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Wobble kill and hover killing in 1.3

Started by Michael, March 21, 2004, 09:16:50 PM

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PhoeniX-FlamE

hehe, but being bashed by nathan is cool, df?

Jwk the Hemp Monkey

GSH is great at programming, but absolutly hoote at dealing with people. Esp when it comes to creating organised structures where the strengths and weaknesses of people can be combined to create an overall achivement

That was a nice way of putting it.

So, now....the distraction caused by GSH on this thread is *over*

BACK To wobbeling guntowers!

TimeVirus

Quote from: GSHFlying is still a bug and perversion. The designers (who were on BZ2 from day 1) thought that nothing could fly. Turrets can't aim up because "nothing can get there." That's empirical proof that flying wasn't supposed to be in the game.

All you flying-addicts are refusing to face reality.

-- GSH

Aircraft class, apc class, bomber class, pilot hover packs, archers are all clearly intended to be at an altitude above ground level. Empirical evidence?

A scout in 1.3 can hover a turret or just sit on top of it indefinitely. So how does 1.3 change anything at all?

This main thrust of this thread is about wobble killing GTs, a cheaper bug than flying is, yet apparently *entirely* ignored by the developers. So I am supposed to take this as empirical evidence that wobbling is approved of?

Avatar

Now now, there's been enough bashing around these boards to last a lifetime.

Can't we all just pop a beer and get along???



-Av-

Commando

QuoteCan't we all just pop a beer and get along???

Unfortunately I'm sure a good portion of the community can't do the first legally, myself included.  Getting along sounds good.  The boards have been relatively peaceful for a while, hopefully they continue to stay that way.  If not, us mods will have some work on our hands :).

BZ FeebleEffort

You know..I changed my Nick to "FeebleEffort" because I just got sick of trying to hard to make others see the points and understand what virtue can come from years of playing this game from myself and many others. I just don't feel like trying that hard anymore.

It reached the point where every post was a arguement, and every element of what made BZ 2 1.2 such a fun game was getting changed without rhyme, reason (and god knows explanation). So  Avatar, yes things have been peaceful lately...I'll recess into my new self directed prozac-like message board personna and sit back and watch. And let the peacefull-ness multiply. My Beers have long since been popped.

But in the end, I still see the ultimate issue of GT balance will be in the hands of the Modders.

Commando

I think it would be best to leave balance to modders that part of the testing process.  Modders like DarkFox and TimeVirus seem to be the best at balance since they have plenty of experience with Rev. C and other balance projects.  I'm if more that participated in FE would help out, a lot could get accomplished.  Even if 1.3 wasn't the same as 1.2, there would be a chance of reaching a balance that vets could accept.

Fried

If it's as much fun as fe and 1.2 to play then i imagine getting people to help with balance wont be a problem. :D

Jwk the Hemp Monkey

QuoteModders like DarkFox and TimeVirus seem to be the best at balance since they have plenty of experience with Rev. C and other balance projects.

DarkFox was the one that controled the beta process for FE rev.c and he is the one who is by far the most likly to control rev.d.
Time Virus left the rev.c project before it was completed.

Commando

I know Hemp.  I participated in the beta process.  I didn't put in as much time as you did due to testing 1.3 at the same time.  I'm the one who sent the nadir fix files to Timevirus so it was basically playable in deathmatch.  I think I sent in some inf files before you sent in yours too.  I can't remember.

Huscar

you're getting nowhere with this balance crap. It ended at: much more ppl than Nathan can do it so why on Earth steal his time?

To me it seems logic turrets can't shoot up for the simple reason they would have to make one part of the turret be inside another part, meaning they use the same space (not ammount, location). Witch is impossible. (Shortly, some parts prevent them from shooting straight up).
They seem like anti-ground defense, we've got archers and roket tanks for air defense, so I don't get the point.

Wobble kill. Av said it, but Scout fits in both descriptions. The scout is the gun-tower killer. For a better defense combine with laser turrets (Ok I don't know the range, maybe that's a fixme) or rocket whatever (because it isn't important what to use, as long as it has long-range, tracking rockets).

Jwk the Hemp Monkey

That post did not make much sense at all, gramatically or stratergically, imo.

And the 'reason' for turrets not pointing upwards? they are *turrets*. As in *turreted defence units*. its ridiculas to think they should not be able to at least point *upwards*. Not nessesarily straight up, but still.

PhoeniX-FlamE

huscar, it happend in ZST and no1 cares about the gfx or what so ever... people like it

because once we do something in the current version (like df said) it might be taken off because nathan doesnt agree with that...

e.g, we made a rec that make flying scouts --> nathan threatened to take that away and the air dmg got in for awhile (or was gonna get in)

hehe, laser turrets are uselss, 110 range ur best guess will be mini cause of the range (148)

rckt tank is even more uselss then laser turrets, get VIR


and for both units - u can just stand the other side of the gt so the turret / rocket tank / whatever u have there will be blocked by the gt

MowerMan

Turrets should point straight up.  There is no sane reason for them to not (execpt if you have a specific agenda).

Flying is neither a bug or a perversion.

Dirty Rooster

ZST turrets are excellent.
Huscar sounds like a fool in the 'turrets shouldnt point straight up' rubbish.
Why post that nonsense?? Play some strats Huscar in order to understand
the issues of wobblekilling here.
A minigun rattler works, a laser one does not. Its the range.

Rocket tanks are a valid anti-wobble defence, in that if placed near a GT
they dissuade empties and by using VIR the fullscouts are not always
able to kill the GT before they run out of ammo, or may find something
more worthwhile to do. It is partly psychological.

Vets made a recycler option for this first 1.3 public beta which
produced flyable scouts with extra agaility over the wierdly
sluggish 1.3 stock scouts.
Nathan immediately planned to ruin that mod for his next release.
Do not trust what he says, he lies.