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Things you like about the Beta

Started by TimeVirus, February 29, 2004, 07:23:45 PM

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TimeVirus

It's the nature of Beta to be a majority of complaints so I thought I'd start a thread here devoted to just the good things people have found. People that work for free for your benefit should hear the positive things you have to say too.

This is my thread, please keep your complaints in your own or other threads dedicated to them. Moderators please delete any posts here which aren't positive as that is the sole purpose of this thread.

I will add things as I find them and encourage others to do so as well.

And now for my first favorite thing: Strats and MPIs are now recognized as the different games that they really are in the server list.

Giguana

%$^%$ The AI is wonerful, It does everyhting exactly the way I want it. I can send a few assault tanks to a position and they'll just clean up the joint, suddenly every unit is brilliant.

CaptPicard

I love the Anti AV thing, Anti Alt tab, b4 game chat, in game hud, urm, arm drop off point and how smooth it all runs, shame these things couldn't be paked up for 1.2 mod:).

aougli

The lobby/chatroom is a big enhancement.

I think fixing the MWF is an improvement, but I'm not sure yet.

Sound effects have been significantly improved.   :o I don't know how much of a strain the number of sound channels is on the CPU, but try turning up the number you use.  At the moment I have it set to 24 hardware channels.  I've tried it up to 64.  Sounds even better amped via a hifi.   :twisted:

Fellblade

The new sounds are great, the early game AI attacks in MPI are unrelenting, and AI units actually aim now. Aim pretty damn well, too.

It's fun

Dirty Rooster

Now Bz2 doesn't crash or freeze my comp. yippee!!

There is a chat-room to geek in. Or nerd in..

Sounds actually play now..

Commando

I like the extra options in mpi, strat, and ffa games which give the host more control.

I like many of the bug fixes, mainly AV fixes.  There are a few left, but at least six AVs were fixed that were present since Battlezone II's initial release.

I like the new maps.

I like the new sound code that allows someone to open more sound chanel.  1.2 had 8 sound chanels and 1.3 has 64.

I like the flexibility that 1.3 offers.  There are more options available to modders.

I like that many of the exploits are gone.  For example, turrets in pools, turrets in buildings, and multiple bombs per run.

There are many more fixes that I can't think of at the moment.

Speedy

I absolutly love everything about it except the lack of agility in the scouts (simple ODF change, as proposed before).

RubiconAlpha

First "Wow!" was the sound improvements. Really made my 5.1 SB Audigy a worthwhile investment.

Next would be all the stock MP options. Playing a game of CTF was great.

Armory's new drop off was wonderful surprise!

AI improvements kicked my butt in MPI's like I've never seen.

I could go on and on...

The changelog should be required reading for anyone who just wants to whine about "hovering". I won't miss that "bug" and maybe will see more players using AI units instead of playing the game as a first person shooter most of the time.

Avatar

Quote from: RubiconAlphaFirst "Wow!" was the sound improvements. Really made my 5.1 SB Audigy a worthwhile investment.

I've got to admit I love it that the game SOUNDS as good as it looks now...  especially with the big speakers I have under my desk cranked...  lol.

I've never heard the Armory ambient sound ingame before, or the Power Gens...  it really makes the whole base come alive!

Tempest Storm

I have to agree with Av, now bases really sound like bases. Very cool. :)

The new options are totally awesome and the improved AI makes it loads of fun IMO.

And of course, being a modder I can't turn down any of the cool features they added in. :D

Slaor

I like that FX don't drop out after 20 metres.

Avatar

lol, well, I wonder who was talking to Ken about that?  Someone who likes REALLY LONG viewing distances??  :)

yeeeeha!

-Av-

RocketmanX

Not enough time or experience with it to express everything that I like so far but just wanted to say again that the physics adjustments are nothing close to what worried me in the early beta leaks. I may not speak for many since i was never that great at flying,(or naturally less concerned about it since serving hinders your agility anyway), but I had no trouble adjusting to the changes. Besides the balance issues that pop up, I'm sure the value of the numerous option additions along with the *editor goodies will outweigh most player's fear of change.




*(grr)

Bull

So far, I'd agree the sound improvements are excellent,shell options and improved AI,along with some cool new maps. :-)