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1.3 Developers Please Read

Started by Wingflier, November 29, 2004, 01:48:15 AM

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Wingflier

After much thinking and debate, I believe I have come up with a solution to the AI Combat Skill Issue.

If you are one of the Developers of 1.3 please take this into serious consideration:

Instead of only having 3 levels of AI combat skill, I believe there should be 5.

You would not have to change the current levels 1 through 3, just add 2 better levels.

Here is what I believe they should are and should be:

lvl1-Bad
lvl2-OK
lvl3-Good
lvl4-Great
lvl5-'godlike'

The default would still be set at level 3 so that newbies or people who didn't have much of an opinion on AI skill would not have to worry about it.

I think this is a fair compromise/solution because if you do not agree with the host's opinion on how good (or bad) the AI should be, then you don't join his or her game.

It's very simple, it probably wouldn't be hard to implement, and if I could help in any way, please tell me.

Give me some feedback people.

Adam :)

Spawn

please dont start this again.
there are 4 levels already, ZERO, one, two, three and four
godlike is simply what ZA is currentley working on, itll be in a mod.

Wingflier

ok ok Spawn...not trying to get an argument here...I am not going to argue anymore...

I just wanted feedback.

Thanks : )

Adam

p.s.
what is level 0 Spawn?

CmptrWz

level 0 - AI? What AI?

Actually, I think level 0 will attack IF you attack it first, or something tells it to.

Wingflier


NoK0mm3nt



Bull Dog

There are 4 levels of AI.

0 Quote "AI? What AI?"
1 Good
2 Better
3 Best

And also play 1.2 MPI and then Play 1.3 MPI and you should Immediately notice how much smarter 1.3 AI is.

Wingflier

Thanks for the explanation of the AI levels Bull Dog.

It is, as you have said, very obvious that 1.3 AI is superior to 1.2 AI.  Of course...

That's not much to say.  1.2 AI was pretty horrible.

Anywho...

I would think that the current scale would be something more like this:
lvl0)Meat Shield(1 out of 10)
lvl1)Bad(2 out of 10)
lvl2)OK(3.5 out of 10)
lvl3)Good(5 out of 10)

(10 obviously being the best the AI could possibly be)

What do you guys think about adding levels 4 and 5? (lvl 5 being 10 out of 10)

Adam

Bull Dog

Ya it MIGHT be nice.......but I'm pretty sure that the AI brain is hardcoded and messing with it may produce even more bugs.  I don't think GSH or Ken would wan't to dig into it any more.

BZZERKER

Quote from: WingflierThanks for the explanation of the AI levels Bull Dog.

It is, as you have said, very obvious that 1.3 AI is superior to 1.2 AI.  Of course...

That's not much to say.  1.2 AI was pretty horrible.

Anywho...

I would think that the current scale would be something more like this:
lvl0)Meat Shield(1 out of 10)
lvl1)Bad(2 out of 10)
lvl2)OK(3.5 out of 10)
lvl3)Good(5 out of 10)

(10 obviously being the best the AI could possibly be)

What do you guys think about adding levels 4 and 5? (lvl 5 being 10 out of 10)

Adam

I think your getting really annoying. You have absolutely no clue as to what you are asking for. For something like new AI levels to be written into the code would require a massive amount of work for both GSH and/or Ken (if he's still around) and the private testers (of which I'm one). I also think somebody should lock this topic before you get unbearablely annoying.

Oh yeah, here's something else  :D

Bull Dog

Wingflier,  I don't want to be rude, but you need to accept BZ2 how it is.  Learn how forgive it's quirks and deal with then.  If you really wan't some tough AI download the UT2k4 Demo and play an Assualt game 1 v 1 with AI on "godlike".  I do believe that that AI it pretty much as tough as you'll find.

OvermindDL1

The UT AI is still rather easy to kill, even on God-Like.  AI is probobly *the* most difficult thing to program.

Wingflier

BZZerker.  You don't have to be an ass about this.

Every time I start a topic you start flaming like a little kid.

I am trying to give some adult suggestions, quit being a retard just because you disagree with them...

I haven't said anything before now, but, enough is enough.

I am just trying to help.  All these posts are *suggestions*.  If you don't understand that go back to 3rd grade.  Maybe your teacher will explain.

All you had to say is that:
1) Making better AI would require a lot of work.
2) There are not enough people around to do it and test it.

That would have sufficed.  How was I supposed to know how hard it is to create new AI?

Go ahead...lock this topic.

At least then you won't get crucified for giving suggestions..

Adam

Zero Angel

Believe it or not, Lv0 AI has its strengths. I was playing this strat game with Lv.0 AI, and the turrets acted just like how a human would behave, its aiming was so bad and wobbly, that it resembled a humans aiming. I wonder if this type of behavior can be useful somehow...
QuoteAwareness, Teamwork, Discipline
Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat.
{bac}Zero Angel
Victory through superior aggression