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1.3 Public Beta 3 Av's

Started by squirrelof09, August 11, 2006, 03:26:20 PM

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Quote from: Eraser on January 02, 2007, 07:25:27 PM
Yeah, I read that, the bzedit.exe dlls need to have Editor at the end of the file name.  I'm quite certain those and FE missions worked fine in the previous 1.3 version I had with that tiny modification.

Only if they had the editor linked in when built, or were done through the Scriptor after a certain version.

-Av-

mrtwosheds

QuoteI have a real odd av thats bugging me.
Legions of skaro, mpi game, all works well, game ends, back out to main screen, close BZ.
ACCESS VIOLATION
READING from 0320FD9Ch


The log is normal showing no av, no other details are displayed, av screen is partaly drawn like it forgot something....
I am using ai aircraftclass, I suspect it is linked to that, but have no firm evidence yet.

Ai aircraft do a funny thing when you ask them to pick you up, pilot jumps out, ship keeps deploying-undeploying untill you get into it.

After I comment out the aip commands that build and use some classLabel = "aircraft" units I have made this error stops happening.
I will study thier odf's to see if there are any obvious errors.

mrtwosheds

Ok got this, mpi game using human piloted classLabel = "aircraft", av at game shutdown

ERR |Debug           |               debug:765  |17:39:49|4317359|[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |17:39:49|4317359|Patch 1.3pb3 Aug 10 2006 07:49:33
ERR |Debug           |               debug:772  |17:39:49|4317359|Type:    ERROR
ERR |Debug           |               debug:773  |17:39:49|4317359|SubType: FATAL - fatal error
ERR |Debug           |               debug:774  |17:39:49|4317359|Message: Attempt to point a VarInteger at another type (1)
ERR |Debug           |               debug:775  |17:39:49|4317359|Module:  .\varptr.cpp
ERR |Debug           |               debug:776  |17:39:49|4317359|Line#:   167
ERR |Debug           |               debug:777  |17:39:49|4317359|Stamp:   Fri Oct 19 20:44:42 2001
ERR |Debug           |               debug:410  |17:39:49|4317359|CallStack:
ERR |Debug           |               debug:552  |17:39:49|4317359|7C81EB33 +7C81EB33 kernel32.dll [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:552  |17:39:49|4317379|0060F24A +00BA bzone.exe system debug.obj void __cdecl Debug::Error::Err(char const *,...)
ERR |Debug           |               debug:433  |17:39:49|4317379|Registers:
ERR |Debug           |               debug:434  |17:39:49|4317379|EAX: 0229F508h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |17:39:49|4317379|EBX: 090155D4h  EIP: 7C81EB33h  ES: 00000023h
ERR |Debug           |               debug:436  |17:39:49|4317379|ECX: 00000000h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |17:39:49|4317379|EDX: 0229F570h  EBP: 0229F558h  GS: 00000000h
ERR |Debug           |               debug:438  |17:39:49|4317379|ESI: 0229F584h  ESP: 0229F504h           
ERR |Debug           |               debug:439  |17:39:49|4317379|EDI: 01D60CF0h                       
ERR |Debug           |               debug:449  |17:39:49|4317379| CF: 00200206h PF:0 AF:1 ZF:0 SF:0 OF:0
DIAG|Main            |            mainproc:158  |17:39:49|4317410|Entering critical shutdown

mrtwosheds

Not an av just an error.
ParticleRenderClass:345  |16:49:47|185520 |ERROR: Effect "dsparker" has no base class specified

yes im trying to create a custom build effect, I cannot see what I have done wrong, my dsparker is not very different from the "sparker" in the 1.3 pak, I have tried various different ways of doing in, but the error persists and the effect does not work.

the odf

[Sparker]
baseName = "sparker"// changing this to dsparker makes no difference
simulateBase = "sim_smoke"
renderBase = "draw_multi"
renderCount = 2
renderName1 = "dsparker.smoke"
renderName2 = "dsparker.trail"

[smoke]
renderBase = "draw_emit"
emitName = "dspark"
emitDelay  = 0.2
emitVelocity = "0.5 -0.5 0.5"
emitVariance = "0.25 -0.25 0.25"

[dspark]
simulateBase = "sim_smoke"
lifeTime = 1.5
renderBase = "draw_twirl"
textureName = "cloud2.tga"
textureBlend = "dstcolor one modulate"
startColor = "255 255 255 255"
finishColor = "0 0 0 0"
startRadius = .01
finishRadius = 2.0
animateTime = 1.5
rotationRate = 5.0

[trail]
renderBase = "draw_emit"
emitName = "dmist"
emitDelay = 0.2
emitVelocity = "0.5 0.0 0.5"
emitVariance = "0.25 -0.25 0.25"

[dmist]
simulateBase = "sim_dust"
lifeTime = 1.5
renderBase = "draw_twirl"
textureName = "cloud2.tga"
textureBlend = "dstcolor one modulate"
startColor = "255 255 255 255"
finishColor = "0 0 0 0"
startRadius = .01
finishRadius = 2.0
animateTime = 1.5
rotationRate = 5.0

:|

Commando

Try commenting out both of the following.  One at a time though so only one is used at a time.

renderCount = 2
renderName1 = "dsparker.smoke"
renderName2 = "dsparker.trail"

If there is a dsparker.odf, the problem might lie in that odf since that is the effect specified.

mrtwosheds

#80
Ill try it.
I kind of translate no base class specified as the game looking for classlabel = "something"


And it seems I am right, adding

[LightClass]
classLabel = "pointlight"
lightColor.r = 1.0
lightColor.g = 1.0
lightColor.b = 3.0
lightRange = 8.0
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0
lensflare = 0

to the top of the dsparker odf stops the error occuring,
there is still no effect however....not even the light.

mrtwosheds

ah ha!
Cold gas pours from my freshly created killing machines.....

It seems that it is important that the file is called sparker (sparker_d)
and that  the first header also has the same name.
This works.


[sparker_d]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "sparker_d.core"
renderName2 = "sparker_d.smoke"
renderName3 = "sparker_d.trail"

[Core]
simulateBase = "sim_null"
lifeTime = 0.5
renderBase = "draw_twirl"
textureName = "blast.tga"
textureBlend = "one one modulate"
startColor = "0 0 255 255"
finishColor = "0 0 255 255"
startRadius = 0.1
finishRadius = 0.1
animateTime = 0.5

[smoke]
renderBase = "draw_emit"
emitName = "sparker_d.dspark"
emitDelay  = 0.2
emitVelocity = "0.5 -0.5 0.5"
emitVariance = "0.25 -0.25 0.25"

[dspark]
simulateBase = "sim_smoke"
lifeTime = 1.5
renderBase = "draw_twirl"
textureName = "cloud2.tga"
textureBlend = "dstcolor one modulate"
startColor = "255 255 255 255"
finishColor = "0 0 0 0"
startRadius = .01
finishRadius = 2.0
animateTime = 1.5
rotationRate = 5.0

[trail]
renderBase = "draw_emit"
emitName = "sparker_d.dmist"
emitDelay = 0.2
emitVelocity = "0.5 0.0 0.5"
emitVariance = "0.25 -0.25 0.25"

[dmist]
simulateBase = "sim_dust"
lifeTime = 1.5
renderBase = "draw_twirl"
textureName = "cloud2.tga"
textureBlend = "dstcolor one modulate"
startColor = "255 255 255 255"
finishColor = "0 0 0 0"
startRadius = .01
finishRadius = 2.0
animateTime = 1.5
rotationRate = 5.0

Steeveeo

[ E X C E P T I O N ]
Patch 1.3pb3 EDITOR Aug 10 2006 08:26:12
Type: ACCESS VIOLATION
Info: READING from 616C7073h
CallStack:
616C7073 +616C7073 [Unknown] [Unknown] [Unknown] [Unknown]
004A9388 +0078 bz2edit.exe EXE PoweredBuilding.obj public: virtual void __thiscall PoweredBuilding::Simulate(float)
004E7164 +0157 bz2edit.exe EXE entities.obj public: static void __fastcall ENTITY::SimulateAllLocal(float)
0046DC9B +00C5 bz2edit.exe EXE MissionHandler.obj void __fastcall MoveOneTurn(void)
005501B0 +0130 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
0046C305 +000B bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::Process(void)
0054FCB8 +004B bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
00458549 +0061 bz2edit.exe EXE  void __cdecl AppStart(struct HINSTANCE__ *)
005D39D7 +0177 bz2edit.exe LIBCMT wincrt0.obj ___tmainCRTStartup
7C816D4F +7C816D4F kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
EAX: 00629B84h   CS: 0000001Bh  DS: 00000023h
EBX: 00000800h  EIP: 616C7073h  ES: 00000023h
ECX: 094AAF10h   SS: 00000023h  FS: 0000003Bh
EDX: 03E30A28h  EBP: 0225FAF8h  GS: 00000000h
ESI: 094AAF10h  ESP: 0225FA6Ch           
EDI: 094AAF10h                       
CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown

Happened soon after I built a modded bomber bay in a single player game, any clues as to what I did wrong?

(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.

Red Devil

Just got this AV in G66:


ERR |Debug           |               debug:765  |11:10:31|1842254|[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |11:10:31|1842254|Patch 1.3pb3 Aug 10 2006 07:49:33
ERR |Debug           |               debug:885  |11:10:31|1842254|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |11:10:31|1842254|Info: READING from 00000590h
ERR |Debug           |               debug:410  |11:10:31|1842254|CallStack:
ERR |Debug           |               debug:552  |11:10:31|1842269|00423A48 +001A bzone.exe EXE  bool __fastcall GoodSpot(int,class GameObjectClass *,struct Vector &,struct Vector const &)
ERR |Debug           |               debug:552  |11:10:31|1842270|00424E95 +0117 bzone.exe EXE Planners.obj public: virtual bool __thiscall BaseBuilder::FindNextSpot(class GameObjectClass *)
ERR |Debug           |               debug:552  |11:10:31|1842270|00425DD1 +0043 bzone.exe EXE Planners.obj public: virtual bool __thiscall BaseBuildMinimums::FindNextSpot(class GameObjectClass *)
ERR |Debug           |               debug:552  |11:10:31|1842270|004254E0 +0250 bzone.exe EXE Planners.obj public: bool __thiscall BaseBuilder::UpdateBuild(struct BuilderPlan::BuildInfo &)
ERR |Debug           |               debug:552  |11:10:31|1842270|004246AF +00B9 bzone.exe EXE Planners.obj public: virtual bool __thiscall BuilderPlan::Execute(void)
ERR |Debug           |               debug:552  |11:10:31|1842270|0042D589 +04F3 bzone.exe EXE Planners.obj void __fastcall ExecuteSchedPlans(float)
ERR |Debug           |               debug:552  |11:10:31|1842275|004016C2 +0133 bzone.exe EXE AiMission.obj public: static void __fastcall AiMission::Update(float)
ERR |Debug           |               debug:552  |11:10:31|1842275|00401D91 +000A bzone.exe EXE AiMission.obj void __fastcall AI_Update(float)
ERR |Debug           |               debug:552  |11:10:31|1842275|00462AD4 +00D0 bzone.exe EXE MissionHandler.obj void __fastcall MoveOneTurn(void)
ERR |Debug           |               debug:552  |11:10:31|1842282|00600B26 +0136 bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
ERR |Debug           |               debug:552  |11:10:31|1842282|758B56EC +758B56EC [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:433  |11:10:31|1842282|Registers:
ERR |Debug           |               debug:434  |11:10:31|1842282|EAX: 0229F9D8h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |11:10:31|1842282|EBX: 0D709B3Ch  EIP: 00423A48h  ES: 00000023h
ERR |Debug           |               debug:436  |11:10:31|1842282|ECX: 0229F9D8h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |11:10:31|1842282|EDX: 0229F9F8h  EBP: 0229FA18h  GS: 00000000h
ERR |Debug           |               debug:438  |11:10:31|1842282|ESI: 00000000h  ESP: 0229F9C0h           
ERR |Debug           |               debug:439  |11:10:31|1842282|EDI: 0D709A3Ch                       
ERR |Debug           |               debug:449  |11:10:31|1842282| CF: 00210206h PF:0 AF:1 ZF:0 SF:0 OF:0
DIAG|Main            |            mainproc:158  |11:10:31|1842316|Entering critical shutdown
What box???