ha ha, vee are mad scientists out to dominate zee world! You should be scar-ed earthlings! Vee now have super se-cret veapons to make life wary scary. Whoa...did I just say all that?! Sorry, guess all this is sort of going to my head...LOL. BNG.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

shane ward

Thanks very much for the x file, I have a more detailed view on what I want... Here is a list of things that should make it perfect....

Top section of the arraysupport-0 could be a more rounder..

On the arrayhead-1 if it can be a little more longer and 3 claws added round the thing, they will spin around it. like a hand claw pointing down with the spike in the middle. (Hope you know what I mean  :-D)

Could a second floor be added to the plasmaemitroom-11 with a ramp, might add some goodies in there for the player ;)

plasmajets-26 are fine they look better on the model then in the image

the vortex-10 is not needed, this will be done with the terrain and the old red cone was perfect as I can have this placed a little down the hole as a effect thing.. ;)

arrayhead_1-2 needs to be the gun plans that are in this post, makes it more powerfull..

building2-17 looks good to be a control room for the cannon, it will need to be bigger with room, for computers and maybe some more windows. I am planning on having the switch by the window so the player can see the machine start up.. Still not sure how this room should be, I have Ideas but not sure, it should be detailed, with railings, some stairs and things, remember I am planning on having each building it's own odf and independent building then placed in the editor so overloading the object should be more controlable.

Then the last two buildings, the bridge building and the pipe mechanical room as sent to you by E-mail...

That should be about it then ;)

Hope I not made you crazy  :evil: Would like this to be perfect  :mrgreen:

Shane
Battlezone 2 Mod and Map Maker.
See my site: -
http://www.shanesdoomwads.freeservers.com/bz2

BNG Da BZ Fool

I've started putting together the cannon assembly, but instead of posting more photos here I'm going to just send them to you via email. Vee must keep dis project wary se-cret SW. When we get the whole thing done you can decide when to unveil it for the rest of the BZII peeps, or better yet when you're ready to unveil the mod. I simplified some of the cannon parts to keep the poly count down as the current scene is a massing quite a few poly's. When I get close to completion I'll try optimizing the whole thing to down on as few poly's as possible. BNG.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.

BNG Da BZ Fool

You can post or email me some more of the complex buildings drawings and where to place them in relation to the existing structures too. Top views seem to be the most useful as I plaster the pics on a plane object to use as an extrutrusion guide for drawing out new 3d objects. BNG.
When I'm not in hot water with the community I'm usually making models for BZII. I've made a few models for other peeps. BNG.